ModernUO/Projects/Scripts/Spells/Ninjitsu/FocusAttack.cs
2019-10-04 23:08:13 -07:00

63 lines
No EOL
2 KiB
C#

using Server.Items;
namespace Server.Spells.Ninjitsu
{
public class FocusAttack : NinjaMove
{
public override int BaseMana => Core.ML ? 10 : 20;
public override double RequiredSkill => Core.ML ? 30.0 : 60;
public override TextDefinition AbilityMessage =>
new TextDefinition(1063095); // You prepare to focus all of your abilities into your next strike.
public override bool Validate(Mobile from)
{
if (from.FindItemOnLayer(Layer.TwoHanded) as BaseShield != null)
{
from.SendLocalizedMessage(1063096); // You cannot use this ability while holding a shield.
return false;
}
Item handOne = from.FindItemOnLayer(Layer.OneHanded) as BaseWeapon;
if (handOne != null && !(handOne is BaseRanged))
return base.Validate(from);
Item handTwo = from.FindItemOnLayer(Layer.TwoHanded) as BaseWeapon;
if (handTwo != null && !(handTwo is BaseRanged))
return base.Validate(from);
from.SendLocalizedMessage(1063097); // You must be wielding a melee weapon without a shield to use this ability.
return false;
}
public override double GetDamageScalar(Mobile attacker, Mobile defender)
{
double ninjitsu = attacker.Skills.Ninjitsu.Value;
return 1.0 + ninjitsu * ninjitsu / 43636;
}
public override double GetPropertyBonus(Mobile attacker)
{
double ninjitsu = attacker.Skills.Ninjitsu.Value;
double bonus = ninjitsu * ninjitsu / 43636;
return 1.0 + (bonus * 3 + 0.01);
}
public override bool OnBeforeDamage(Mobile attacker, Mobile defender) => Validate(attacker) && CheckMana(attacker, true);
public override void OnHit(Mobile attacker, Mobile defender, int damage)
{
ClearCurrentMove(attacker);
attacker.SendLocalizedMessage(1063098); // You focus all of your abilities and strike with deadly force!
attacker.PlaySound(0x510);
CheckGain(attacker);
}
}
}