- [X] Removes network pause/resume - [X] Adds back packet profiler - [X] Adds state machine to keep track and trace netstates - [X] Changes NetState.Running back to using an interlock exchange - [X] Adds preliminary packet throttling support ### Packet Throttling - `[GetThrottle <packetId>` to get the delay in milliseconds for that packet - `[SetThrottle <packetId> <delay>` to set the delay in milliseconds for that packet The settings are saved to `Configuration/throttles.json`
154 lines
5.1 KiB
C#
154 lines
5.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text.Json.Serialization;
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using Server.Items;
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using Server.Json;
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using Server.Network;
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namespace Server.Commands
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{
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public struct TeleporterDefinition
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{
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[JsonPropertyName("src")]
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public WorldLocation Source { get; set; }
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[JsonPropertyName("dst")]
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public WorldLocation Destination { get; set; }
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[JsonPropertyName("back")]
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public bool Back { get; set; }
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public override string ToString() => $"{{{Source},{Destination},{Back}}}";
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}
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public static class GenTeleporter
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{
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private const int SuccessHue = 72, WarningHue = 53, ErrorHue = 33;
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private static readonly string TeleporterJsonDataPath = Path.Combine(Core.BaseDirectory, "Data/teleporters.json");
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public static void Initialize()
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{
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CommandSystem.Register("TelGen", AccessLevel.Administrator, GenTeleporter_OnCommand);
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CommandSystem.Register("TelGenDelete", AccessLevel.Administrator, TelGenDelete_OnCommand);
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}
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[Usage("TelGenDelete"), Description("Destroys world/dungeon teleporters for all facets.")]
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public static void TelGenDelete_OnCommand(CommandEventArgs e)
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{
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var from = e.Mobile;
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from.SendMessage("Removing teleporters, please wait.");
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var count = 0;
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void ProcessDeletion(TeleporterDefinition x)
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{
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count += TeleportersCreator.DeleteTeleporters(x.Source);
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if (x.Back)
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{
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count += TeleportersCreator.DeleteTeleporters(x.Destination);
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}
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}
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if (!ProcessTeleporterData(from, ProcessDeletion))
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{
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if (count > 0)
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{
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from.SendMessage(WarningHue, $"Partial Completion, {count} Teleporters Removed.");
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}
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return;
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}
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from.SendMessage(WarningHue, $"{count} Teleporters Removed.");
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}
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[Usage("TelGen"), Description("Generates world/dungeon teleporters for all facets.")]
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public static void GenTeleporter_OnCommand(CommandEventArgs e)
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{
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var from = e.Mobile;
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from.SendMessage("Generating teleporters, please wait.");
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NetState.FlushAll();
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var c = new TeleportersCreator();
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if (!ProcessTeleporterData(from, c.CreateTeleporter))
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{
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if (c.DelCount > 0)
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{
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from.SendMessage(WarningHue, $"Partial Completion: {c.DelCount} Teleporters Removed.");
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}
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if (c.Count > 0)
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{
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from.SendMessage(WarningHue, $"Partial Completion: {c.Count} Teleporters Added.");
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}
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return;
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}
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from.SendMessage(SuccessHue, "Teleporter generating complete.");
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from.SendMessage(WarningHue, $"{c.DelCount} Teleporters Removed.");
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from.SendMessage(SuccessHue, $"{c.Count} Teleporters Added.");
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}
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private static bool ProcessTeleporterData(Mobile m, Action<TeleporterDefinition> processor)
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{
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try
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{
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JsonConfig.Deserialize<List<TeleporterDefinition>>(TeleporterJsonDataPath).ForEach(processor);
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}
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catch (Exception ex)
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{
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Console.WriteLine(ex.ToString());
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m.SendMessage(ErrorHue, $"Failed to load/process data file '{TeleporterJsonDataPath}'");
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return false;
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}
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return true;
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}
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private class TeleportersCreator
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{
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public int Count { get; private set; }
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public int DelCount { get; private set; }
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private static bool IsWithinZ(int delta) => delta >= -12 && delta <= 12;
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public static int DeleteTeleporters(WorldLocation worldLocation)
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{
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var eable = worldLocation.Map.GetItemsInRange<Teleporter>(worldLocation, 0);
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var count = 0;
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foreach (var item in eable)
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{
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if (!(item is KeywordTeleporter || item is SkillTeleporter) && IsWithinZ(item.Z - worldLocation.Z))
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{
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count++;
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item.Delete();
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}
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}
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eable.Free();
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return count;
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}
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public void CreateTeleporter(TeleporterDefinition telDef)
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{
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DelCount += DeleteTeleporters(telDef.Source);
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Count++;
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new Teleporter(telDef.Destination, telDef.Destination.Map).MoveToWorld(telDef.Source, telDef.Source.Map);
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if (!telDef.Back)
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{
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return;
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}
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DelCount += DeleteTeleporters(telDef.Destination);
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Count++;
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new Teleporter(telDef.Source, telDef.Source.Map).MoveToWorld(telDef.Destination, telDef.Destination.Map);
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}
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}
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}
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}
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