> [!Important] > **Developer Note** > This code change will **completely move gumps out of the core** ### Summary - Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
160 lines
4.8 KiB
C#
160 lines
4.8 KiB
C#
using Server.Gumps;
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using Server.Network;
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namespace Server.Engines.ConPVP
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{
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public class DuelContextGump : Gump
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{
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public override bool Singleton => true;
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public DuelContextGump(Mobile from, DuelContext context) : base(50, 50)
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{
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From = from;
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Context = context;
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var gumps = from.GetGumps();
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gumps.Close<RulesetGump>();
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gumps.Close<ParticipantGump>();
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var count = context.Participants.Count;
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if (count < 3)
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{
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count = 3;
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}
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var height = 35 + 10 + 22 + 30 + 22 + 22 + 2 + count * 22 + 2 + 30;
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AddPage(0);
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AddBackground(0, 0, 300, height, 9250);
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AddBackground(10, 10, 280, height - 20, 0xDAC);
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AddHtml(35, 25, 230, 20, Center("Duel Setup"));
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var x = 35;
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var y = 47;
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AddGoldenButtonLabeled(x, y, 1, "Rules");
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y += 22;
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AddGoldenButtonLabeled(x, y, 2, "Start");
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y += 22;
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AddGoldenButtonLabeled(x, y, 3, "Add Participant");
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y += 30;
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AddHtml(35, y, 230, 20, Center("Participants"));
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y += 22;
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for (var i = 0; i < context.Participants.Count; ++i)
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{
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var p = context.Participants[i];
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AddGoldenButtonLabeled(
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x,
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y,
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4 + i,
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string.Format(
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p.Count == 1 ? "Player {0}: {3}" : "Team {0}: {1}/{2}: {3}",
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1 + i,
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p.FilledSlots,
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p.Count,
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p.NameList
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)
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);
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y += 22;
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}
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}
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public Mobile From { get; }
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public DuelContext Context { get; }
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public string Center(string text) => $"<CENTER>{text}</CENTER>";
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public void AddGoldenButton(int x, int y, int bid)
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{
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AddButton(x, y, 0xD2, 0xD2, bid);
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AddButton(x + 3, y + 3, 0xD8, 0xD8, bid);
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}
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public void AddGoldenButtonLabeled(int x, int y, int bid, string text)
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{
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AddGoldenButton(x, y, bid);
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AddHtml(x + 25, y, 200, 20, text);
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}
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public override void OnResponse(NetState sender, in RelayInfo info)
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{
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if (!Context.Registered)
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{
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return;
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}
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var index = info.ButtonID;
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switch (index)
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{
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case -1: // CloseGump
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{
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break;
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}
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case 0: // closed
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{
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Context.Unregister();
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break;
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}
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case 1: // Rules
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{
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// m_From.SendGump( new RulesetGump( m_From, m_Context.Ruleset, m_Context.Ruleset.Layout, m_Context ) );
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From.SendGump(new PickRulesetGump(From, Context, Context.Ruleset));
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break;
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}
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case 2: // Start
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{
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if (Context.CheckFull())
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{
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Context.CloseAllGumps();
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Context.SendReadyUpGump();
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// m_Context.SendReadyGump();
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}
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else
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{
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From.SendMessage(
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"You cannot start the duel before all participating players have been assigned."
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);
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From.SendGump(new DuelContextGump(From, Context));
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}
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break;
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}
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case 3: // New Participant
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{
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if (Context.Participants.Count < 10)
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{
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Context.Participants.Add(new Participant(Context, 1));
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}
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else
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{
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From.SendMessage("The number of participating parties may not be increased further.");
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}
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From.SendGump(new DuelContextGump(From, Context));
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break;
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}
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default: // Participant
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{
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index -= 4;
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if (index >= 0 && index < Context.Participants.Count)
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{
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From.SendGump(new ParticipantGump(From, Context, Context.Participants[index]));
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}
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break;
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}
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}
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}
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}
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}
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