ModernUO/Projects/UOContent/Commands/Handlers.cs
Kamron Batman 8903028b5f
fix(core): Tightens the network stack (#479)
- [X] Removes network pause/resume
- [X] Adds back packet profiler
- [X] Adds state machine to keep track and trace netstates
- [X] Changes NetState.Running back to using an interlock exchange
- [X] Adds preliminary packet throttling support


### Packet Throttling
- `[GetThrottle <packetId>` to get the delay in milliseconds for that packet
- `[SetThrottle <packetId> <delay>` to set the delay in milliseconds for that packet
The settings are saved to `Configuration/throttles.json`
2021-02-07 23:30:56 -08:00

1054 lines
36 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using Server.Commands.Generic;
using Server.Engines.Help;
using Server.Gumps;
using Server.Items;
using Server.Menus.ItemLists;
using Server.Menus.Questions;
using Server.Misc;
using Server.Mobiles;
using Server.Multis;
using Server.Network;
using Server.Spells;
using Server.Targeting;
using Server.Targets;
namespace Server.Commands
{
public static class CommandHandlers
{
public static void Initialize()
{
CommandSystem.Prefix = "[";
Register("Go", AccessLevel.Counselor, Go_OnCommand);
Register("DropHolding", AccessLevel.Counselor, DropHolding_OnCommand);
Register("GetFollowers", AccessLevel.GameMaster, GetFollowers_OnCommand);
Register("ClearFacet", AccessLevel.Administrator, ClearFacet_OnCommand);
Register("Where", AccessLevel.Counselor, Where_OnCommand);
Register("AutoPageNotify", AccessLevel.Counselor, APN_OnCommand);
Register("APN", AccessLevel.Counselor, APN_OnCommand);
Register("Animate", AccessLevel.GameMaster, Animate_OnCommand);
Register("Cast", AccessLevel.Counselor, Cast_OnCommand);
Register("Stuck", AccessLevel.Counselor, Stuck_OnCommand);
Register("Help", AccessLevel.Player, Help_OnCommand);
Register("Save", AccessLevel.Administrator, Save_OnCommand);
Register("Move", AccessLevel.GameMaster, Move_OnCommand);
Register("Client", AccessLevel.Counselor, Client_OnCommand);
Register("SMsg", AccessLevel.Counselor, StaffMessage_OnCommand);
Register("SM", AccessLevel.Counselor, StaffMessage_OnCommand);
Register("S", AccessLevel.Counselor, StaffMessage_OnCommand);
Register("BCast", AccessLevel.GameMaster, BroadcastMessage_OnCommand);
Register("BC", AccessLevel.GameMaster, BroadcastMessage_OnCommand);
Register("B", AccessLevel.GameMaster, BroadcastMessage_OnCommand);
Register("Bank", AccessLevel.GameMaster, Bank_OnCommand);
Register("Echo", AccessLevel.Counselor, Echo_OnCommand);
Register("Sound", AccessLevel.GameMaster, Sound_OnCommand);
Register("ViewEquip", AccessLevel.GameMaster, ViewEquip_OnCommand);
Register("Light", AccessLevel.Counselor, Light_OnCommand);
Register("Stats", AccessLevel.Counselor, Stats_OnCommand);
Register("SpeedBoost", AccessLevel.Counselor, SpeedBoost_OnCommand);
}
public static void Register(string command, AccessLevel access, CommandEventHandler handler)
{
CommandSystem.Register(command, access, handler);
}
[Usage("SpeedBoost [true|false]"), Description("Enables a speed boost for the invoker. Disable with parameters.")]
private static void SpeedBoost_OnCommand(CommandEventArgs e)
{
var from = e.Mobile;
if (e.Length <= 1)
{
if (e.Length == 1 && !e.GetBoolean(0))
{
from.NetState.SendSpeedControl(SpeedControlSetting.Disable);
from.SendMessage("Speed boost has been disabled.");
}
else
{
from.NetState.SendSpeedControl(SpeedControlSetting.Mount);
from.SendMessage("Speed boost has been enabled.");
}
}
else
{
from.SendMessage("Format: SpeedBoost [true|false]");
}
}
[Usage("Where"), Description("Tells the commanding player his coordinates, region, and facet.")]
public static void Where_OnCommand(CommandEventArgs e)
{
var from = e.Mobile;
var map = from.Map;
from.SendMessage("You are at {0} {1} {2} in {3}.", from.X, from.Y, from.Z, map);
if (map != null)
{
var reg = from.Region;
if (!reg.IsDefault)
{
var builder = new StringBuilder();
builder.Append(reg);
reg = reg.Parent;
while (reg != null)
{
builder.Append($" <- {reg}");
reg = reg.Parent;
}
from.SendMessage("Your region is {0}.", builder.ToString());
}
}
}
[Usage("DropHolding"), Description(
"Drops the item, if any, that a targeted player is holding. The item is placed into their backpack, or if that's full, at their feet."
)]
public static void DropHolding_OnCommand(CommandEventArgs e)
{
e.Mobile.BeginTarget(-1, false, TargetFlags.None, DropHolding_OnTarget);
e.Mobile.SendMessage("Target the player to drop what they are holding.");
}
public static void DropHolding_OnTarget(Mobile from, object obj)
{
if (obj is Mobile targ && targ.Player)
{
var held = targ.Holding;
if (held == null)
{
from.SendMessage("They are not holding anything.");
}
else
{
if (from.AccessLevel == AccessLevel.Counselor)
{
var pe = PageQueue.GetEntry(targ);
if (pe?.Handler == from)
{
from.SendMessage("You may only use this command if you are handling their help page.");
}
else
{
from.SendMessage("You may only use this command on someone who has paged you.");
}
return;
}
if (targ.AddToBackpack(held))
{
from.SendMessage("The item they were holding has been placed into their backpack.");
}
else
{
from.SendMessage("The item they were holding has been placed at their feet.");
}
held.ClearBounce();
targ.Holding = null;
}
}
else
{
from.BeginTarget(-1, false, TargetFlags.None, DropHolding_OnTarget);
from.SendMessage("That is not a player. Try again.");
}
}
public static void DeleteList_Callback(Mobile from, bool okay, List<IEntity> list)
{
if (okay)
{
CommandLogging.WriteLine(
from,
"{0} {1} deleting {2} object{3}",
from.AccessLevel,
CommandLogging.Format(from),
list.Count,
list.Count == 1 ? "" : "s"
);
NetState.FlushAll();
for (var i = 0; i < list.Count; ++i)
{
list[i].Delete();
}
from.SendMessage("You have deleted {0} object{1}.", list.Count, list.Count == 1 ? "" : "s");
}
else
{
from.SendMessage("You have chosen not to delete those objects.");
}
}
[Usage("ClearFacet"),
Description("Deletes all items and mobiles in your facet. Players and their inventory will not be deleted.")]
public static void ClearFacet_OnCommand(CommandEventArgs e)
{
var from = e.Mobile;
var map = from.Map;
if (map == null || map == Map.Internal)
{
from.SendMessage("You may not run that command here.");
return;
}
var list = new List<IEntity>();
foreach (var item in World.Items.Values)
{
if (item.Map == map && item.Parent == null)
{
list.Add(item);
}
}
foreach (var m in World.Mobiles.Values)
{
if (m.Map == map && !m.Player)
{
list.Add(m);
}
}
if (list.Count > 0)
{
CommandLogging.WriteLine(
from,
"{0} {1} starting facet clear of {2} ({3} object{4})",
from.AccessLevel,
CommandLogging.Format(from),
map,
list.Count,
list.Count == 1 ? "" : "s"
);
from.SendGump(
new WarningGump(
1060635,
30720,
$"You are about to delete {list.Count} object{(list.Count == 1 ? "" : "s")} from this facet. Do you really wish to continue?",
0xFFC000,
360,
260,
okay => DeleteList_Callback(from, okay, list)
)
);
}
else
{
from.SendMessage("There were no objects found to delete.");
}
}
[Usage("GetFollowers"), Description("Teleports all pets of a targeted player to your location.")]
public static void GetFollowers_OnCommand(CommandEventArgs e)
{
e.Mobile.BeginTarget(-1, false, TargetFlags.None, GetFollowers_OnTarget);
e.Mobile.SendMessage("Target a player to get their pets.");
}
public static void GetFollowers_OnTarget(Mobile from, object obj)
{
if (obj is PlayerMobile pm)
{
var pets = pm.AllFollowers;
if (pets.Count > 0)
{
CommandLogging.WriteLine(
from,
"{0} {1} getting all followers of {2}",
from.AccessLevel,
CommandLogging.Format(from),
CommandLogging.Format(pm)
);
from.SendMessage("That player has {0} pet{1}.", pets.Count, pets.Count != 1 ? "s" : "");
for (var i = 0; i < pets.Count; ++i)
{
var pet = pets[i];
if (pet is IMount mount)
{
mount.Rider = null; // make sure it's dismounted
}
pet.MoveToWorld(from.Location, from.Map);
}
}
else
{
from.SendMessage("There were no pets found for that player.");
}
}
else if (obj is Mobile master && master.Player)
{
var pets = new List<BaseCreature>();
foreach (var m in World.Mobiles.Values)
{
if (m is BaseCreature bc)
{
if (bc.Controlled && bc.ControlMaster == master || bc.Summoned && bc.SummonMaster == master)
{
pets.Add(bc);
}
}
}
if (pets.Count > 0)
{
CommandLogging.WriteLine(
from,
"{0} {1} getting all followers of {2}",
from.AccessLevel,
CommandLogging.Format(from),
CommandLogging.Format(master)
);
from.SendMessage("That player has {0} pet{1}.", pets.Count, pets.Count != 1 ? "s" : "");
for (var i = 0; i < pets.Count; ++i)
{
Mobile pet = pets[i];
if (pet is IMount mount)
{
mount.Rider = null; // make sure it's dismounted
}
pet.MoveToWorld(from.Location, from.Map);
}
}
else
{
from.SendMessage("There were no pets found for that player.");
}
}
else
{
from.BeginTarget(-1, false, TargetFlags.None, GetFollowers_OnTarget);
from.SendMessage("That is not a player. Try again.");
}
}
[Usage("ViewEquip"),
Description("Lists equipment of a targeted mobile. From the list you can move, delete, or open props.")]
public static void ViewEquip_OnCommand(CommandEventArgs e)
{
e.Mobile.Target = new ViewEqTarget();
}
[Usage("Sound <index> [toAll=true]"), Description(
"Plays a sound to players within 12 tiles of you. The (toAll) argument specifies to everyone, or just those who can see you."
)]
public static void Sound_OnCommand(CommandEventArgs e)
{
if (e.Length == 1)
{
PlaySound(e.Mobile, e.GetInt32(0), true);
}
else if (e.Length == 2)
{
PlaySound(e.Mobile, e.GetInt32(0), e.GetBoolean(1));
}
else
{
e.Mobile.SendMessage("Format: Sound <index> [toAll]");
}
}
private static void PlaySound(Mobile m, int index, bool toAll)
{
var map = m.Map;
if (map == null)
{
return;
}
CommandLogging.WriteLine(
m,
"{0} {1} playing sound {2} (toAll={3})",
m.AccessLevel,
CommandLogging.Format(m),
index,
toAll
);
Span<byte> buffer = stackalloc byte[OutgoingEffectPackets.SoundPacketLength].InitializePacket();
foreach (var state in m.GetClientsInRange(12))
{
if (toAll || state.Mobile.CanSee(m))
{
OutgoingEffectPackets.CreateSoundEffect(buffer, index, m);
state.Send(buffer);
}
}
}
[Usage("Echo <text>"), Description("Relays (text) as a system message.")]
public static void Echo_OnCommand(CommandEventArgs e)
{
var toEcho = e.ArgString.Trim();
if (toEcho.Length > 0)
{
e.Mobile.SendMessage(toEcho);
}
else
{
e.Mobile.SendMessage("Format: Echo \"<text>\"");
}
}
[Usage("Bank"), Description("Opens the bank box of a given target.")]
public static void Bank_OnCommand(CommandEventArgs e)
{
e.Mobile.Target = new BankTarget();
}
[Usage("Client"), Description("Opens the client gump menu for a given player.")]
private static void Client_OnCommand(CommandEventArgs e)
{
e.Mobile.Target = new ClientTarget();
}
[Usage("Move"), Description("Repositions a targeted item or mobile.")]
private static void Move_OnCommand(CommandEventArgs e)
{
e.Mobile.Target = new PickMoveTarget();
}
[Usage("Save"), Description("Saves the world.")]
private static void Save_OnCommand(CommandEventArgs e)
{
AutoSave.Save();
}
private static bool FixMap(ref Map map, ref Point3D loc, Item item) =>
map != null && map != Map.Internal || item.RootParent is Mobile m &&
FixMap(ref map, ref loc, m);
private static bool FixMap(ref Map map, ref Point3D loc, Mobile m)
{
var validMap = map != null && map != Map.Internal;
if (!validMap)
{
map = m.LogoutMap;
loc = m.LogoutLocation;
}
return validMap;
}
[Usage("Go [name | serial | (x y [z]) | (deg min (N | S) deg min (E | W))]"), Description(
"With no arguments, this command brings up the go menu. With one argument, (name), you are moved to that regions \"go location.\" Or, if a numerical value is specified for one argument, (serial), you are moved to that object. Two or three arguments, (x y [z]), will move your character to that location. When six arguments are specified, (deg min (N | S) deg min (E | W)), your character will go to an approximate of those sextant coordinates."
)]
private static void Go_OnCommand(CommandEventArgs e)
{
var from = e.Mobile;
if (e.Length == 0)
{
GoGump.DisplayTo(from);
return;
}
if (e.Length == 1)
{
try
{
var ser = e.GetUInt32(0);
var ent = World.FindEntity(ser);
if (ent is Item item)
{
var map = item.Map;
var loc = item.GetWorldLocation();
var owner = item.RootParent as Mobile;
if (owner?.Map != null && owner.Map != Map.Internal &&
!BaseCommand.IsAccessible(from, owner) /* !from.CanSee( owner )*/)
{
from.SendMessage("You can not go to what you can not see.");
return;
}
if (owner != null && (owner.Map == null || owner.Map == Map.Internal) && owner.Hidden &&
owner.AccessLevel >= from.AccessLevel)
{
from.SendMessage("You can not go to what you can not see.");
return;
}
if (!FixMap(ref map, ref loc, item))
{
from.SendMessage("That is an internal item and you cannot go to it.");
return;
}
from.MoveToWorld(loc, map);
return;
}
if (ent is Mobile m)
{
var map = m.Map;
var loc = m.Location;
var owner = m;
if (owner.Map != null && owner.Map != Map.Internal &&
!BaseCommand.IsAccessible(from, owner) /* !from.CanSee( owner )*/)
{
from.SendMessage("You can not go to what you can not see.");
return;
}
if ((owner.Map == null || owner.Map == Map.Internal) && owner.Hidden &&
owner.AccessLevel >= from.AccessLevel)
{
from.SendMessage("You can not go to what you can not see.");
return;
}
if (!FixMap(ref map, ref loc, m))
{
from.SendMessage("That is an internal mobile and you cannot go to it.");
return;
}
from.MoveToWorld(loc, map);
return;
}
else
{
var name = e.GetString(0);
Map map;
for (var i = 0; i < Map.AllMaps.Count; ++i)
{
map = Map.AllMaps[i];
if (map.MapIndex == 0x7F || map.MapIndex == 0xFF)
{
continue;
}
if (name.InsensitiveEquals(map.Name))
{
from.Map = map;
return;
}
}
var list = from.Map.Regions;
foreach (var kvp in list)
{
var r = kvp.Value;
if (r.Name.InsensitiveEquals(name))
{
from.Location = new Point3D(r.GoLocation);
return;
}
}
for (var i = 0; i < Map.AllMaps.Count; ++i)
{
map = Map.AllMaps[i];
if (map.MapIndex == 0x7F || map.MapIndex == 0xFF || from.Map == map)
{
continue;
}
foreach (var r in map.Regions.Values)
{
if (r.Name.InsensitiveEquals(name))
{
from.MoveToWorld(r.GoLocation, map);
return;
}
}
}
if (ser != 0)
{
from.SendMessage("No object with that serial was found.");
}
else
{
from.SendMessage("No region with that name was found.");
}
return;
}
}
catch
{
// ignored
}
from.SendMessage("Region name not found");
}
else if (e.Length == 2 || e.Length == 3)
{
var map = from.Map;
if (map != null)
{
try
{
/*
* This to avoid being teleported to (0,0) if trying to teleport
* to a region with spaces in its name.
*/
var x = int.Parse(e.GetString(0));
var y = int.Parse(e.GetString(1));
var z = e.Length == 3 ? int.Parse(e.GetString(2)) : map.GetAverageZ(x, y);
from.Location = new Point3D(x, y, z);
}
catch
{
from.SendMessage("Region name not found.");
}
}
}
else if (e.Length == 6)
{
var map = from.Map;
if (map != null)
{
var p = Sextant.ReverseLookup(
map,
e.GetInt32(3),
e.GetInt32(0),
e.GetInt32(4),
e.GetInt32(1),
e.GetString(5).InsensitiveEquals("E"),
e.GetString(2).InsensitiveEquals("S")
);
if (p != Point3D.Zero)
{
from.Location = p;
}
else
{
from.SendMessage("Sextant reverse lookup failed.");
}
}
}
else
{
from.SendMessage("Format: Go [name | serial | (x y [z]) | (deg min (N | S) deg min (E | W)]");
}
}
[Usage("Help"), Description("Lists all available commands.")]
public static void Help_OnCommand(CommandEventArgs e)
{
var m = e.Mobile;
var list = new List<CommandEntry>();
foreach (var entry in CommandSystem.Entries.Values)
{
if (m.AccessLevel >= entry.AccessLevel)
{
list.Add(entry);
}
}
list.Sort();
var sb = new StringBuilder();
if (list.Count > 0)
{
sb.Append(list[0].Command);
}
for (var i = 1; i < list.Count; ++i)
{
var v = list[i].Command;
if (sb.Length + 1 + v.Length >= 256)
{
m.SendAsciiMessage(0x482, sb.ToString());
sb = new StringBuilder();
sb.Append(v);
}
else
{
sb.Append(' ');
sb.Append(v);
}
}
if (sb.Length > 0)
{
m.SendAsciiMessage(0x482, sb.ToString());
}
}
[Usage("SMsg <text>"), Aliases("S", "SM"), Description("Broadcasts a message to all online staff.")]
public static void StaffMessage_OnCommand(CommandEventArgs e)
{
BroadcastMessage(AccessLevel.Counselor, e.Mobile.SpeechHue, $"[{e.Mobile.Name}] {e.ArgString}");
}
[Usage("BCast <text>"), Aliases("B", "BC"), Description("Broadcasts a message to everyone online.")]
public static void BroadcastMessage_OnCommand(CommandEventArgs e)
{
BroadcastMessage(AccessLevel.Player, 0x482, $"Staff message from {e.Mobile.Name}:");
BroadcastMessage(AccessLevel.Player, 0x482, e.ArgString);
}
public static void BroadcastMessage(AccessLevel ac, int hue, string message)
{
foreach (var state in TcpServer.Instances)
{
var m = state.Mobile;
if (m?.AccessLevel >= ac)
{
m.SendMessage(hue, message);
}
}
}
[Usage("AutoPageNotify"), Aliases("APN"), Description("Toggles your auto-page-notify status.")]
public static void APN_OnCommand(CommandEventArgs e)
{
var m = e.Mobile;
m.AutoPageNotify = !m.AutoPageNotify;
m.SendMessage("Your auto-page-notify has been turned {0}.", m.AutoPageNotify ? "on" : "off");
}
[Usage("Animate <action> <frameCount> <repeatCount> <forward> <repeat> <delay>"),
Description("Makes your character do a specified animation.")]
public static void Animate_OnCommand(CommandEventArgs e)
{
if (e.Length == 6)
{
e.Mobile.Animate(
e.GetInt32(0),
e.GetInt32(1),
e.GetInt32(2),
e.GetBoolean(3),
e.GetBoolean(4),
e.GetInt32(5)
);
}
else
{
e.Mobile.SendMessage("Format: Animate <action> <frameCount> <repeatCount> <forward> <repeat> <delay>");
}
}
[Usage("Cast <name>"), Description("Casts a spell by name.")]
public static void Cast_OnCommand(CommandEventArgs e)
{
if (e.Length == 1)
{
if (!DesignContext.Check(e.Mobile))
{
return; // They are customizing
}
var spell = SpellRegistry.NewSpell(e.GetString(0), e.Mobile, null);
if (spell != null)
{
spell.Cast();
}
else
{
e.Mobile.SendMessage("That spell was not found.");
}
}
else
{
e.Mobile.SendMessage("Format: Cast <name>");
}
}
[Usage("Stuck"), Description("Opens a menu of towns, used for teleporting stuck mobiles.")]
public static void Stuck_OnCommand(CommandEventArgs e)
{
e.Mobile.Target = new StuckMenuTarget();
}
[Usage("Light <level>"), Description("Set your local lightlevel.")]
public static void Light_OnCommand(CommandEventArgs e)
{
e.Mobile.LightLevel = e.GetInt32(0);
}
[Usage("Stats"), Description("View some stats about the server.")]
public static void Stats_OnCommand(CommandEventArgs e)
{
e.Mobile.SendMessage("Open Connections: {0}", TcpServer.Instances.Count);
e.Mobile.SendMessage("Mobiles: {0}", World.Mobiles.Count);
e.Mobile.SendMessage("Items: {0}", World.Items.Count);
}
private class ViewEqTarget : Target
{
public ViewEqTarget() : base(-1, false, TargetFlags.None)
{
}
protected override void OnTarget(Mobile from, object targeted)
{
if (!BaseCommand.IsAccessible(from, targeted))
{
from.SendLocalizedMessage(500447); // That is not accessible.
return;
}
if (targeted is Mobile mobile)
{
from.SendMenu(new EquipMenu(from, mobile, GetEquip(mobile)));
}
}
private static ItemListEntry[] GetEquip(Mobile m)
{
var entries = new ItemListEntry[m.Items.Count];
for (var i = 0; i < m.Items.Count; ++i)
{
var item = m.Items[i];
entries[i] = new ItemListEntry($"{item.Layer}: {item.GetType().Name}", item.ItemID, item.Hue);
}
return entries;
}
private class EquipMenu : ItemListMenu
{
private readonly Mobile m_Mobile;
public EquipMenu(Mobile from, Mobile m, ItemListEntry[] entries) : base("Equipment", entries)
{
m_Mobile = m;
CommandLogging.WriteLine(
from,
"{0} {1} viewing equipment of {2}",
from.AccessLevel,
CommandLogging.Format(from),
CommandLogging.Format(m)
);
}
public override void OnResponse(NetState state, int index)
{
if (index >= 0 && index < m_Mobile.Items.Count)
{
var item = m_Mobile.Items[index];
state.Mobile.SendMenu(new EquipDetailsMenu(m_Mobile, item));
}
}
private class EquipDetailsMenu : QuestionMenu
{
private readonly Item m_Item;
private readonly Mobile m_Mobile;
public EquipDetailsMenu(Mobile m, Item item) : base(
$"{item.Layer}: {item.GetType().Name}",
new[] { "Move", "Delete", "Props" }
)
{
m_Mobile = m;
m_Item = item;
}
public override void OnCancel(NetState state)
{
state.Mobile.SendMenu(new EquipMenu(state.Mobile, m_Mobile, GetEquip(m_Mobile)));
}
public override void OnResponse(NetState state, int index)
{
if (index == 0)
{
CommandLogging.WriteLine(
state.Mobile,
"{0} {1} moving equipment item {2} of {3}",
state.Mobile.AccessLevel,
CommandLogging.Format(state.Mobile),
CommandLogging.Format(m_Item),
CommandLogging.Format(m_Mobile)
);
state.Mobile.Target = new MoveTarget(m_Item);
}
else if (index == 1)
{
CommandLogging.WriteLine(
state.Mobile,
"{0} {1} deleting equipment item {2} of {3}",
state.Mobile.AccessLevel,
CommandLogging.Format(state.Mobile),
CommandLogging.Format(m_Item),
CommandLogging.Format(m_Mobile)
);
m_Item.Delete();
}
else if (index == 2)
{
CommandLogging.WriteLine(
state.Mobile,
"{0} {1} opening properties for equipment item {2} of {3}",
state.Mobile.AccessLevel,
CommandLogging.Format(state.Mobile),
CommandLogging.Format(m_Item),
CommandLogging.Format(m_Mobile)
);
state.Mobile.SendGump(new PropertiesGump(state.Mobile, m_Item));
}
}
}
}
}
private class BankTarget : Target
{
public BankTarget() : base(-1, false, TargetFlags.None)
{
}
protected override void OnTarget(Mobile from, object targeted)
{
if (targeted is Mobile m)
{
var box = m.Player ? m.BankBox : m.FindBankNoCreate();
if (box != null)
{
CommandLogging.WriteLine(
from,
"{0} {1} opening bank box of {2}",
from.AccessLevel,
CommandLogging.Format(from),
CommandLogging.Format(m)
);
if (from == m)
{
box.Open();
}
else
{
box.DisplayTo(from);
}
}
else
{
from.SendMessage("They have no bank box.");
}
}
}
}
private class ClientTarget : Target
{
public ClientTarget() : base(-1, false, TargetFlags.None)
{
}
protected override void OnTarget(Mobile from, object targeted)
{
if (targeted is Mobile targ && targ.NetState != null)
{
CommandLogging.WriteLine(
from,
"{0} {1} opening client menu of {2}",
from.AccessLevel,
CommandLogging.Format(from),
CommandLogging.Format(targ)
);
from.SendGump(new ClientGump(from, targ.NetState));
}
}
}
private class StuckMenuTarget : Target
{
public StuckMenuTarget() : base(-1, false, TargetFlags.None)
{
}
protected override void OnTarget(Mobile from, object targeted)
{
if (targeted is Mobile mobile)
{
if (mobile.AccessLevel >= from.AccessLevel && mobile != from)
{
from.SendMessage("You can't do that to someone with higher Accesslevel than you!");
}
else
{
from.SendGump(new StuckMenu(from, mobile, false));
}
}
}
}
}
}