ModernUO/Projects/Server/Persistence/StandardSaveStrategy.cs
2019-11-11 08:46:11 -08:00

203 lines
No EOL
5.3 KiB
C#

/***************************************************************************
* StandardSaveStrategy.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using System.Collections.Generic;
using Server.Guilds;
namespace Server
{
public class StandardSaveStrategy : SaveStrategy
{
public enum SaveOption
{
Normal,
Threaded
}
public static SaveOption SaveType = SaveOption.Normal;
private Queue<Item> _decayQueue;
public StandardSaveStrategy() => _decayQueue = new Queue<Item>();
public override string Name => "Standard";
protected bool PermitBackgroundWrite{ get; set; }
protected bool UseSequentialWriters => SaveType == SaveOption.Normal || !PermitBackgroundWrite;
public override void Save(bool permitBackgroundWrite)
{
PermitBackgroundWrite = permitBackgroundWrite;
SaveMobiles();
SaveItems();
SaveGuilds();
if (permitBackgroundWrite && UseSequentialWriters
) //If we're permitted to write in the background, but we don't anyways, then notify.
World.NotifyDiskWriteComplete();
}
protected void SaveMobiles()
{
Dictionary<Serial, Mobile> mobiles = World.Mobiles;
GenericWriter idx;
GenericWriter tdb;
GenericWriter bin;
if (UseSequentialWriters)
{
idx = new BinaryFileWriter(World.MobileIndexPath, false);
tdb = new BinaryFileWriter(World.MobileTypesPath, false);
bin = new BinaryFileWriter(World.MobileDataPath, true);
}
else
{
idx = new AsyncWriter(World.MobileIndexPath, false);
tdb = new AsyncWriter(World.MobileTypesPath, false);
bin = new AsyncWriter(World.MobileDataPath, true);
}
idx.Write(mobiles.Count);
foreach (Mobile m in mobiles.Values)
{
long start = bin.Position;
idx.Write(m.m_TypeRef);
idx.Write(m.Serial);
idx.Write(start);
m.Serialize(bin);
idx.Write((int)(bin.Position - start));
m.FreeCache();
}
tdb.Write(World.m_MobileTypes.Count);
for (int i = 0; i < World.m_MobileTypes.Count; ++i)
tdb.Write(World.m_MobileTypes[i].FullName);
idx.Close();
tdb.Close();
bin.Close();
}
protected void SaveItems()
{
Dictionary<Serial, Item> items = World.Items;
GenericWriter idx;
GenericWriter tdb;
GenericWriter bin;
if (UseSequentialWriters)
{
idx = new BinaryFileWriter(World.ItemIndexPath, false);
tdb = new BinaryFileWriter(World.ItemTypesPath, false);
bin = new BinaryFileWriter(World.ItemDataPath, true);
}
else
{
idx = new AsyncWriter(World.ItemIndexPath, false);
tdb = new AsyncWriter(World.ItemTypesPath, false);
bin = new AsyncWriter(World.ItemDataPath, true);
}
idx.Write(items.Count);
DateTime n = DateTime.UtcNow;
foreach (Item item in items.Values)
{
if (item.Decays && item.Parent == null && item.Map != Map.Internal && item.LastMoved + item.DecayTime <= n)
_decayQueue.Enqueue(item);
long start = bin.Position;
idx.Write(item.m_TypeRef);
idx.Write(item.Serial);
idx.Write(start);
item.Serialize(bin);
idx.Write((int)(bin.Position - start));
item.FreeCache();
}
tdb.Write(World.m_ItemTypes.Count);
for (int i = 0; i < World.m_ItemTypes.Count; ++i)
tdb.Write(World.m_ItemTypes[i].FullName);
idx.Close();
tdb.Close();
bin.Close();
}
protected void SaveGuilds()
{
GenericWriter idx;
GenericWriter bin;
if (UseSequentialWriters)
{
idx = new BinaryFileWriter(World.GuildIndexPath, false);
bin = new BinaryFileWriter(World.GuildDataPath, true);
}
else
{
idx = new AsyncWriter(World.GuildIndexPath, false);
bin = new AsyncWriter(World.GuildDataPath, true);
}
idx.Write(BaseGuild.List.Count);
foreach (BaseGuild guild in BaseGuild.List.Values)
{
long start = bin.Position;
idx.Write(0); //guilds have no typeid
idx.Write(guild.Id);
idx.Write(start);
guild.Serialize(bin);
idx.Write((int)(bin.Position - start));
}
idx.Close();
bin.Close();
}
public override void ProcessDecay()
{
while (_decayQueue.Count > 0)
{
Item item = _decayQueue.Dequeue();
if (item.OnDecay()) item.Delete();
}
}
}
}