- [X] Converts boat packets - [X] Makes a packet container builder for packet 0xF7 - [X] Generalizes world item packet so it works for mobiles too Notes: - This PR doesn't address proper smooth movement for boats.
54 lines
2.4 KiB
C#
54 lines
2.4 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright (C) 2019-2021 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: EntityPackets.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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namespace Server.Network
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{
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public static class EntityPackets
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void SendBatchEntities(this NetState ns, IReadOnlyCollection<IEntity> entities) =>
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ns.SendBatchEntities(entities, entities.Count);
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public static void SendBatchEntities(this NetState ns, IEnumerable<IEntity> entities, int estimatedCount)
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{
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if (ns?.HighSeas != true)
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{
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return;
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}
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bool isSA = ns.StygianAbyss;
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bool isHS = ns.HighSeas;
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var minLength = PacketContainerBuilder.MinPacketLength
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+ OutgoingEntityPackets.MaxWorldEntityPacketLength
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* estimatedCount;
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using var builder = new PacketContainerBuilder(stackalloc byte[minLength]);
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foreach (var entity in entities)
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{
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Span<byte> buffer = builder.GetSpan(OutgoingEntityPackets.MaxWorldEntityPacketLength).InitializePacket();
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var bytesWritten = OutgoingEntityPackets.CreateWorldEntity(buffer, entity, isSA, isHS);
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builder.Advance(bytesWritten);
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}
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ns.Send(builder.Finalize());
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}
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}
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}
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