> [!Important] > **Developer Note** > This code change will **completely move gumps out of the core** ### Summary - Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
91 lines
2.6 KiB
C#
91 lines
2.6 KiB
C#
using Server.Gumps;
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using Server.Items;
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using Server.Network;
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namespace Server.Engines.VeteranRewards
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{
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public class RewardConfirmGump : Gump
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{
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private readonly RewardEntry m_Entry;
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private readonly Mobile m_From;
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public override bool Singleton => true;
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public RewardConfirmGump(Mobile from, RewardEntry entry) : base(0, 0)
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{
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m_From = from;
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m_Entry = entry;
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AddPage(0);
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AddBackground(10, 10, 500, 300, 2600);
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AddHtmlLocalized(30, 55, 300, 35, 1006000); // You have selected:
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if (entry.NameString != null)
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{
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AddHtml(335, 55, 150, 35, entry.NameString);
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}
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else
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{
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AddHtmlLocalized(335, 55, 150, 35, entry.Name);
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}
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AddHtmlLocalized(30, 95, 300, 35, 1006001); // This will be assigned to this character:
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AddLabel(335, 95, 0, from.Name);
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AddHtmlLocalized(
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35,
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160,
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450,
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90,
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1006002,
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true,
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true
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); // Are you sure you wish to select this reward for this character? You will not be able to transfer this reward to another character on another shard. Click 'ok' below to confirm your selection or 'cancel' to go back to the selection screen.
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AddButton(60, 265, 4005, 4007, 1);
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AddHtmlLocalized(95, 266, 150, 35, 1006044); // Ok
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AddButton(295, 265, 4017, 4019, 0);
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AddHtmlLocalized(330, 266, 150, 35, 1006045); // Cancel
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}
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public override void OnResponse(NetState sender, in RelayInfo info)
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{
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if (info.ButtonID == 1)
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{
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if (!RewardSystem.HasAccess(m_From, m_Entry))
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{
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return;
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}
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var item = m_Entry.Construct();
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if (item != null)
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{
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if (item is RedSoulstone soulstone)
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{
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soulstone.Account = m_From.Account.Username;
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}
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if (RewardSystem.ConsumeRewardPoint(m_From))
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{
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m_From.AddToBackpack(item);
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}
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else
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{
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item.Delete();
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}
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}
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}
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RewardSystem.ComputeRewardInfo(m_From, out var cur, out var max);
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if (cur < max)
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{
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m_From.SendGump(new RewardNoticeGump(m_From));
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}
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}
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}
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}
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