> [!Important] > **Developer Note** > This code change will **completely move gumps out of the core** ### Summary - Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
135 lines
3.4 KiB
C#
135 lines
3.4 KiB
C#
using ModernUO.Serialization;
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using Server.Gumps;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Quests.Haven;
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[SerializationGenerator(0, false)]
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public partial class Schmendrick : BaseQuester
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{
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[Constructible]
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public Schmendrick() : base("the High Mage")
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{
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}
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public override string DefaultName => "Schmendrick";
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public override void InitBody()
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{
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InitStats(100, 100, 25);
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Hue = 0x83F3;
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Female = false;
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Body = 0x190;
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}
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public override void InitOutfit()
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{
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AddItem(new Robe(0x4DD));
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AddItem(new WizardsHat(0x482));
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AddItem(new Shoes(0x482));
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HairItemID = 0x203C;
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HairHue = 0x455;
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FacialHairItemID = 0x203E;
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FacialHairHue = 0x455;
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var staff = new GlacialStaff
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{
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Movable = false
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};
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AddItem(staff);
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var pack = new Backpack
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{
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Movable = false
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};
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AddItem(pack);
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}
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public override int GetAutoTalkRange(PlayerMobile pm) => 7;
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public override bool CanTalkTo(PlayerMobile to) =>
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to.Quest is UzeraanTurmoilQuest qs && qs.FindObjective<FindSchmendrickObjective>() != null;
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public override void OnTalk(PlayerMobile player, bool contextMenu)
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{
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var qs = player.Quest;
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if (qs is not UzeraanTurmoilQuest)
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{
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return;
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}
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if (UzeraanTurmoilQuest.HasLostScrollOfPower(player))
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{
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FocusTo(player);
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qs.AddConversation(new LostScrollOfPowerConversation(false));
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return;
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}
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var obj = qs.FindObjective<FindSchmendrickObjective>();
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if (obj?.Completed == false)
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{
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FocusTo(player);
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obj.Complete();
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}
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else if (contextMenu)
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{
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FocusTo(player);
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SayTo(player, 1049357); // I have nothing more for you at this time.
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}
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}
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public override bool OnDragDrop(Mobile from, Item dropped)
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{
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if (dropped is not BlankScroll || !UzeraanTurmoilQuest.HasLostScrollOfPower(from))
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{
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return base.OnDragDrop(from, dropped);
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}
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FocusTo(from);
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var scroll = new SchmendrickScrollOfPower();
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if (!from.PlaceInBackpack(scroll))
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{
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scroll.Delete();
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// You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
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from.SendLocalizedMessage(1046260);
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return false;
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}
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dropped.Consume();
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// Schmendrick scribbles on the scroll for a few moments and hands you the finished product.
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from.SendLocalizedMessage(1049346);
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return dropped.Deleted;
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}
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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base.OnMovement(m, oldLocation);
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if (m is not PlayerMobile || m.Frozen || m.Alive || !InRange(m, 4) || InRange(oldLocation, 4) || !InLOS(m))
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{
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return;
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}
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if (m.Map?.CanFit(m.Location, 16, false, false) != true)
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{
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m.SendLocalizedMessage(502391); // Thou can not be resurrected there!
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return;
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}
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Direction = GetDirectionTo(m);
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m.PlaySound(0x214);
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m.FixedEffect(0x376A, 10, 16);
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m.SendGump(new ResurrectGump(m, ResurrectMessage.Healer));
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}
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}
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