ModernUO/Projects/Scripts/Spells/Spellweaving/ArcaneCircle.cs
2020-04-26 00:16:02 -07:00

150 lines
4.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Server.Items;
using Server.Mobiles;
namespace Server.Spells.Spellweaving
{
public class ArcaneCircleSpell : ArcanistSpell
{
private static readonly SpellInfo m_Info = new SpellInfo(
"Arcane Circle", "Myrshalee",
-1);
public ArcaneCircleSpell(Mobile caster, Item scroll = null)
: base(caster, scroll, m_Info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(0.5);
public override double RequiredSkill => 0.0;
public override int RequiredMana => 24;
public override bool CheckCast()
{
if (!IsValidLocation(Caster.Location, Caster.Map))
{
Caster.SendLocalizedMessage(
1072705); // You must be standing on an arcane circle, pentagram or abbatoir to use this spell.
return false;
}
if (GetArcanists().Count < 2)
{
Caster.SendLocalizedMessage(1080452); // There are not enough spellweavers present to create an Arcane Focus.
return false;
}
return base.CheckCast();
}
public override void OnCast()
{
if (CheckSequence())
{
Caster.FixedParticles(0x3779, 10, 20, 0x0, EffectLayer.Waist);
Caster.PlaySound(0x5C0);
List<Mobile> Arcanists = GetArcanists();
TimeSpan duration = TimeSpan.FromHours(Math.Max(1, (int)(Caster.Skills.Spellweaving.Value / 24)));
int strengthBonus =
Math.Min(Arcanists.Count,
IsSanctuary(Caster.Location, Caster.Map)
? 6
: 5); // The Sanctuary is a special, single location place
for (int i = 0; i < Arcanists.Count; i++)
GiveArcaneFocus(Arcanists[i], duration, strengthBonus);
}
FinishSequence();
}
private static bool IsSanctuary(Point3D p, Map m) => (m == Map.Trammel || m == Map.Felucca) && p.X == 6267 && p.Y == 131;
private static bool IsValidLocation(Point3D location, Map map)
{
LandTile lt = map.Tiles.GetLandTile(location.X, location.Y); // Land Tiles
if (IsValidTile(lt.ID) && lt.Z == location.Z)
return true;
StaticTile[] tiles = map.Tiles.GetStaticTiles(location.X, location.Y); // Static Tiles
for (int i = 0; i < tiles.Length; ++i)
{
StaticTile t = tiles[i];
ItemData id = TileData.ItemTable[t.ID & TileData.MaxItemValue];
int tand = t.ID;
if (t.Z + id.CalcHeight != location.Z)
continue;
if (IsValidTile(tand))
return true;
}
IPooledEnumerable<Item> eable = map.GetItemsInRange(location, 0);
bool found = eable.Any(item =>
item.Z + item.ItemData.CalcHeight == location.Z && IsValidTile(item.ItemID));
eable.Free();
return found;
}
public static bool IsValidTile(int itemID) =>
itemID == 0xFEA || itemID == 0x1216 || itemID == 0x307F || itemID == 0x1D10 || itemID == 0x1D0F ||
itemID == 0x1D1F ||
itemID == 0x1D12;
private List<Mobile> GetArcanists()
{
List<Mobile> weavers = new List<Mobile> { Caster };
// OSI Verified: Even enemies/combatants count
// Everyone gets the Arcane Focus, power capped elsewhere
weavers.AddRange(Caster.GetMobilesInRange(1)
.Where(m => m != Caster && m is PlayerMobile && Caster.CanBeBeneficial(m, false) &&
Math.Abs(Caster.Skills.Spellweaving.Value - m.Skills.Spellweaving.Value) <= 20));
return weavers;
}
private void GiveArcaneFocus(Mobile to, TimeSpan duration, int strengthBonus)
{
if (to == null) // Sanity
return;
ArcaneFocus focus = FindArcaneFocus(to);
if (focus == null)
{
focus = new ArcaneFocus(duration, strengthBonus);
if (to.PlaceInBackpack(focus))
{
focus.SendTimeRemainingMessage(to);
to.SendLocalizedMessage(1072740); // An arcane focus appears in your backpack.
}
else
{
focus.Delete();
}
}
else // OSI renewal rules: the new one will override the old one, always.
{
to.SendLocalizedMessage(1072828); // Your arcane focus is renewed.
focus.LifeSpan = duration;
focus.CreationTime = DateTime.UtcNow;
focus.StrengthBonus = strengthBonus;
focus.InvalidateProperties();
focus.SendTimeRemainingMessage(to);
}
}
}
}