The 8 drifting timers ([TimerDrift]) change wire format from delta to anchored time, so each class bumps its serialization version with a MigrateFrom that replays the old delta read through the migration schema. The 2 wall-clock timers (Aquarium, FountainOfLife) keep their format via wallClock: true with no bump. Restart methods drop their TimeSpan.MinValue sentinel checks - v4 invokes them only when a timer was actually running at save. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
137 lines
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3.1 KiB
JSON
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137 lines
No EOL
3.1 KiB
JSON
Generated
{
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"version": 18,
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"type": "Server.Items.Corpse",
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"properties": [
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{
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"name": "RestoreEquip",
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"type": "System.Collections.Generic.List\u003CServer.Item\u003E",
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"rule": "ListMigrationRule",
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"ruleArguments": [
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"Server.Item",
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"SerializableInterfaceMigrationRule"
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]
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},
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{
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"name": "Flags",
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"type": "Server.Items.CorpseFlag",
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"rule": "EnumMigrationRule"
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},
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{
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"name": "TimeOfDeath",
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"type": "System.DateTime",
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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"DeltaTime"
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]
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},
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{
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"name": "RestoreTable",
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"type": "System.Collections.Generic.Dictionary\u003CServer.Item, Server.Point3D\u003E",
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"rule": "DictionaryMigrationRule",
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"ruleArguments": [
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"Server.Item",
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"SerializableInterfaceMigrationRule",
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"0",
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"Server.Point3D",
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"PrimitiveUOTypeMigrationRule",
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"1",
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"Point3D"
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]
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},
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{
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"name": "DecayTimer",
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"type": "Server.Timer",
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"rule": "TimerMigrationRule",
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"ruleArguments": [
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"@AnchoredTimer"
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]
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},
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{
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"name": "Looters",
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"type": "System.Collections.Generic.HashSet\u003CServer.Mobile\u003E",
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"rule": "HashSetMigrationRule",
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"ruleArguments": [
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"Server.Mobile",
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"SerializableInterfaceMigrationRule"
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]
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},
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{
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"name": "Killer",
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"type": "Server.Mobile",
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"rule": "SerializableInterfaceMigrationRule"
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},
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{
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"name": "Aggressors",
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"type": "System.Collections.Generic.List\u003CServer.Mobile\u003E",
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"rule": "ListMigrationRule",
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"ruleArguments": [
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"Server.Mobile",
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"SerializableInterfaceMigrationRule"
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]
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},
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{
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"name": "Owner",
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"type": "Server.Mobile",
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"rule": "SerializableInterfaceMigrationRule"
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},
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{
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"name": "CorpseName",
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"type": "string",
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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""
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]
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},
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{
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"name": "AccessLevel",
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"type": "Server.AccessLevel",
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"rule": "EnumMigrationRule"
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},
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{
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"name": "Guild",
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"type": "Server.Guilds.Guild",
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"rule": "SerializableInterfaceMigrationRule"
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},
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{
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"name": "EquipItems",
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"type": "System.Collections.Generic.List\u003CServer.Item\u003E",
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"rule": "ListMigrationRule",
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"ruleArguments": [
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"Server.Item",
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"SerializableInterfaceMigrationRule"
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]
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},
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{
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"name": "HairItemId",
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"type": "int",
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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""
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]
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},
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{
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"name": "HairHue",
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"type": "int",
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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""
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]
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},
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{
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"name": "FacialHairItemId",
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"type": "int",
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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""
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]
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},
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{
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"name": "FacialHairHue",
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"type": "int",
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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""
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]
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}
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]
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} |