ModernUO/Projects/Scripts/Engines/Factions/Core/FactionState.cs
2020-04-26 00:16:02 -07:00

273 lines
No EOL
6.7 KiB
C#

using System;
using System.Collections.Generic;
namespace Server.Factions
{
public class FactionState
{
private const int BroadcastsPerPeriod = 2;
private static readonly TimeSpan BroadcastPeriod = TimeSpan.FromHours(1.0);
private Mobile m_Commander;
private readonly Faction m_Faction;
private readonly DateTime[] m_LastBroadcasts = new DateTime[BroadcastsPerPeriod];
public FactionState(Faction faction)
{
m_Faction = faction;
Tithe = 50;
Members = new List<PlayerState>();
Election = new Election(faction);
FactionItems = new List<FactionItem>();
Traps = new List<BaseFactionTrap>();
}
public FactionState(IGenericReader reader)
{
int version = reader.ReadEncodedInt();
switch (version)
{
case 5:
{
LastAtrophy = reader.ReadDateTime();
goto case 4;
}
case 4:
{
int count = reader.ReadEncodedInt();
for (int i = 0; i < count; ++i)
{
DateTime time = reader.ReadDateTime();
if (i < m_LastBroadcasts.Length)
m_LastBroadcasts[i] = time;
}
goto case 3;
}
case 3:
case 2:
case 1:
{
Election = new Election(reader);
goto case 0;
}
case 0:
{
m_Faction = Faction.ReadReference(reader);
m_Commander = reader.ReadMobile();
if (version < 5)
LastAtrophy = DateTime.UtcNow;
if (version < 4)
{
DateTime time = reader.ReadDateTime();
if (m_LastBroadcasts.Length > 0)
m_LastBroadcasts[0] = time;
}
Tithe = reader.ReadEncodedInt();
Silver = reader.ReadEncodedInt();
int memberCount = reader.ReadEncodedInt();
Members = new List<PlayerState>();
for (int i = 0; i < memberCount; ++i)
{
PlayerState pl = new PlayerState(reader, m_Faction, Members);
if (pl.Mobile != null)
Members.Add(pl);
}
m_Faction.State = this;
m_Faction.ZeroRankOffset = Members.Count;
Members.Sort();
for (int i = Members.Count - 1; i >= 0; i--)
{
PlayerState player = Members[i];
if (player.KillPoints <= 0)
m_Faction.ZeroRankOffset = i;
else
player.RankIndex = i;
}
FactionItems = new List<FactionItem>();
if (version >= 2)
{
int factionItemCount = reader.ReadEncodedInt();
for (int i = 0; i < factionItemCount; ++i)
{
FactionItem factionItem = new FactionItem(reader, m_Faction);
Timer.DelayCall(TimeSpan.Zero, factionItem.CheckAttach); // sandbox attachment
}
}
Traps = new List<BaseFactionTrap>();
if (version >= 3)
{
int factionTrapCount = reader.ReadEncodedInt();
for (int i = 0; i < factionTrapCount; ++i)
if (reader.ReadItem() is BaseFactionTrap trap && !trap.CheckDecay())
Traps.Add(trap);
}
break;
}
}
if (version < 1)
Election = new Election(m_Faction);
}
public DateTime LastAtrophy { get; set; }
public bool FactionMessageReady
{
get
{
for (int i = 0; i < m_LastBroadcasts.Length; ++i)
if (DateTime.UtcNow >= m_LastBroadcasts[i] + BroadcastPeriod)
return true;
return false;
}
}
public bool IsAtrophyReady => DateTime.UtcNow >= LastAtrophy + TimeSpan.FromHours(47.0);
public List<FactionItem> FactionItems { get; set; }
public List<BaseFactionTrap> Traps { get; set; }
public Election Election { get; set; }
public Mobile Commander
{
get => m_Commander;
set
{
m_Commander?.InvalidateProperties();
m_Commander = value;
if (m_Commander != null)
{
m_Commander.SendLocalizedMessage(1042227); // You have been elected Commander of your faction
m_Commander.InvalidateProperties();
PlayerState pl = PlayerState.Find(m_Commander);
if (pl?.Finance != null)
pl.Finance.Finance = null;
if (pl?.Sheriff != null)
pl.Sheriff.Sheriff = null;
}
}
}
public int Tithe { get; set; }
public int Silver { get; set; }
public List<PlayerState> Members { get; set; }
public int CheckAtrophy()
{
if (DateTime.UtcNow < LastAtrophy + TimeSpan.FromHours(47.0))
return 0;
int distrib = 0;
LastAtrophy = DateTime.UtcNow;
List<PlayerState> members = new List<PlayerState>(Members);
for (int i = 0; i < members.Count; ++i)
{
PlayerState ps = members[i];
if (ps.IsActive)
{
ps.IsActive = false;
continue;
}
if (ps.KillPoints > 0)
{
int atrophy = (ps.KillPoints + 9) / 10;
ps.KillPoints -= atrophy;
distrib += atrophy;
}
}
return distrib;
}
public void RegisterBroadcast()
{
for (int i = 0; i < m_LastBroadcasts.Length; ++i)
if (DateTime.UtcNow >= m_LastBroadcasts[i] + BroadcastPeriod)
{
m_LastBroadcasts[i] = DateTime.UtcNow;
break;
}
}
public void Serialize(IGenericWriter writer)
{
writer.WriteEncodedInt(5); // version
writer.Write(LastAtrophy);
writer.WriteEncodedInt(m_LastBroadcasts.Length);
for (int i = 0; i < m_LastBroadcasts.Length; ++i)
writer.Write(m_LastBroadcasts[i]);
Election.Serialize(writer);
Faction.WriteReference(writer, m_Faction);
writer.Write(m_Commander);
writer.WriteEncodedInt(Tithe);
writer.WriteEncodedInt(Silver);
writer.WriteEncodedInt(Members.Count);
for (int i = 0; i < Members.Count; ++i)
{
PlayerState pl = Members[i];
pl.Serialize(writer);
}
writer.WriteEncodedInt(FactionItems.Count);
for (int i = 0; i < FactionItems.Count; ++i)
FactionItems[i].Serialize(writer);
writer.WriteEncodedInt(Traps.Count);
for (int i = 0; i < Traps.Count; ++i)
writer.Write(Traps[i]);
}
}
}