45 lines
1.1 KiB
C#
45 lines
1.1 KiB
C#
using System;
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using Server.Engines.MLQuests;
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using Server.Mobiles;
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namespace Server.Spells.Spellweaving
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{
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public class SummonFeySpell : ArcaneSummon<ArcaneFey>
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{
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private static readonly SpellInfo m_Info = new SpellInfo(
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"Summon Fey", "Alalithra",
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-1);
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public SummonFeySpell(Mobile caster, Item scroll = null)
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: base(caster, scroll, m_Info)
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
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public override double RequiredSkill => 38.0;
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public override int RequiredMana => 10;
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public override int Sound => 0x217;
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public override bool CheckSequence()
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{
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Mobile caster = Caster;
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// This is done after casting completes
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if (caster is PlayerMobile mobile)
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{
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MLQuestContext context = MLQuestSystem.GetContext(mobile);
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if (context?.SummonFey != true)
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{
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mobile.SendLocalizedMessage(
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1074563); // You haven't forged a friendship with the fey and are unable to summon their aid.
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return false;
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}
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}
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return base.CheckSequence();
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}
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}
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}
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