ModernUO/Projects/UOContent/Engines/ConPVP/Gumps/DuelContextGump.cs
Kamron Batman 8282b00ca2
feat: Moves gumps out of the core (#1916)
> [!Important]
> **Developer Note**
> This code change will **completely move gumps out of the core**


### Summary

- Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
2024-08-09 19:07:32 -07:00

160 lines
4.8 KiB
C#

using Server.Gumps;
using Server.Network;
namespace Server.Engines.ConPVP
{
public class DuelContextGump : Gump
{
public override bool Singleton => true;
public DuelContextGump(Mobile from, DuelContext context) : base(50, 50)
{
From = from;
Context = context;
var gumps = from.GetGumps();
gumps.Close<RulesetGump>();
gumps.Close<ParticipantGump>();
var count = context.Participants.Count;
if (count < 3)
{
count = 3;
}
var height = 35 + 10 + 22 + 30 + 22 + 22 + 2 + count * 22 + 2 + 30;
AddPage(0);
AddBackground(0, 0, 300, height, 9250);
AddBackground(10, 10, 280, height - 20, 0xDAC);
AddHtml(35, 25, 230, 20, Center("Duel Setup"));
var x = 35;
var y = 47;
AddGoldenButtonLabeled(x, y, 1, "Rules");
y += 22;
AddGoldenButtonLabeled(x, y, 2, "Start");
y += 22;
AddGoldenButtonLabeled(x, y, 3, "Add Participant");
y += 30;
AddHtml(35, y, 230, 20, Center("Participants"));
y += 22;
for (var i = 0; i < context.Participants.Count; ++i)
{
var p = context.Participants[i];
AddGoldenButtonLabeled(
x,
y,
4 + i,
string.Format(
p.Count == 1 ? "Player {0}: {3}" : "Team {0}: {1}/{2}: {3}",
1 + i,
p.FilledSlots,
p.Count,
p.NameList
)
);
y += 22;
}
}
public Mobile From { get; }
public DuelContext Context { get; }
public string Center(string text) => $"<CENTER>{text}</CENTER>";
public void AddGoldenButton(int x, int y, int bid)
{
AddButton(x, y, 0xD2, 0xD2, bid);
AddButton(x + 3, y + 3, 0xD8, 0xD8, bid);
}
public void AddGoldenButtonLabeled(int x, int y, int bid, string text)
{
AddGoldenButton(x, y, bid);
AddHtml(x + 25, y, 200, 20, text);
}
public override void OnResponse(NetState sender, in RelayInfo info)
{
if (!Context.Registered)
{
return;
}
var index = info.ButtonID;
switch (index)
{
case -1: // CloseGump
{
break;
}
case 0: // closed
{
Context.Unregister();
break;
}
case 1: // Rules
{
// m_From.SendGump( new RulesetGump( m_From, m_Context.Ruleset, m_Context.Ruleset.Layout, m_Context ) );
From.SendGump(new PickRulesetGump(From, Context, Context.Ruleset));
break;
}
case 2: // Start
{
if (Context.CheckFull())
{
Context.CloseAllGumps();
Context.SendReadyUpGump();
// m_Context.SendReadyGump();
}
else
{
From.SendMessage(
"You cannot start the duel before all participating players have been assigned."
);
From.SendGump(new DuelContextGump(From, Context));
}
break;
}
case 3: // New Participant
{
if (Context.Participants.Count < 10)
{
Context.Participants.Add(new Participant(Context, 1));
}
else
{
From.SendMessage("The number of participating parties may not be increased further.");
}
From.SendGump(new DuelContextGump(From, Context));
break;
}
default: // Participant
{
index -= 4;
if (index >= 0 && index < Context.Participants.Count)
{
From.SendGump(new ParticipantGump(From, Context, Context.Participants[index]));
}
break;
}
}
}
}
}