ModernUO/Projects/UOContent/Engines/ML Quests/Gumps/QuestLogDetailedGump.cs
Kamron Batman 8282b00ca2
feat: Moves gumps out of the core (#1916)
> [!Important]
> **Developer Note**
> This code change will **completely move gumps out of the core**


### Summary

- Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
2024-08-09 19:07:32 -07:00

77 lines
2.2 KiB
C#

using Server.Gumps;
using Server.Network;
namespace Server.Engines.MLQuests.Gumps
{
public class QuestLogDetailedGump : BaseQuestGump
{
private readonly bool m_CloseGumps;
private readonly MLQuestInstance m_Instance;
public override bool Singleton => true;
public QuestLogDetailedGump(MLQuestInstance instance, bool closeGumps = true)
: base(1046026) // Quest Log
{
m_Instance = instance;
m_CloseGumps = closeGumps;
var pm = instance.Player;
var quest = instance.Quest;
if (closeGumps)
{
CloseOtherGumps(pm);
}
SetTitle(quest.Title);
RegisterButton(ButtonPosition.Left, ButtonGraphic.Resign, 1);
RegisterButton(ButtonPosition.Right, ButtonGraphic.Okay, 2);
SetPageCount(3);
BuildPage();
AddDescription(quest);
if (instance.Failed) // only displayed on the first page
{
AddHtmlLocalized(160, 80, 250, 16, 500039, 0x3C00); // Failed!
}
BuildPage();
AddObjectivesProgress(instance);
BuildPage();
AddRewardsPage(quest);
}
public override void OnResponse(NetState sender, in RelayInfo info)
{
if (m_Instance.Removed)
{
return;
}
switch (info.ButtonID)
{
case 1: // Resign
{
// TODO: Custom reward loss protection? OSI doesn't have this
// if (m_Instance.ClaimReward)
// pm.SendMessage( "You cannot cancel a quest with rewards pending." );
// else
sender.Mobile.SendGump(new QuestCancelConfirmGump(m_Instance, m_CloseGumps));
break;
}
case 2: // Okay
{
sender.Mobile.SendGump(new QuestLogGump(m_Instance.Player, m_CloseGumps));
break;
}
}
}
}
}