ModernUO/Projects/Scripts/Spells/Ninjitsu/SurpriseAttack.cs
2020-04-26 00:16:02 -07:00

113 lines
3.2 KiB
C#

using System;
using System.Collections.Generic;
using Server.SkillHandlers;
namespace Server.Spells.Ninjitsu
{
public class SurpriseAttack : NinjaMove
{
private static readonly Dictionary<Mobile, SurpriseAttackInfo> m_Table = new Dictionary<Mobile, SurpriseAttackInfo>();
public override int BaseMana => 20;
public override double RequiredSkill => Core.ML ? 60.0 : 30.0;
public override TextDefinition AbilityMessage => new TextDefinition(1063128); // You prepare to surprise your prey.
public override bool ValidatesDuringHit => false;
public override bool Validate(Mobile from)
{
if (!from.Hidden || from.AllowedStealthSteps <= 0)
{
from.SendLocalizedMessage(1063087); // You must be in stealth mode to use this ability.
return false;
}
return base.Validate(from);
}
public override bool OnBeforeSwing(Mobile attacker, Mobile defender)
{
bool valid = Validate(attacker) && CheckMana(attacker, true);
if (valid)
{
attacker.BeginAction<Stealth>();
Timer.DelayCall(TimeSpan.FromSeconds(5.0), attacker.EndAction<Stealth>);
}
return valid;
}
public override void OnHit(Mobile attacker, Mobile defender, int damage)
{
// Validates before swing
ClearCurrentMove(attacker);
attacker.SendLocalizedMessage(1063129); // You catch your opponent off guard with your Surprise Attack!
defender.SendLocalizedMessage(1063130); // Your defenses are lowered as your opponent surprises you!
defender.FixedParticles(0x37B9, 1, 5, 0x26DA, 0, 3, EffectLayer.Head);
attacker.RevealingAction();
if (m_Table.TryGetValue(defender, out SurpriseAttackInfo info))
{
info.m_Timer?.Stop();
m_Table.Remove(defender);
}
int ninjitsu = attacker.Skills.Ninjitsu.Fixed;
int malus = ninjitsu / 60 + (int)Tracking.GetStalkingBonus(attacker, defender);
info = new SurpriseAttackInfo(defender, malus);
info.m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(8.0), EndSurprise, info);
m_Table[defender] = info;
CheckGain(attacker);
}
public override void OnMiss(Mobile attacker, Mobile defender)
{
ClearCurrentMove(attacker);
attacker.SendLocalizedMessage(1063161); // You failed to properly use the element of surprise.
attacker.RevealingAction();
}
public static bool GetMalus(Mobile target, ref int malus)
{
if (!m_Table.TryGetValue(target, out SurpriseAttackInfo info))
return false;
malus = info.m_Malus;
return true;
}
private static void EndSurprise(SurpriseAttackInfo info)
{
info.m_Timer?.Stop();
info.m_Target.SendLocalizedMessage(1063131); // Your defenses have returned to normal.
m_Table.Remove(info.m_Target);
}
private class SurpriseAttackInfo
{
public readonly int m_Malus;
public readonly Mobile m_Target;
public Timer m_Timer;
public SurpriseAttackInfo(Mobile target, int effect)
{
m_Target = target;
m_Malus = effect;
}
}
}
}