> [!Important] > **Developer Note** > This code change will **completely move gumps out of the core** ### Summary - Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
152 lines
4.2 KiB
C#
152 lines
4.2 KiB
C#
using System.Collections.Generic;
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using Server.Collections;
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using Server.ContextMenus;
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using Server.Gumps;
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namespace Server.Engines.ConPVP
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{
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public class TournamentController : Item
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{
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private static readonly List<TournamentController> m_Instances = new();
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[Constructible]
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public TournamentController() : base(0x1B7A)
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{
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Visible = false;
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Movable = false;
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Tournament = new Tournament();
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m_Instances.Add(this);
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}
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public TournamentController(Serial serial) : base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster, canModify: true)]
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public Tournament Tournament { get; private set; }
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public static bool IsActive
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{
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get
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{
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for (var i = 0; i < m_Instances.Count; ++i)
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{
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var controller = m_Instances[i];
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if (controller?.Deleted == false && controller.Tournament != null &&
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controller.Tournament.Stage != TournamentStage.Inactive)
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{
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return true;
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}
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}
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return false;
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}
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}
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public override string DefaultName => "tournament controller";
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public override void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, ref list);
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if (from.AccessLevel >= AccessLevel.GameMaster && Tournament != null)
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{
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list.Add(new EditEntry());
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if (Tournament.CurrentStage == TournamentStage.Inactive)
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{
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list.Add(new StartEntry());
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}
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (from.AccessLevel >= AccessLevel.GameMaster && Tournament != null)
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{
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var gumps = from.GetGumps();
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gumps.Close<RulesetGump>();
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gumps.Close<PickRulesetGump>();
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gumps.Send(new PickRulesetGump(from, null, Tournament.Ruleset));
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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Tournament.Serialize(writer);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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Tournament = new Tournament(reader);
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break;
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}
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}
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m_Instances.Add(this);
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}
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public override void OnDelete()
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{
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base.OnDelete();
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m_Instances.Remove(this);
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}
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private class EditEntry : ContextMenuEntry
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{
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public EditEntry() : base(5101)
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{
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}
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public override void OnClick(Mobile from, IEntity target)
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{
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if (target is not TournamentController controller)
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{
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return;
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}
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from.SendGump(new PropertiesGump(from, controller.Tournament));
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}
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}
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private class StartEntry : ContextMenuEntry
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{
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public StartEntry() : base(5113)
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{
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}
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public override void OnClick(Mobile from, IEntity target)
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{
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if (target is not TournamentController controller || controller.Tournament.Stage != TournamentStage.Inactive)
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{
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return;
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}
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controller.Tournament.SignupStart = Core.Now;
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controller.Tournament.Stage = TournamentStage.Signup;
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controller.Tournament.Participants.Clear();
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controller.Tournament.Pyramid.Levels.Clear();
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controller.Tournament.Alert(
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"Hear ye! Hear ye!",
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"Tournament signup has opened. You can enter by signing up with the registrar."
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);
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}
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}
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}
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}
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