ModernUO/Projects/UOContent/Engines/Virtues/Sacrifice.cs
Kamron Batman 8282b00ca2
feat: Moves gumps out of the core (#1916)
> [!Important]
> **Developer Note**
> This code change will **completely move gumps out of the core**


### Summary

- Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
2024-08-09 19:07:32 -07:00

193 lines
6 KiB
C#

using System;
using System.Runtime.CompilerServices;
using Server.Gumps;
using Server.Mobiles;
using Server.Targeting;
namespace Server.Engines.Virtues;
public static class SacrificeVirtue
{
private const int LossAmount = 500;
public static readonly TimeSpan GainDelay = TimeSpan.FromDays(1.0);
public static readonly TimeSpan LossDelay = TimeSpan.FromDays(7.0);
public static void Initialize()
{
VirtueGump.Register(110, OnVirtueUsed);
}
public static void OnVirtueUsed(PlayerMobile from)
{
if (from.Hidden)
{
from.SendLocalizedMessage(1052015); // You cannot do that while hidden.
}
else if (from.Alive)
{
from.Target = new InternalTarget();
}
else
{
Resurrect(from);
}
}
public static void CheckAtrophy(PlayerMobile pm)
{
var virtues = VirtueSystem.GetVirtues(pm);
if (virtues?.Sacrifice > 0 && CanAtrophy(virtues))
{
if (VirtueSystem.Atrophy(pm, VirtueName.Sacrifice, LossAmount))
{
pm.SendLocalizedMessage(1052041); // You have lost some Sacrifice.
}
var level = VirtueSystem.GetLevel(pm, VirtueName.Sacrifice);
virtues.AvailableResurrects = (int)level;
virtues.LastSacrificeLoss = Core.Now;
}
}
public static void Resurrect(PlayerMobile from)
{
if (from.Alive)
{
return;
}
if (from.Criminal)
{
from.SendLocalizedMessage(1052007); // You cannot use this ability while flagged as a criminal.
}
else if (!VirtueSystem.IsSeeker(from, VirtueName.Sacrifice))
{
from.SendLocalizedMessage(1052004); // You cannot use this ability.
}
else
{
var virtues = VirtueSystem.GetVirtues(from);
if (virtues?.AvailableResurrects > 0)
{
/*
* We need to wait for them to accept the gump or they can just use
* Sacrifice and cancel to have items in their backpack for free.
*/
from.SendGump(new ResurrectGump(from, fromSacrifice: true));
}
else
{
from.SendLocalizedMessage(1052005); // You do not have any resurrections left.
}
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool CanGain(VirtueContext context) => Core.Now >= context.LastSacrificeGain + GainDelay;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool CanAtrophy(VirtueContext context) => context.LastSacrificeLoss + LossDelay < Core.Now;
public static void Sacrifice(PlayerMobile from, object targeted)
{
if (!from.CheckAlive())
{
return;
}
if (targeted is not Mobile targ)
{
return;
}
if (!ValidateCreature(targ))
{
from.SendLocalizedMessage(1052014); // You cannot sacrifice your fame for that creature.
}
else if (targ.Hits * 100 / Math.Max(targ.HitsMax, 1) < 90)
{
from.SendLocalizedMessage(1052013); // You cannot sacrifice for this monster because it is too damaged.
}
else if (from.Hidden)
{
from.SendLocalizedMessage(1052015); // You cannot do that while hidden.
}
else if (VirtueSystem.IsHighestPath(from, VirtueName.Sacrifice))
{
from.SendLocalizedMessage(1052068); // You have already attained the highest path in this virtue.
}
else if (from.Fame < 2500)
{
from.SendLocalizedMessage(1052017); // You do not have enough fame to sacrifice.
}
else
{
var virtues = VirtueSystem.GetOrCreateVirtues(from);
if (!CanGain(virtues))
{
from.SendLocalizedMessage(1052016); // You must wait approximately one day before sacrificing again.
}
else
{
int toGain = from.Fame switch
{
< 5000 => 500,
< 10000 => 1000,
_ => 2000
};
from.Fame = 0;
// I have seen the error of my ways!
targ.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1052009);
from.SendLocalizedMessage(1052010); // You have set the creature free.
Timer.StartTimer(TimeSpan.FromSeconds(1.0), targ.Delete);
virtues.LastSacrificeGain = Core.Now;
var gainedPath = false;
if (VirtueSystem.Award(from, VirtueName.Sacrifice, toGain, ref gainedPath))
{
if (gainedPath)
{
from.SendLocalizedMessage(1052008); // You have gained a path in Sacrifice!
if (virtues.AvailableResurrects < 3)
{
++virtues.AvailableResurrects;
}
}
else
{
from.SendLocalizedMessage(1054160); // You have gained in sacrifice.
}
}
from.SendLocalizedMessage(1052016); // You must wait approximately one day before sacrificing again.
}
}
}
public static bool ValidateCreature(Mobile m) =>
(m is not BaseCreature creature || !creature.Controlled && !creature.Summoned) &&
m is Lich or Succubus or Daemon or EvilMage or EnslavedGargoyle or GargoyleEnforcer;
private class InternalTarget : Target
{
public InternalTarget() : base(8, false, TargetFlags.None)
{
}
protected override void OnTarget(Mobile from, object targeted)
{
if (from is PlayerMobile pm)
{
Sacrifice(pm, targeted);
}
}
}
}