ModernUO/Projects/UOContent/Misc/StaminaSystem.cs
2023-09-16 18:10:55 -07:00

527 lines
15 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Server.Collections;
using Server.Logging;
using Server.Mobiles;
using Server.Spells.Ninjitsu;
namespace Server.Misc;
public enum DFAlgorithm
{
Standard,
PainSpike
}
public static class StaminaSystem
{
private static readonly ILogger logger = LogFactory.GetLogger(typeof(StaminaSystem));
private static TimeSpan ResetDuration = TimeSpan.FromHours(24);
private static readonly Dictionary<IHasSteps, StepsTaken> _stepsTaken = new();
private static readonly OrderedHashSet<IHasSteps> _resetHash = new();
// TODO: This exploits single thread processing and is not thread safe!
public static DFAlgorithm DFA { get; set; }
public static int StonesOverweightAllowance { get; set; }
public static bool CannotMoveWhenFatigued { get; set; }
public static int StonesPerOverweightLoss { get; set; }
public static int BaseOverweightLoss { get; set; }
public static double AdditionalLossWhenBelow { get; set; }
public static bool EnableMountStamina { get; set; }
public static bool UseMountStaminaOnlyWhenOverloaded { get; set; }
public static void Configure()
{
CannotMoveWhenFatigued = ServerConfiguration.GetOrUpdateSetting("stamina.cannotMoveWhenFatigued", !Core.AOS);
StonesPerOverweightLoss = ServerConfiguration.GetOrUpdateSetting("stamina.stonesPerOverweightLoss", 25);
StonesOverweightAllowance = ServerConfiguration.GetOrUpdateSetting("stamina.stonesOverweightAllowance", 4);
BaseOverweightLoss = ServerConfiguration.GetOrUpdateSetting("stamina.baseOverweightLoss", 5);
AdditionalLossWhenBelow = ServerConfiguration.GetOrUpdateSetting("stamina.additionalLossWhenBelow", 0.10);
EnableMountStamina = ServerConfiguration.GetOrUpdateSetting("stamina.enableMountStamina", true);
UseMountStaminaOnlyWhenOverloaded = ServerConfiguration.GetSetting("stamina.useMountStaminaOnlyWhenOverloaded", Core.SA);
GenericPersistence.Register("StaminaSystem", Serialize, Deserialize);
}
private static void Serialize(IGenericWriter writer)
{
writer.WriteEncodedInt(0); // version
writer.WriteEncodedInt(_stepsTaken.Count);
foreach (var (m, stepsTaken) in _stepsTaken)
{
writer.Write(m as ISerializable); // To serialize all IHasSteps must be an ISerializable
stepsTaken.Serialize(writer);
}
}
private static void Deserialize(IGenericReader reader)
{
var version = reader.ReadEncodedInt();
var count = reader.ReadEncodedInt();
_stepsTaken.EnsureCapacity(count);
var now = Core.Now;
for (var i = 0; i < count; i++)
{
var m = reader.ReadEntity<ISerializable>() as IHasSteps;
var stepsTaken = new StepsTaken();
stepsTaken.Deserialize(reader);
if (m == null)
{
continue;
}
RegenSteps(m, ref stepsTaken, false);
if (stepsTaken.Steps > 0)
{
_stepsTaken.Add(m, stepsTaken);
if (m is IMount && now < stepsTaken.IdleStartTime + ResetDuration)
{
_resetHash.Add(m);
}
}
}
}
public static void Initialize()
{
EventSink.Movement += EventSink_Movement;
EventSink.Login += Login;
EventSink.Logout += Logout;
EventSink.PlayerDeleted += OnPlayerDeleted;
// Credit idle time
using var queue = PooledRefQueue<IHasSteps>.Create();
foreach (var m in _stepsTaken.Keys)
{
ref var stepsTaken = ref CollectionsMarshal.GetValueRefOrNullRef(_stepsTaken, m);
if (!Unsafe.IsNullRef(ref stepsTaken))
{
RegenSteps(m, ref stepsTaken, false);
if (stepsTaken.Steps <= 0)
{
queue.Enqueue(m);
}
}
}
while (queue.Count > 0)
{
_stepsTaken.Remove(queue.Dequeue());
}
}
private static void OnPlayerDeleted(Mobile m)
{
RemoveEntry(m as IHasSteps);
}
private static void Login(Mobile m)
{
if (EnableMountStamina)
{
// Start idle for mount
ref var stepsTaken = ref GetMountStepsTaken(m.Mount, out var exists);
if (exists)
{
if (stepsTaken.Steps <= 0 || Core.Now >= stepsTaken.IdleStartTime + ResetDuration)
{
_stepsTaken.Remove(m.Mount);
}
else
{
stepsTaken.IdleStartTime = Core.Now;
}
}
_resetHash.Remove(m.Mount);
}
if (m is PlayerMobile pm)
{
ref var stepsTaken = ref CollectionsMarshal.GetValueRefOrNullRef(_stepsTaken, pm);
if (!Unsafe.IsNullRef(ref stepsTaken) && RegenSteps(pm, ref stepsTaken))
{
stepsTaken.IdleStartTime = Core.Now;
}
}
}
private static void Logout(Mobile m)
{
if (_stepsTaken == null || _stepsTaken.Count == 0)
{
return;
}
if (EnableMountStamina)
{
// Regain mount idle time
ref var stepsTaken = ref GetMountStepsTaken(m.Mount, out var exists);
if (exists)
{
if (RegenSteps(m.Mount, ref stepsTaken))
{
stepsTaken.IdleStartTime = Core.Now;
_resetHash.Add(m.Mount);
}
}
}
if (m is PlayerMobile pm)
{
ref var stepsTaken = ref CollectionsMarshal.GetValueRefOrNullRef(_stepsTaken, pm);
if (!Unsafe.IsNullRef(ref stepsTaken) && RegenSteps(pm, ref stepsTaken))
{
stepsTaken.IdleStartTime = Core.Now;
}
}
}
public static void RemoveEntry(IHasSteps m)
{
if (m != null)
{
_stepsTaken.Remove(m);
}
}
public static void OnDismount(IHasSteps mount)
{
if (!EnableMountStamina)
{
return;
}
ref var stepsTaken = ref GetMountStepsTaken(mount, out var exists);
if (exists && RegenSteps(mount, ref stepsTaken))
{
_resetHash.Add(mount);
return;
}
_resetHash.Remove(mount);
}
private static ref StepsTaken GetMountStepsTaken(IHasSteps m, out bool exists)
{
if (m == null)
{
exists = false;
return ref Unsafe.NullRef<StepsTaken>();
}
ref var stepsTaken = ref CollectionsMarshal.GetValueRefOrNullRef(_stepsTaken, m);
exists = !Unsafe.IsNullRef(ref stepsTaken);
return ref stepsTaken;
}
private static ref StepsTaken GetOrCreateStepsTaken(IHasSteps m, out bool created)
{
ref var stepsTaken = ref CollectionsMarshal.GetValueRefOrAddDefault(_stepsTaken, m, out var exists);
created = !exists;
return ref stepsTaken;
}
public static void RegenSteps(IHasSteps m, int amount, bool removeOnInvalidation = true)
{
ref var stepsTaken = ref GetMountStepsTaken(m, out var exists);
if (exists)
{
RegenSteps(m, ref stepsTaken, removeOnInvalidation);
}
}
// Triggered on logout, dismount, and world load
private static bool RegenSteps(IHasSteps m, ref StepsTaken stepsTaken, bool removeOnInvalidation = true)
{
var stepsGained = (int)((Core.Now - stepsTaken.IdleStartTime) / m.IdleTimePerStepsGain * m.StepsGainedPerIdleTime);
return RegenSteps(m, stepsGained, ref stepsTaken, removeOnInvalidation);
}
private static bool RegenSteps(IHasSteps m, int amount, ref StepsTaken stepsTaken, bool removeOnInvalidation = true)
{
if (m == null || Unsafe.IsNullRef(ref stepsTaken))
{
return false;
}
stepsTaken.Steps -= amount;
if (stepsTaken.Steps <= 0)
{
if (removeOnInvalidation)
{
_stepsTaken.Remove(m);
stepsTaken = ref Unsafe.NullRef<StepsTaken>();
return false;
}
stepsTaken.Steps = 0;
}
return true;
}
public static void FatigueOnDamage(Mobile m, int damage)
{
var fatigue = DFA switch
{
DFAlgorithm.Standard => damage * (100.0 / m.Hits) * ((double)m.Stam / 100) - 5.0,
DFAlgorithm.PainSpike => damage * (100.0 / m.Hits + (50.0 + m.Stam) / 100 - 1.0) - 5.0,
_ => 0.0
};
if (fatigue > 0)
{
m.Stam -= (int)fatigue;
}
}
public static int GetMaxWeight(Mobile m) => m.MaxWeight;
public static void EventSink_Movement(MovementEventArgs e)
{
var from = e.Mobile;
if (!from.Player || !from.Alive || from.AccessLevel > AccessLevel.Player)
{
return;
}
var maxWeight = GetMaxWeight(from) + StonesOverweightAllowance;
var overweight = Mobile.BodyWeight + from.TotalWeight - maxWeight;
if (EnableMountStamina && from.Mount != null)
{
ProcessMountMovement(from.Mount, overweight, e);
}
else
{
ProcessPlayerMovement(overweight, e);
}
DeathStrike.AddStep(from);
}
private static void ProcessPlayerMovement(int overweight, MovementEventArgs e)
{
var from = e.Mobile;
var running = (e.Direction & Direction.Running) != 0;
if (overweight > 0)
{
var stamLoss = GetStamLoss(from, overweight, running);
from.Stam -= stamLoss;
if (from.Stam == 0)
{
// You are too fatigued to move, because you are carrying too much weight!
from.SendLocalizedMessage(500109);
e.Blocked = true;
return;
}
}
if (AdditionalLossWhenBelow > 0 && from.Stam / Math.Max(from.StamMax, 1.0) < AdditionalLossWhenBelow)
{
--from.Stam;
}
if (CannotMoveWhenFatigued && from.Stam == 0)
{
from.SendLocalizedMessage(500110); // You are too fatigued to move.
e.Blocked = true;
return;
}
if (running && from is PlayerMobile pm)
{
ref StepsTaken stepsTaken = ref GetOrCreateStepsTaken(pm, out var created);
if (!created)
{
RegenSteps(pm, ref stepsTaken, false);
}
var steps = ++stepsTaken.Steps;
// 3x steps if mounted is used when EnableMountStamina is false
var maxSteps = pm.StepsMax * (from.Mount != null ? 3 : 1);
if (steps > maxSteps)
{
--pm.Stam;
stepsTaken.Steps = 0;
}
stepsTaken.IdleStartTime = Core.Now;
}
}
private static void ProcessMountMovement(IMount mount, int overweight, MovementEventArgs e)
{
var from = e.Mobile;
var running = (e.Direction & Direction.Running) != 0;
var stamLoss = overweight > 0 ? GetStamLoss(from, overweight, running) : 0;
ref var stepsTaken = ref GetOrCreateStepsTaken(mount, out var created);
// Gain any idle steps
if (!created)
{
RegenSteps(mount, ref stepsTaken, false); // Don't delete the entry if it's reset
}
if (mount is Mobile m && AdditionalLossWhenBelow > 0 && m.Stam / Math.Max(m.StamMax, 1.0) < AdditionalLossWhenBelow)
{
stamLoss++;
}
var maxSteps = mount.StepsMax;
if (stepsTaken.Steps <= maxSteps)
{
// Pre-SA mounts would lose stamina while running even when they were not overweight
if (running && !UseMountStaminaOnlyWhenOverloaded)
{
stamLoss++;
}
if (stamLoss > 0)
{
stepsTaken.Steps += stamLoss;
stepsTaken.IdleStartTime = Core.Now;
// This only executes when mounted, so we have the player say it since the actual mount is internalized
if ((mount as BaseCreature)?.Debug == true && stepsTaken.Steps % 20 == 0)
{
from.PublicOverheadMessage(MessageType.Regular, 41, false, $"Steps {stepsTaken.Steps}/{mount.StepsMax}");
}
}
}
if (stepsTaken.Steps > maxSteps)
{
stepsTaken.Steps = maxSteps;
from.SendLocalizedMessage(500108); // Your mount is too fatigued to move.
e.Blocked = true;
}
}
public static int GetStamLoss(Mobile from, int overWeight, bool running)
{
var loss = BaseOverweightLoss + overWeight / StonesPerOverweightLoss;
if (from.Mounted)
{
loss /= 3;
}
if (running)
{
loss *= 2;
}
return loss;
}
public static bool IsOverloaded(Mobile m)
{
if (!m.Player || !m.Alive || m.AccessLevel > AccessLevel.Player)
{
return false;
}
return Mobile.BodyWeight + m.TotalWeight > GetMaxWeight(m) + StonesOverweightAllowance;
}
private struct StepsTaken
{
public int Steps;
public DateTime IdleStartTime;
public void Serialize(IGenericWriter writer)
{
writer.WriteEncodedInt(0); // version
writer.WriteEncodedInt(Steps);
writer.WriteDeltaTime(IdleStartTime);
}
public void Deserialize(IGenericReader reader)
{
reader.ReadEncodedInt(); // version
Steps = reader.ReadEncodedInt();
IdleStartTime = reader.ReadDeltaTime();
}
}
private class ResetTimer : Timer
{
private static TimeSpan CheckDuration = TimeSpan.FromHours(1);
private DateTime _nextCheck;
public ResetTimer() : base(TimeSpan.FromMinutes(5), TimeSpan.FromMinutes(5)) => _nextCheck = Core.Now;
public static void Initialize()
{
new ResetTimer().Start();
}
~ResetTimer()
{
StaminaSystem.logger.Error($"{nameof(ResetTimer)} is no longer running!");
}
protected override void OnTick()
{
if (Core.Now < _nextCheck)
{
return;
}
using var queue = PooledRefQueue<IHasSteps>.Create();
ref StepsTaken stepsTaken = ref Unsafe.NullRef<StepsTaken>();
foreach (var m in _resetHash)
{
stepsTaken = ref GetMountStepsTaken(m, out var exists);
if (!exists || Core.Now >= stepsTaken.IdleStartTime + ResetDuration)
{
queue.Enqueue(m);
}
}
if (_resetHash.Count == queue.Count)
{
_resetHash.Clear();
}
else
{
while (queue.Count > 0)
{
_resetHash.Remove(queue.Dequeue());
}
}
_nextCheck = Core.Now + CheckDuration;
}
}
}