ModernUO/Projects/UOContent/Gumps/Base/DynamicGump.cs
Kamron Batman 8282b00ca2
feat: Moves gumps out of the core (#1916)
> [!Important]
> **Developer Note**
> This code change will **completely move gumps out of the core**


### Summary

- Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
2024-08-09 19:07:32 -07:00

62 lines
2.2 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2024 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: DynamicGump.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Buffers;
using System.IO;
using Server.Network;
namespace Server.Gumps;
public abstract class DynamicGump : BaseGump
{
private int _switches;
private int _textEntries;
public override int Switches => _switches;
public override int TextEntries => _textEntries;
public DynamicGump(int x, int y) : base(x, y)
{
}
protected abstract void BuildLayout(ref DynamicGumpBuilder builder);
public override void Compile(ref SpanWriter writer)
{
writer.Write((byte)0xDD); // Packet ID
writer.Seek(2, SeekOrigin.Current);
writer.Write(Serial);
writer.Write(TypeID);
writer.Write(X);
writer.Write(Y);
DynamicGumpBuilder gumpBuilder = new DynamicGumpBuilder();
BuildLayout(ref gumpBuilder);
gumpBuilder.FinalizeLayout();
_switches = gumpBuilder.Switches;
_textEntries = gumpBuilder.TextEntries;
OutgoingGumpPackets.WritePacked(gumpBuilder.LayoutData, ref writer);
writer.Write(gumpBuilder._stringsCount);
OutgoingGumpPackets.WritePacked(gumpBuilder.StringsData, ref writer);
gumpBuilder.Dispose();
writer.WritePacketLength();
}
}