ModernUO/Projects/Scripts/Engines/MLQuests/Definitions/LostItems.cs
2020-04-26 00:16:02 -07:00

61 lines
No EOL
2 KiB
C#

using System;
using Server.Engines.MLQuests.Items;
using Server.Engines.MLQuests.Objectives;
using Server.Engines.MLQuests.Rewards;
namespace Server.Engines.MLQuests.Definitions
{
// TODO: Assassination Contract, Evidence, Lost in Transit, Last Words
public class LostAndFound : MLQuest
{
public LostAndFound()
{
Activated = true;
Title = 1072370; // Lost and Found
Description =
1072589; // The battered, old bucket is inscribed with barely legible writing that indicates it belongs to someone named "Dallid". Maybe they'd pay for its return?
RefusalMessage =
1072590; // You're right, who cares if Dallid might pay for his battered old bucket back. This way you can carry it around with you!
InProgressMessage = 1072591; // Whoever this "Dallid" might be, he's probably looking for his bucket.
CompletionMessage =
1074580; // Is that my bucket? I had to ditch my favorite bucket when a group of ratmen jumped me!
Objectives.Add(new TimedDeliverObjective(TimeSpan.FromSeconds(600), typeof(BatteredBucket), 1, "battered bucket",
typeof(Dallid), false));
Rewards.Add(ItemReward.BagOfTrinkets);
}
}
public class BatteredBucket : TransientQuestGiverItem
{
[Constructible]
public BatteredBucket()
: base(0x2004, TimeSpan.FromMinutes(10)) =>
LootType = LootType.Blessed;
public BatteredBucket(Serial serial)
: base(serial)
{
}
// Original label, doesn't fit the expiration message well
// public override int LabelNumber => 1073129; // A battered bucket.
public override string DefaultName => "battered bucket";
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}