> [!Important] > **Developer Note** > This code change will **completely move gumps out of the core** ### Summary - Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
209 lines
5.6 KiB
C#
209 lines
5.6 KiB
C#
using ModernUO.Serialization;
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using Server.Gumps;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Quests.Ninja;
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[SerializationGenerator(0, false)]
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public partial class Emino : BaseQuester
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{
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[Constructible]
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public Emino() : base("the Notorious")
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{
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}
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public override string DefaultName => "Daimyo Emino";
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public override int TalkNumber => -1;
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public override void InitBody()
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{
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InitStats(100, 100, 25);
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Hue = 0x83FE;
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Female = false;
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Body = 0x190;
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}
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public override void InitOutfit()
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{
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HairItemID = 0x203B;
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HairHue = 0x901;
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AddItem(new MaleKimono());
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AddItem(new SamuraiTabi());
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AddItem(new Bandana());
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AddItem(new PlateHaidate());
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AddItem(new PlateDo());
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AddItem(new PlateHiroSode());
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var nunchaku = new Nunchaku();
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nunchaku.Movable = false;
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AddItem(nunchaku);
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}
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public override int GetAutoTalkRange(PlayerMobile pm) => 2;
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public override void OnTalk(PlayerMobile player, bool contextMenu)
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{
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var qs = player.Quest;
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if (qs is not EminosUndertakingQuest)
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{
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return;
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}
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if (EminosUndertakingQuest.HasLostNoteForZoel(player))
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{
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Item note = new NoteForZoel();
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if (player.PlaceInBackpack(note))
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{
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qs.AddConversation(new LostNoteConversation());
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}
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else
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{
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note.Delete();
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// You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
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player.SendLocalizedMessage(1046260);
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}
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return;
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}
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if (EminosUndertakingQuest.HasLostEminosKatana(player))
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{
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qs.AddConversation(new LostSwordConversation());
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return;
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}
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if (qs.FindObjective<FindEminoBeginObjective>() is { Completed: false } obj1)
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{
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obj1.Complete();
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return;
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}
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if (qs.FindObjective<UseTeleporterObjective>() is { Completed: false } obj2)
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{
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var note = new NoteForZoel();
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if (player.PlaceInBackpack(note))
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{
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obj2.Complete();
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player.AddToBackpack(new LeatherNinjaPants());
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player.AddToBackpack(new LeatherNinjaMitts());
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}
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else
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{
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note.Delete();
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// You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
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player.SendLocalizedMessage(1046260);
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}
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return;
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}
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if (qs.FindObjective<ReturnFromInnObjective>() is { Completed: false } obj3)
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{
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var cont = GetNewContainer();
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for (var i = 0; i < 10; i++)
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{
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cont.DropItem(new LesserHealPotion());
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}
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cont.DropItem(new LeatherNinjaHood());
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cont.DropItem(new LeatherNinjaJacket());
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if (player.PlaceInBackpack(cont))
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{
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obj3.Complete();
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}
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else
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{
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cont.Delete();
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// You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
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player.SendLocalizedMessage(1046260);
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}
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return;
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}
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if (qs.IsObjectiveInProgress(typeof(SlayHenchmenObjective)))
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{
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qs.AddConversation(new ContinueSlayHenchmenConversation());
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return;
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}
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if (qs.FindObjective<GiveEminoSwordObjective>() is { Completed: false } obj4)
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{
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var katana = player.Backpack?.FindItemByType<EminosKatana>();
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if (katana == null)
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{
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return;
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}
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var stolenTreasure = false;
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var walk = qs.FindObjective<HallwayWalkObjective>();
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if (walk != null)
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{
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stolenTreasure = walk.StolenTreasure;
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}
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var kama = new Kama();
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BaseRunicTool.ApplyAttributesTo(kama, 1, 10, stolenTreasure ? 20 : 30);
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if (player.PlaceInBackpack(kama))
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{
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katana.Delete();
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obj4.Complete();
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if (stolenTreasure)
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{
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qs.AddConversation(new EarnLessGiftsConversation());
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}
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else
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{
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qs.AddConversation(new EarnGiftsConversation());
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}
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}
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else
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{
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kama.Delete();
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// You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
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player.SendLocalizedMessage(1046260);
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}
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}
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}
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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base.OnMovement(m, oldLocation);
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if (m.Frozen || m.Alive || !InRange(m, 4) || InRange(oldLocation, 4) || !InLOS(m))
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{
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return;
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}
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if (m.Map?.CanFit(m.Location, 16, false, false) != true)
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{
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m.SendLocalizedMessage(502391); // Thou can not be resurrected there!
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}
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else
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{
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Direction = GetDirectionTo(m);
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m.PlaySound(0x214);
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m.FixedEffect(0x376A, 10, 16);
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m.SendGump(new ResurrectGump(m, ResurrectMessage.Healer));
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}
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}
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}
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