ModernUO/Projects/Server/Gumps/GumpItem.cs
2020-08-25 18:53:35 -07:00

60 lines
1.9 KiB
C#

/***************************************************************************
* GumpItem.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public class GumpItem : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("tilepic");
private static readonly byte[] m_LayoutNameHue = Gump.StringToBuffer("tilepichue");
public GumpItem(int x, int y, int itemID, int hue = 0)
{
X = x;
Y = y;
ItemID = itemID;
Hue = hue;
}
public int X { get; set; }
public int Y { get; set; }
public int ItemID { get; set; }
public int Hue { get; set; }
public override string Compile(NetState ns) =>
Hue == 0 ? $"{{ tilepic {X} {Y} {ItemID} }}" : $"{{ tilepichue {X} {Y} {ItemID} {Hue} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(Hue == 0 ? m_LayoutName : m_LayoutNameHue);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(ItemID);
if (Hue != 0)
disp.AppendLayout(Hue);
}
}
}