ModernUO/Projects/Scripts/Spells/Seventh/GateTravel.cs
2020-04-26 00:16:02 -07:00

179 lines
5.2 KiB
C#

using System;
using System.Linq;
using Server.Factions;
using Server.Items;
using Server.Misc;
using Server.Mobiles;
namespace Server.Spells.Seventh
{
public class GateTravelSpell : MagerySpell, IRecallSpell
{
private static readonly SpellInfo m_Info = new SpellInfo(
"Gate Travel", "Vas Rel Por",
263,
9032,
Reagent.BlackPearl,
Reagent.MandrakeRoot,
Reagent.SulfurousAsh);
private readonly RunebookEntry m_Entry;
public GateTravelSpell(Mobile caster, RunebookEntry entry = null, Item scroll = null) : base(caster, scroll, m_Info) => m_Entry = entry;
public override SpellCircle Circle => SpellCircle.Seventh;
public override void OnCast()
{
if (m_Entry == null)
Caster.Target = new RecallSpellTarget(this, false);
else
Effect(m_Entry.Location, m_Entry.Map, true);
}
public override bool CheckCast()
{
if (Sigil.ExistsOn(Caster))
{
Caster.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil.
return false;
}
if (Caster.Criminal)
{
Caster.SendLocalizedMessage(1005561, "", 0x22); // Thou'rt a criminal and cannot escape so easily.
return false;
}
if (SpellHelper.CheckCombat(Caster))
{
Caster.SendLocalizedMessage(1005564, "", 0x22); // Wouldst thou flee during the heat of battle??
return false;
}
return SpellHelper.CheckTravel(Caster, TravelCheckType.GateFrom);
}
private bool GateExistsAt(Map map, Point3D loc)
{
IPooledEnumerable<Item> eable = map.GetItemsInRange(loc, 0);
bool gateFound = eable.Any(item => item is Moongate || item is PublicMoongate);
eable.Free();
return gateFound;
}
public void Effect(Point3D loc, Map map, bool checkMulti)
{
if (Sigil.ExistsOn(Caster))
{
Caster.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil.
}
else if (map == null || (!Core.AOS && Caster.Map != map))
{
Caster.SendLocalizedMessage(1005570); // You can not gate to another facet.
}
else if (!SpellHelper.CheckTravel(Caster, TravelCheckType.GateFrom))
{
}
else if (!SpellHelper.CheckTravel(Caster, map, loc, TravelCheckType.GateTo))
{
}
else if (map == Map.Felucca && Caster is PlayerMobile mobile && mobile.Young)
{
mobile.SendLocalizedMessage(1049543); // You decide against traveling to Felucca while you are still young.
}
else if (Caster.Kills >= 5 && map != Map.Felucca)
{
Caster.SendLocalizedMessage(1019004); // You are not allowed to travel there.
}
else if (Caster.Criminal)
{
Caster.SendLocalizedMessage(1005561, "", 0x22); // Thou'rt a criminal and cannot escape so easily.
}
else if (SpellHelper.CheckCombat(Caster))
{
Caster.SendLocalizedMessage(1005564, "", 0x22); // Wouldst thou flee during the heat of battle??
}
else if (!map.CanSpawnMobile(loc.X, loc.Y, loc.Z))
{
Caster.SendLocalizedMessage(501942); // That location is blocked.
}
else if (checkMulti && SpellHelper.CheckMulti(loc, map))
{
Caster.SendLocalizedMessage(501942); // That location is blocked.
}
else if (Core.SE && (GateExistsAt(map, loc) || GateExistsAt(Caster.Map, Caster.Location))) // SE restricted stacking gates
{
Caster.SendLocalizedMessage(1071242); // There is already a gate there.
}
else if (CheckSequence())
{
Caster.SendLocalizedMessage(501024); // You open a magical gate to another location
Effects.PlaySound(Caster.Location, Caster.Map, 0x20E);
InternalItem firstGate = new InternalItem(loc, map);
firstGate.MoveToWorld(Caster.Location, Caster.Map);
Effects.PlaySound(loc, map, 0x20E);
InternalItem secondGate = new InternalItem(Caster.Location, Caster.Map);
secondGate.MoveToWorld(loc, map);
}
FinishSequence();
}
[DispellableField]
private class InternalItem : Moongate
{
public InternalItem(Point3D target, Map map) : base(target, map)
{
Map = map;
if (ShowFeluccaWarning && map == Map.Felucca)
ItemID = 0xDDA;
Dispellable = true;
InternalTimer t = new InternalTimer(this);
t.Start();
}
public InternalItem(Serial serial) : base(serial)
{
}
public override bool ShowFeluccaWarning => Core.AOS;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
Delete();
}
private class InternalTimer : Timer
{
private readonly Item m_Item;
public InternalTimer(Item item) : base(TimeSpan.FromSeconds(30.0))
{
Priority = TimerPriority.OneSecond;
m_Item = item;
}
protected override void OnTick()
{
m_Item.Delete();
}
}
}
}
}