ModernUO/Projects/Scripts/Engines/MLQuests/Definitions/Ilshenar.cs
2020-04-26 00:16:02 -07:00

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using System;
using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.MLQuests.Definitions
{
public class Responsibility : BaseEscort
{
public Responsibility()
{
Activated = true;
Title = 1074352; // Responsibility
Description =
1074524; // Oh! I just don't know what to do. My mother is away and my father told me not to talk to strangers ... *worried frown* But my grandfather has sent word that he has been hurt and needs me to tend his wounds. He has a small farm southeast of here. Would you ... could you ... escort me there safely?
RefusalMessage = 1074525; // I hope my grandfather will be alright.
InProgressMessage =
1074526; // Grandfather's farm is a ways west of the Shrine of Spirituality. So, we're not quite there yet. Thank you again for keeping me safe.
Objectives.Add(new EscortObjective(new QuestArea(1074781, "Sheep Farm"))); // Sheep Farm
Rewards.Add(ItemReward.BagOfTrinkets);
}
// OSI sends this instead, but it doesn't make sense for an escortable
// public override void OnComplete( MLQuestInstance instance )
// {
// instance.Player.SendLocalizedMessage( 1073775, "", 0x23 ); // Your quest is complete. Return for your reward.
// }
public override void Generate()
{
base.Generate();
PutSpawner(new Spawner(1, TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(30), 0, 5, "Lissbet"),
new Point3D(1568, 1040, -7), Map.Ilshenar);
PutSpawner(new Spawner(1, 5, 10, 0, 8, "GrandpaCharley"), new Point3D(1322, 1331, -14), Map.Ilshenar);
PutSpawner(new Spawner(1, TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(30), 0, 3, "Sheep"),
new Point3D(1308, 1324, -14), Map.Ilshenar);
}
}
public class SomethingToWailAbout : MLQuest
{
public SomethingToWailAbout()
{
Activated = true;
Title = 1073071; // Something to Wail About
Description =
1073561; // Can you hear them? The never-ending howling? The incessant wailing? These banshees, they never cease! Never! They haunt my nights. Please, I beg you -- will you silence them? I would be ever so grateful.
RefusalMessage = 1073580; // I hope you'll reconsider. Until then, farwell.
InProgressMessage = 1073581; // Until you kill 12 Wailing Banshees, there will be no peace.
Objectives.Add(new KillObjective(12, new[] { typeof(WailingBanshee) }, "wailing banshees"));
Rewards.Add(ItemReward.BagOfTreasure);
}
public override void Generate()
{
base.Generate();
PutSpawner(new Spawner(1, 5, 10, 0, 4, "Jelrice"), new Point3D(1176, 1196, -25), Map.Ilshenar);
}
}
public class Runaways : MLQuest
{
public Runaways()
{
Activated = true;
Title = 1072993; // Runaways!
Description =
1073026; // You've got to help me out! Those wild ostards have been causing absolute havok around here. Kill them off before they destroy my land. There are around twelve of them.
RefusalMessage = 1072270; // Well, okay. But if you decide you are up for it after all, c'mon back and see me.
InProgressMessage = 1072271; // You're not quite done yet. Get back to work!
Objectives.Add(new KillObjective(12, new[] { typeof(FrenziedOstard) }, "frenzied ostards"));
Rewards.Add(ItemReward.BagOfTrinkets);
}
}
public class ViciousPredator : MLQuest
{
public ViciousPredator()
{
Activated = true;
Title = 1072994; // Vicious Predator
Description =
1073028; // You've got to help me out! Those dire wolves have been causing absolute havok around here. Kill them off before they destroy my land. They run around in a pack of around ten.
RefusalMessage = 1072270; // Well, okay. But if you decide you are up for it after all, c'mon back and see me.
InProgressMessage = 1072271; // You're not quite done yet. Get back to work!
Objectives.Add(new KillObjective(10, new[] { typeof(DireWolf) }, "dire wolves"));
Rewards.Add(ItemReward.BagOfTrinkets);
}
}
public class GuileIrkAndSpite : MLQuest
{
public GuileIrkAndSpite()
{
Activated = true;
Title = 1074739; // Guile, Irk and Spite
Description =
1074740; // You know them, don't you. The three? They look like you, you'll see. They looked like me, I remember, they looked like, well, you'll see. The three. They'll drive you mad too, if you let them. They are trouble, and they need to be slain. Seek them out.
RefusalMessage =
1074745; // You just don't understand the gravity of the situation. If you did, you'd agree to my task.
InProgressMessage =
1074746; // Perhaps I was unclear. You'll know them when you see them, because you'll see you, and you, and you. Hurry now.
CompletionMessage =
1074747; // Are you one of THEM? Ahhhh! Oh, wait, if you were them, then you'd be me. So you're -- you. Good job!
Objectives.Add(new KillObjective(1, new[] { typeof(Guile) }, "Guile"));
Objectives.Add(new KillObjective(1, new[] { typeof(Irk) }, "Irk"));
Objectives.Add(new KillObjective(1, new[] { typeof(Spite) }, "Spite"));
Rewards.Add(ItemReward.Strongbox);
}
public override void Generate()
{
base.Generate();
PutSpawner(new Spawner(1, 5, 10, 0, 5, "Yorus"), new Point3D(1389, 423, -24), Map.Ilshenar);
}
}
public class Lissbet : BaseEscortable
{
[Constructible]
public Lissbet()
{
}
public Lissbet(Serial serial)
: base(serial)
{
}
public override bool StaticMLQuester => true;
public override bool InitialInnocent => true;
public override string DefaultName => "Lissbet";
public override bool CanShout => true;
public override void Shout(PlayerMobile pm)
{
MLQuestSystem.Tell(this, pm, Utility.RandomList(
1074204, // Greetings seeker.  I have an urgent matter for you, if you are willing.
1074222)); // Could I trouble you for some assistance?
}
public override void InitBody()
{
SetStr(40, 50);
SetDex(70, 80);
SetInt(80, 90);
Hue = Race.Human.RandomSkinHue();
Female = true;
Body = 401;
Title = "the flower girl";
HairItemID = 0x203D;
HairHue = 0x1BB;
}
public override void InitOutfit()
{
AddItem(new Kilt(Utility.RandomYellowHue()));
AddItem(new FancyShirt(Utility.RandomYellowHue()));
AddItem(new Sandals());
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class GrandpaCharley : BaseCreature
{
[Constructible]
public GrandpaCharley()
: base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
{
Title = "the farmer";
Body = 400;
Hue = Race.RandomSkinHue();
InitStats(100, 100, 25);
int hairHue = 0x3B2 + Utility.Random(2);
Utility.AssignRandomHair(this, hairHue);
FacialHairItemID = 0x203E; // Long Beard
FacialHairHue = hairHue;
SetSkill(SkillName.ItemID, 80, 90);
AddItem(new WideBrimHat(Utility.RandomNondyedHue()));
AddItem(new FancyShirt(Utility.RandomNondyedHue()));
AddItem(new LongPants(Utility.RandomNondyedHue()));
AddItem(new Sandals(Utility.RandomNeutralHue()));
AddItem(new ShepherdsCrook());
AddItem(new Backpack());
}
public GrandpaCharley(Serial serial)
: base(serial)
{
}
public override bool IsInvulnerable => true;
public override string DefaultName => "Grandpa Charley";
public override bool CanTeach => true;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[QuesterName("Jelrice (Ilshenar)")]
public class Jelrice : BaseCreature
{
[Constructible]
public Jelrice()
: base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
{
Title = "the trader";
Race = Race.Human;
BodyValue = 0x191;
Female = true;
Hue = Race.RandomSkinHue();
InitStats(100, 100, 25);
Utility.AssignRandomHair(this);
AddItem(new Shoes(Utility.RandomNeutralHue()));
AddItem(new Skirt(Utility.RandomBlueHue()));
AddItem(new FancyShirt(Utility.RandomRedHue()));
}
public Jelrice(Serial serial)
: base(serial)
{
}
public override bool IsInvulnerable => true;
public override string DefaultName => "Jelrice";
public override bool CanShout => true;
public override void Shout(PlayerMobile pm)
{
MLQuestSystem.Tell(this, pm, 1074221); // Greetings!  I have a small task for you good traveler.
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[QuesterName("Yorus (Ilshenar)")]
public class Yorus : BaseCreature
{
[Constructible]
public Yorus()
: base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
{
Title = "the tinker";
Race = Race.Human;
BodyValue = 0x190;
Female = false;
Hue = Race.RandomSkinHue();
InitStats(100, 100, 25);
Utility.AssignRandomHair(this);
AddItem(new Shoes(Utility.RandomNeutralHue()));
AddItem(new LongPants(Utility.RandomBlueHue()));
AddItem(new FancyShirt(Utility.RandomOrangeHue()));
AddItem(new Cloak(Utility.RandomBrightHue()));
}
public Yorus(Serial serial)
: base(serial)
{
}
public override bool IsInvulnerable => true;
public override string DefaultName => "Yorus";
public override bool CanShout => true;
public override void Shout(PlayerMobile pm)
{
MLQuestSystem.Tell(this, pm, 1074218); // Hey!  I want to talk to you, now.
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}