ModernUO/Projects/Scripts/Regions/Jail.cs
2019-10-04 23:08:13 -07:00

52 lines
No EOL
1.5 KiB
C#

using System.Xml;
namespace Server.Regions
{
public class Jail : BaseRegion
{
public Jail(XmlElement xml, Map map, Region parent) : base(xml, map, parent)
{
}
public override bool AllowBeneficial(Mobile from, Mobile target)
{
if (from.AccessLevel == AccessLevel.Player)
from.SendMessage("You may not do that in jail.");
return from.AccessLevel > AccessLevel.Player;
}
public override bool AllowHarmful(Mobile from, Mobile target)
{
if (from.AccessLevel == AccessLevel.Player)
from.SendMessage("You may not do that in jail.");
return from.AccessLevel > AccessLevel.Player;
}
public override bool AllowHousing(Mobile from, Point3D p) => false;
public override void AlterLightLevel(Mobile m, ref int global, ref int personal)
{
global = LightCycle.JailLevel;
}
public override bool OnBeginSpellCast(Mobile from, ISpell s)
{
if (from.AccessLevel == AccessLevel.Player)
from.SendLocalizedMessage(502629); // You cannot cast spells here.
return from.AccessLevel > AccessLevel.Player;
}
public override bool OnSkillUse(Mobile from, int Skill)
{
if (from.AccessLevel == AccessLevel.Player)
from.SendMessage("You may not use skills in jail.");
return from.AccessLevel > AccessLevel.Player;
}
public override bool OnCombatantChange(Mobile from, Mobile Old, Mobile New) => from.AccessLevel > AccessLevel.Player;
}
}