## The bug
Any property getter reached from `GetProperties` that calls `InvalidateProperties` takes the tooltip build down with it:
```
System.ArgumentNullException: Value cannot be null. (Parameter 'array')
at Server.ObjectPropertyList.AppendStringDirect(String value)
at Server.Mobiles.PlayerMobile.GetProperties(IPropertyList list)
```
`InvalidateProperties` rebuilds **in place** — `Reset()`, then `GetProperties()` again on the same instance — and `Reset()` does two destructive things to a build already in flight:
1. **It returns the pooled interpolation buffer.** The compiler rents it in the handler ctor and returns it in the closing `Add`, so *every hole is evaluated while it is live*:
```csharp
var handler = new InterpolatedStringHandler(1, 2, list); // InitializeInterpolation() RENTS
handler.AppendFormatted(pl.Rank.Title); // <-- getter runs HERE
handler.AppendLiteral("\t");
handler.AppendFormatted(faction.Definition.PropName);
list.Add(1060776, ref handler); // consumes span, RETURNS
```
```
GetProperties(list)
├─ InitializeInterpolation() -> _arrayToReturnToPool = Rent(256) buffer LIVE
├─ « hole 1: pl.Rank.Title »
│ └─ PlayerState.Rank.get (lazy recompute)
│ └─ Invalidate() -> InvalidateProperties() -> m_PropertyList.Reset()
│ └─ Dispose(): Return(buf); _arrayToReturnToPool = null buffer GONE
└─ handler.AppendFormatted("Knight")
└─ _arrayToReturnToPool.AsSpan(_pos..)
└─ ArgumentNullException (Parameter 'array')
```
It surfaces as `ArgumentNullException` rather than `NullReferenceException` because the `Range` overload of `AsSpan` must read `array.Length`, so the BCL null-checks and names the parameter `array`.
2. **It rewinds the packet cursor**, so properties already written are overwritten by the nested pass — a silently corrupted tooltip even where the buffer survives.
## The fix: refuse, don't recover
There is no correct recovery, and retrying the build would only hide the defect. A nested invalidation now logs an error with a stack trace, **throws in `DEBUG`** so it gets found and fixed, and in `RELEASE` returns without touching the list — a possibly stale tooltip, but no crash, no corrupted packet, and nothing leaked back to the pool. Getters that genuinely must invalidate should defer:
```csharp
Timer.DelayCall(InvalidateProperties);
```
The guard flag lives on the `ObjectPropertyList`, not the entity: it is that list's own lifecycle, it costs nothing (both `Item` and `ObjectPropertyList` absorb it in existing padding, and the list is allocated lazily), and it stays correct when builds for different entities nest.
Base instance sizes are unchanged from `main`: Item 128 B, Mobile 792 B, ObjectPropertyList 72 B, PlayerMobile 1216 B.
`PropertyList` also publishes the list into `m_PropertyList` **before** building it rather than assigning through `??=` afterwards, so a nested `InvalidateProperties` sees the build in progress instead of recursing into a second throwaway list whose work is discarded.
`ObjectPropertyList` re-rents its scratch buffer instead of spanning a null array, so a stray `Reset()` from any other caller degrades rather than aborting `GetProperties`.
## Factions `PlayerState`: maintained, not lazily computed
The getter that surfaced this is now a plain field read — the whole `if (m_InvalidateRank)` block and the flag itself are gone:
```csharp
public RankDefinition Rank => m_Rank;
```
`UpdateRank()` recomputes at each point an input actually changes:
| Site | Why |
|---|---|
| `RankIndex` setter | this player's index changed |
| end of `KillPoints` setter | two paths write `m_RankIndex` directly, bypassing the setter; runs once the swap bookkeeping and `ZeroRankOffset` have settled |
| `Faction.AddMember` | *after* the insert — the member count is not settled during the ctor |
| `FactionState` load | once ordering and `ZeroRankOffset` are final |
Supporting fixes this forced out:
- **Both ctors seed the lowest rank.** Nothing recomputes on read any more, so `Rank` has to be usable immediately — including for members that never get a `RankIndex` assigned, which is *every member with no kill points*. Without this, `Rank.Title` NREs.
- **`Rank` always resolves.** Ranks are ordered by `Required` descending ending at `0`, so a *negative* percent (`RankIndex` out of sync with `ZeroRankOffset`) matched nothing and left `m_Rank` null. It no longer divides by a zero `ZeroRankOffset` either.
- **A pre-existing staleness bug.** The `KillPoints` setter writes `m_RankIndex` directly in two places, so the cached rank was never refreshed when a player crossed zero kill points.
All six readers of `Rank` were checked; none relied on the old side effect.
One behaviour change worth flagging: rank refreshes are now **eager** where they used to be lazy, so a `KillPoints` change invalidates each swapped player as it happens. The swap loops break as soon as ordering is satisfied — typically 0–2 swaps — but it is on the path that runs on every faction kill.
## Documentation
The rule is written down so it is enforceable rather than folklore:
- **CLAUDE.md** audit rule 19
- **`dev-docs/property-lists.md`** — new "Never Invalidate From Inside `GetProperties`" section with the failing/passing pattern
- **`dev-docs/claude-skills/modernuo-property-lists.md`** — key rule + anti-pattern
- **`dev-docs/claude-skills/modernuo-code-audit.md`** — rule 19, ERROR severity
## Tests
- `ObjectPropertyListReentrancyTests` — `Reset()` and `Dispose()` re-entered mid-hole (both red against `main` with the exact exception above), nesting behaviour, and the new contract: `DEBUG` throws, `RELEASE` survives, and the build is never retried into a loop.
- `FactionRankTests` — `Rank` is populated before anything reads it, tracks `RankIndex` without a read, is stable across reads, and still resolves when `RankIndex` is out of sync with `ZeroRankOffset`. Red-verified: removing the ctor seed fails the first one.
793/793 `Server.Tests` and 608/608 `UOContent.Tests` pass.
## Noted, not addressed here
`~ObjectPropertyList()` returns the rented array to `STArrayPool<char>.Shared` from the **finalizer thread**, and that pool is single-threaded by design. Left alone as a separate concern.
653 lines
19 KiB
C#
653 lines
19 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2026 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: ObjectPropertyList.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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#nullable enable
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using System;
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using System.Buffers;
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using System.Diagnostics;
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using System.IO;
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using System.Runtime.CompilerServices;
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using Server.Buffers;
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using Server.Logging;
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using Server.Network;
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using Server.Text;
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namespace Server;
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public sealed class ObjectPropertyList : IPropertyList, IDisposable
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{
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// Each of these are localized to "~1_NOTHING~" which allows the string argument to be used
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private static readonly int[] _stringNumbers =
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{
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1042971,
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1070722,
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1114057, // ~1_val~
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1114778, // ~1_val~
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1114779 // ~1_val~
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};
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private static readonly ILogger logger = LogFactory.GetLogger(typeof(ObjectPropertyList));
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// Max characters for a SINGLE OPL property argument. The legacy 2D client copies each
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// property's text into a fixed ~512-char (1024-byte) buffer; exceeding it corrupts the heap
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// (smashes an adjacent world object's vtable -> client crash). 504 = multiple of 8, safely
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// under the empirically confirmed ~510-char ceiling. For multi-line content use AddChunked().
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public const int MaxArgumentLength = 504;
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private int _hash;
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private int _stringNumbersIndex;
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private byte[] _buffer;
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private int _bufferPos;
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// For string interpolation
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private int _pos;
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private char[]? _arrayToReturnToPool;
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/// <summary>
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/// True while GetProperties is populating this list. Set by the owning entity so a nested
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/// InvalidateProperties can be refused instead of Reset()ing a build already in flight.
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/// </summary>
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internal bool IsBuilding { get; set; }
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public ObjectPropertyList(IEntity? e)
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{
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Entity = e;
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_buffer = GC.AllocateUninitializedArray<byte>(64);
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var writer = new SpanWriter(_buffer);
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writer.Write((byte)0xD6); // Packet ID
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writer.Seek(2, SeekOrigin.Current);
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writer.Write((ushort)1);
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writer.Write(e?.Serial ?? Serial.Zero);
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writer.Write((ushort)0);
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_bufferPos = writer.Position + 4; // Hash
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}
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public IEntity? Entity { get; }
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public int Hash => 0x40000000 + _hash;
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public int Header { get; set; }
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public string HeaderArgs { get; set; }
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public static bool Enabled { get; set; }
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public byte[] Buffer => _buffer;
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public void Reset()
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{
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_bufferPos = 15;
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_hash = 0;
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_stringNumbersIndex = 0;
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Header = 0;
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HeaderArgs = null;
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_pos = 0;
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Dispose();
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}
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private void Flush()
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{
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Resize(_buffer.Length * 2);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void Resize(int amount)
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{
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var newBuffer = GC.AllocateUninitializedArray<byte>(amount);
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_buffer.AsSpan(0, Math.Min(amount, _buffer.Length)).CopyTo(newBuffer);
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_buffer = newBuffer;
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}
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public void Terminate()
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{
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var length = _bufferPos + 4;
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if (length != _buffer.Length)
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{
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Resize(length);
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}
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var writer = new SpanWriter(_buffer);
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writer.Seek(_bufferPos, SeekOrigin.Begin);
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writer.Write(0);
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writer.Seek(11, SeekOrigin.Begin);
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writer.Write(_hash);
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writer.WritePacketLength();
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}
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private void AddHash(int val)
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{
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_hash ^= val & 0x3FFFFFF;
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_hash ^= (val >> 26) & 0x3F;
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}
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public void Add(int number)
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{
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if (number == 0)
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{
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return;
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}
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if (Header == 0)
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{
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Header = number;
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HeaderArgs = "";
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}
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AddHash(number);
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var length = _bufferPos + 6;
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while (length > _buffer.Length)
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{
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Flush();
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}
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var writer = new SpanWriter(_buffer.AsSpan(_bufferPos));
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writer.Write(number);
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writer.Write((ushort)0);
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_bufferPos += 6;
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}
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public void Add(int number, string? arguments) => InternalAdd(number, $"{arguments}");
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public void Add(int number, int value) => InternalAdd(number, $"{value}");
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public void AddLocalized(int value) => InternalAdd(GetStringNumber(), $"{value:#}");
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public void AddLocalized(int number, int value) => InternalAdd(number, $"{value:#}");
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public void Add(ReadOnlySpan<char> argument) => InternalAdd(GetStringNumber(), argument);
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public void Add(int number, ReadOnlySpan<char> argument) => InternalAdd(number, argument);
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public OplTextBlock TextBlock() => new(this);
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// Emits newline-joined text across as many OPL properties as needed, breaking ONLY at '\n',
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// so no single property exceeds MaxArgumentLength characters. Each chunk goes through the
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// passthrough-cliloc rotation. Use for variable-length multi-line content instead of one
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// Add(joined) call, which would overflow the legacy 2D-client per-property tooltip buffer.
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public void AddChunked(ReadOnlySpan<char> text)
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{
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if (text.IsEmpty)
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{
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return;
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}
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var chunkStart = 0;
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var searchFrom = 0;
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while (true)
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{
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var nl = text[searchFrom..].IndexOf('\n');
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var lineEnd = nl < 0 ? text.Length : searchFrom + nl;
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// If appending this line would push the current chunk past the cap, flush the chunk
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// up to the end of the previous line (excluding its '\n') first.
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if (lineEnd - chunkStart > MaxArgumentLength && searchFrom > chunkStart)
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{
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Add(text[chunkStart..(searchFrom - 1)]);
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chunkStart = searchFrom;
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continue;
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}
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if (nl < 0)
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{
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Add(text[chunkStart..]); // remainder (a single over-cap line is clamped by Add)
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return;
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}
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searchFrom = lineEnd + 1;
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}
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}
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// Hard backstop: never let a single property exceed the legacy client's per-property buffer.
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// Callers with multi-line content should use AddChunked(); this truncates anything that slips
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// through and surfaces the offending entity/cliloc.
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private ReadOnlySpan<char> ClampArgument(int number, ReadOnlySpan<char> chars)
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{
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if (chars.Length <= MaxArgumentLength)
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{
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return chars;
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}
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logger.Warning(
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"OPL property on {Entity} (cliloc {Cliloc}) is {Length} chars; truncating to {Max} to avoid legacy 2D-client tooltip-buffer overflow. Use AddChunked for multi-line text.",
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Entity,
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number,
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chars.Length,
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MaxArgumentLength
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);
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return chars[..MaxArgumentLength];
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}
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private void InternalAdd(int number, ReadOnlySpan<char> chars)
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{
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if (number == 0)
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{
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return;
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}
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chars = ClampArgument(number, chars);
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if (Header == 0)
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{
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Header = number;
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HeaderArgs = chars.ToString();
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}
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AddHash(number);
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AddHash(string.GetHashCode(chars, StringComparison.Ordinal));
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var strLength = chars.Length * 2;
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var length = _bufferPos + 6 + strLength;
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while (length > _buffer.Length)
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{
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Flush();
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}
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var writer = new SpanWriter(_buffer.AsSpan(_bufferPos));
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writer.Write(number);
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writer.Write((ushort)strLength);
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writer.Write(chars, TextEncoding.UnicodeLE);
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_bufferPos += writer.BytesWritten;
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}
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private int GetStringNumber() => _stringNumbers[_stringNumbersIndex++ % _stringNumbers.Length];
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// String Interpolation
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public void Add(
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[InterpolatedStringHandlerArgument("")]
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ref IPropertyList.InterpolatedStringHandler handler
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) => InternalAdd(GetStringNumber(), ref handler);
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public void Add(
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int number,
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[InterpolatedStringHandlerArgument("")]
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ref IPropertyList.InterpolatedStringHandler handler
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) => InternalAdd(number, ref handler);
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private void InternalAdd(
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int number,
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[InterpolatedStringHandlerArgument("")]
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ref IPropertyList.InterpolatedStringHandler handler)
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{
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if (number == 0)
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{
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return;
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}
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var chars = ClampArgument(number, _arrayToReturnToPool.AsSpan(0, _pos));
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if (Header == 0)
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{
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Header = number;
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HeaderArgs = chars.ToString();
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}
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AddHash(number);
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AddHash(string.GetHashCode(chars, StringComparison.Ordinal));
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var strLength = chars.Length * 2;
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var length = _bufferPos + 6 + strLength;
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while (length > _buffer.Length)
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{
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Flush();
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}
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var writer = new SpanWriter(_buffer.AsSpan(_bufferPos));
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writer.Write(number);
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writer.Write((ushort)strLength);
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writer.Write(chars, TextEncoding.UnicodeLE);
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_bufferPos += writer.BytesWritten;
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}
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public void InitializeInterpolation(int literalLength, int formattedCount)
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{
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_arrayToReturnToPool ??= STArrayPool<char>.Shared.Rent(GetDefaultLength(literalLength, formattedCount));
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_pos = 0;
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}
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// Copied from RawInterpolatedStringHandler
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static int GetDefaultLength(int literalLength, int formattedCount) =>
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Math.Max(256, literalLength + formattedCount * 11);
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// Reset()/Dispose() return the scratch buffer to the pool. If either lands while a `$"..."`
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// handler is still appending, re-rent rather than spanning a null array and throwing out of
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// GetProperties. Mobile/Item hold the primary guard; this covers any other caller.
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void EnsureInterpolationBuffer()
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{
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if (_arrayToReturnToPool == null)
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{
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_arrayToReturnToPool = STArrayPool<char>.Shared.Rent(256);
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_pos = 0;
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}
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}
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public void AppendLiteral(string value)
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{
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EnsureInterpolationBuffer();
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if (value.Length == 1)
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{
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var chars = _arrayToReturnToPool.AsSpan();
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var pos = _pos;
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if ((uint)pos < (uint)chars.Length)
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{
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chars[pos] = value[0];
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_pos = pos + 1;
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}
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else
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{
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GrowThenCopyString(value);
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}
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return;
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}
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AppendStringDirect(value);
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}
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private void AppendStringDirect(string value)
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{
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if (value.TryCopyTo(_arrayToReturnToPool.AsSpan(_pos..)))
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{
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_pos += value.Length;
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}
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else
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{
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GrowThenCopyString(value);
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}
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}
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public void AppendFormatted<T>(T value)
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{
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EnsureInterpolationBuffer();
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string? s;
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if (value is IFormattable)
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{
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if (value is ISpanFormattable)
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{
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int charsWritten;
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while (!((ISpanFormattable)value).TryFormat(_arrayToReturnToPool.AsSpan(_pos..), out charsWritten, default, null))
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{
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Grow();
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}
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_pos += charsWritten;
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return;
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}
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s = ((IFormattable)value).ToString(format: null, null);
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}
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else
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{
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s = value?.ToString();
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}
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if (s is not null)
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{
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AppendStringDirect(s);
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}
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}
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public void AppendFormatted<T>(T value, string? format)
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{
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EnsureInterpolationBuffer();
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// '#' marks an integer argument as a cliloc ("#<value>"). Integers only -- a float/double/decimal
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// '#' is the standard numeric format, not a cliloc marker.
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if (format == "#" && value is int or uint or long or ulong or short or ushort or byte or sbyte)
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{
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AppendLiteral("#");
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format = null;
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}
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string? s;
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if (value is IFormattable)
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{
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if (value is ISpanFormattable)
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{
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int charsWritten;
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while (!((ISpanFormattable)value).TryFormat(_arrayToReturnToPool.AsSpan(_pos..), out charsWritten, format, null))
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{
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Grow();
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}
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_pos += charsWritten;
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return;
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}
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s = ((IFormattable)value).ToString(format, null);
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}
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else
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{
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s = value?.ToString();
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}
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if (s is not null)
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{
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AppendStringDirect(s);
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}
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}
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public void AppendFormatted<T>(T value, int alignment)
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{
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var startingPos = _pos;
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AppendFormatted(value);
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if (alignment != 0)
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{
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AppendOrInsertAlignmentIfNeeded(startingPos, alignment);
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}
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}
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public void AppendFormatted<T>(T value, int alignment, string? format)
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{
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var startingPos = _pos;
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AppendFormatted(value, format);
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if (alignment != 0)
|
|
{
|
|
AppendOrInsertAlignmentIfNeeded(startingPos, alignment);
|
|
}
|
|
}
|
|
|
|
public void AppendFormatted(ReadOnlySpan<char> value)
|
|
{
|
|
EnsureInterpolationBuffer();
|
|
|
|
if (value.TryCopyTo(_arrayToReturnToPool.AsSpan(_pos..)))
|
|
{
|
|
_pos += value.Length;
|
|
}
|
|
else
|
|
{
|
|
GrowThenCopySpan(value);
|
|
}
|
|
}
|
|
|
|
public void AppendFormatted(ReadOnlySpan<char> value, int alignment = 0, string? format = null)
|
|
{
|
|
EnsureInterpolationBuffer();
|
|
|
|
var leftAlign = false;
|
|
if (alignment < 0)
|
|
{
|
|
leftAlign = true;
|
|
alignment = -alignment;
|
|
}
|
|
|
|
var paddingRequired = alignment - value.Length;
|
|
if (paddingRequired <= 0)
|
|
{
|
|
AppendFormatted(value);
|
|
return;
|
|
}
|
|
|
|
EnsureCapacityForAdditionalChars(value.Length + paddingRequired);
|
|
var chars = _arrayToReturnToPool.AsSpan();
|
|
if (leftAlign)
|
|
{
|
|
value.CopyTo(chars[_pos..]);
|
|
_pos += value.Length;
|
|
chars.Slice(_pos, paddingRequired).Fill(' ');
|
|
_pos += paddingRequired;
|
|
}
|
|
else
|
|
{
|
|
chars.Slice(_pos, paddingRequired).Fill(' ');
|
|
_pos += paddingRequired;
|
|
value.CopyTo(chars[_pos..]);
|
|
_pos += value.Length;
|
|
}
|
|
}
|
|
|
|
public void AppendFormatted(string? value)
|
|
{
|
|
EnsureInterpolationBuffer();
|
|
|
|
if (value?.TryCopyTo(_arrayToReturnToPool.AsSpan(_pos..)) == true)
|
|
{
|
|
_pos += value.Length;
|
|
}
|
|
else
|
|
{
|
|
AppendFormattedSlow(value);
|
|
}
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.NoInlining)]
|
|
private void AppendFormattedSlow(string? value)
|
|
{
|
|
if (value is not null)
|
|
{
|
|
EnsureCapacityForAdditionalChars(value.Length);
|
|
value.CopyTo(_arrayToReturnToPool.AsSpan(_pos..));
|
|
_pos += value.Length;
|
|
}
|
|
}
|
|
|
|
public void AppendFormatted(string? value, int alignment = 0, string? format = null) =>
|
|
AppendFormatted<string?>(value, alignment, format);
|
|
|
|
public void AppendFormatted(object? value, int alignment = 0, string? format = null) =>
|
|
AppendFormatted<object?>(value, alignment, format);
|
|
|
|
private void AppendOrInsertAlignmentIfNeeded(int startingPos, int alignment)
|
|
{
|
|
Debug.Assert(startingPos >= 0 && startingPos <= _pos);
|
|
Debug.Assert(alignment != 0);
|
|
|
|
var charsWritten = _pos - startingPos;
|
|
|
|
var leftAlign = false;
|
|
if (alignment < 0)
|
|
{
|
|
leftAlign = true;
|
|
alignment = -alignment;
|
|
}
|
|
|
|
var paddingNeeded = alignment - charsWritten;
|
|
if (paddingNeeded > 0)
|
|
{
|
|
EnsureCapacityForAdditionalChars(paddingNeeded);
|
|
|
|
var chars = _arrayToReturnToPool.AsSpan();
|
|
if (leftAlign)
|
|
{
|
|
chars.Slice(_pos, paddingNeeded).Fill(' ');
|
|
}
|
|
else
|
|
{
|
|
chars.Slice(startingPos, charsWritten).CopyTo(chars[(startingPos + paddingNeeded)..]);
|
|
chars.Slice(startingPos, paddingNeeded).Fill(' ');
|
|
}
|
|
|
|
_pos += paddingNeeded;
|
|
}
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
private void EnsureCapacityForAdditionalChars(int additionalChars)
|
|
{
|
|
if (_arrayToReturnToPool.Length - _pos < additionalChars)
|
|
{
|
|
Grow(additionalChars);
|
|
}
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.NoInlining)]
|
|
private void GrowThenCopyString(string value)
|
|
{
|
|
Grow(value.Length);
|
|
value.CopyTo(_arrayToReturnToPool.AsSpan(_pos..));
|
|
_pos += value.Length;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.NoInlining)]
|
|
private void GrowThenCopySpan(ReadOnlySpan<char> value)
|
|
{
|
|
Grow(value.Length);
|
|
value.CopyTo(_arrayToReturnToPool.AsSpan(_pos..));
|
|
_pos += value.Length;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.NoInlining)]
|
|
private void Grow(int additionalChars)
|
|
{
|
|
Debug.Assert(additionalChars > _arrayToReturnToPool.Length - _pos);
|
|
GrowCore((uint)_pos + (uint)additionalChars);
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.NoInlining)]
|
|
private void Grow()
|
|
{
|
|
GrowCore((uint)_arrayToReturnToPool.Length + 1);
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
private void GrowCore(uint requiredMinCapacity)
|
|
{
|
|
var newCapacity = Math.Max(requiredMinCapacity, Math.Min((uint)_arrayToReturnToPool.Length * 2, 0x3FFFFFDF));
|
|
var arraySize = (int)Math.Clamp(newCapacity, 256, int.MaxValue);
|
|
|
|
var newArray = STArrayPool<char>.Shared.Rent(arraySize);
|
|
_arrayToReturnToPool.AsSpan(.._pos).CopyTo(newArray);
|
|
|
|
var toReturn = _arrayToReturnToPool;
|
|
_arrayToReturnToPool = newArray;
|
|
|
|
STArrayPool<char>.Shared.Return(toReturn);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
if (_arrayToReturnToPool != null)
|
|
{
|
|
STArrayPool<char>.Shared.Return(_arrayToReturnToPool);
|
|
_arrayToReturnToPool = null;
|
|
}
|
|
}
|
|
|
|
~ObjectPropertyList()
|
|
{
|
|
if (_arrayToReturnToPool != null)
|
|
{
|
|
STArrayPool<char>.Shared.Return(_arrayToReturnToPool);
|
|
_arrayToReturnToPool = null;
|
|
}
|
|
}
|
|
}
|