ModernUO/Projects/UOContent/Engines/Quests/Uzeraan Turmoil/Mobiles/Schmendrick.cs
Kamron Batman 8282b00ca2
feat: Moves gumps out of the core (#1916)
> [!Important]
> **Developer Note**
> This code change will **completely move gumps out of the core**


### Summary

- Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
2024-08-09 19:07:32 -07:00

135 lines
3.4 KiB
C#

using ModernUO.Serialization;
using Server.Gumps;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.Quests.Haven;
[SerializationGenerator(0, false)]
public partial class Schmendrick : BaseQuester
{
[Constructible]
public Schmendrick() : base("the High Mage")
{
}
public override string DefaultName => "Schmendrick";
public override void InitBody()
{
InitStats(100, 100, 25);
Hue = 0x83F3;
Female = false;
Body = 0x190;
}
public override void InitOutfit()
{
AddItem(new Robe(0x4DD));
AddItem(new WizardsHat(0x482));
AddItem(new Shoes(0x482));
HairItemID = 0x203C;
HairHue = 0x455;
FacialHairItemID = 0x203E;
FacialHairHue = 0x455;
var staff = new GlacialStaff
{
Movable = false
};
AddItem(staff);
var pack = new Backpack
{
Movable = false
};
AddItem(pack);
}
public override int GetAutoTalkRange(PlayerMobile pm) => 7;
public override bool CanTalkTo(PlayerMobile to) =>
to.Quest is UzeraanTurmoilQuest qs && qs.FindObjective<FindSchmendrickObjective>() != null;
public override void OnTalk(PlayerMobile player, bool contextMenu)
{
var qs = player.Quest;
if (qs is not UzeraanTurmoilQuest)
{
return;
}
if (UzeraanTurmoilQuest.HasLostScrollOfPower(player))
{
FocusTo(player);
qs.AddConversation(new LostScrollOfPowerConversation(false));
return;
}
var obj = qs.FindObjective<FindSchmendrickObjective>();
if (obj?.Completed == false)
{
FocusTo(player);
obj.Complete();
}
else if (contextMenu)
{
FocusTo(player);
SayTo(player, 1049357); // I have nothing more for you at this time.
}
}
public override bool OnDragDrop(Mobile from, Item dropped)
{
if (dropped is not BlankScroll || !UzeraanTurmoilQuest.HasLostScrollOfPower(from))
{
return base.OnDragDrop(from, dropped);
}
FocusTo(from);
var scroll = new SchmendrickScrollOfPower();
if (!from.PlaceInBackpack(scroll))
{
scroll.Delete();
// You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
from.SendLocalizedMessage(1046260);
return false;
}
dropped.Consume();
// Schmendrick scribbles on the scroll for a few moments and hands you the finished product.
from.SendLocalizedMessage(1049346);
return dropped.Deleted;
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
base.OnMovement(m, oldLocation);
if (m is not PlayerMobile || m.Frozen || m.Alive || !InRange(m, 4) || InRange(oldLocation, 4) || !InLOS(m))
{
return;
}
if (m.Map?.CanFit(m.Location, 16, false, false) != true)
{
m.SendLocalizedMessage(502391); // Thou can not be resurrected there!
return;
}
Direction = GetDirectionTo(m);
m.PlaySound(0x214);
m.FixedEffect(0x376A, 10, 16);
m.SendGump(new ResurrectGump(m, ResurrectMessage.Healer));
}
}