- [X] Removes network pause/resume - [X] Adds back packet profiler - [X] Adds state machine to keep track and trace netstates - [X] Changes NetState.Running back to using an interlock exchange - [X] Adds preliminary packet throttling support ### Packet Throttling - `[GetThrottle <packetId>` to get the delay in milliseconds for that packet - `[SetThrottle <packetId> <delay>` to set the delay in milliseconds for that packet The settings are saved to `Configuration/throttles.json`
759 lines
23 KiB
C#
759 lines
23 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Mobiles;
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using Server.Network;
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using Server.Spells;
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namespace Server.Engines.Doom
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{
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public class LeverPuzzleController : Item
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{
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private static bool installed;
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public static string[] Msgs =
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{
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"You are pinned down by the weight of the boulder!!!", // 0
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"A speeding rock hits you in the head!", // 1
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"OUCH!" // 2
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};
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/* font&hue for above msgs. index matches */
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public static int[][] MsgParams =
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{
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new[] { 0x66d, 3 },
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new[] { 0x66d, 3 },
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new[] { 0x34, 3 }
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};
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/* World data for items */
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public static int[][] TA =
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{
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new[] { 316, 64, 5 }, /* 3D Coords for levers */
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new[] { 323, 58, 5 },
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new[] { 332, 63, 5 },
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new[] { 323, 71, 5 },
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new[] { 324, 64 }, /* 2D Coords for standing regions */
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new[] { 316, 65 },
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new[] { 324, 58 },
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new[] { 332, 64 },
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new[] { 323, 72 },
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new[] { 468, 92, -1 }, new[] { 0x181D, 0x482 }, /* 3D coord, itemid+hue for L.R. teles */
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new[] { 469, 92, -1 }, new[] { 0x1821, 0x3fd },
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new[] { 470, 92, -1 }, new[] { 0x1825, 0x66d },
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new[] { 319, 70, 18 }, new[] { 0x12d8 }, /* 3D coord, itemid for statues */
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new[] { 329, 60, 18 }, new[] { 0x12d9 },
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new[] { 469, 96, 6 } /* 3D Coords for Fake Box */
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};
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/* CLILOC data for statue "correct souls" messages */
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public static int[] Statue_Msg = { 1050009, 1050007, 1050008, 1050008 };
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/* Exit & Enter locations for the lamp room */
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public static Point3D lr_Exit = new(353, 172, -1);
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public static Point3D lr_Enter = new(467, 96, -1);
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/* "Center" location in puzzle */
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public static Point3D lp_Center = new(324, 64, -1);
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/* Lamp Room Area */
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public static Rectangle2D lr_Rect = new(465, 92, 10, 10);
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/* Lamp Room area Poison message data */
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public static int[][] PA =
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{
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new[] { 0, 0, 0xA6 },
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new[] { 1050001, 0x485, 0xAA },
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new[] { 1050003, 0x485, 0xAC },
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new[] { 1050056, 0x485, 0xA8 },
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new[] { 1050057, 0x485, 0xA4 },
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new[] { 1062091, 0x23F3, 0xAC }
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};
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public static Poison[] PA2 =
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{
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Poison.Lesser,
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Poison.Regular,
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Poison.Greater,
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Poison.Deadly,
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Poison.Lethal,
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Poison.Lethal
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};
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/* SOUNDS */
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private static readonly int[] fs = { 0x144, 0x154 };
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private static readonly int[] ms = { 0x144, 0x14B };
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private static readonly int[] fs2 = { 0x13F, 0x154 };
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private static readonly int[] ms2 = { 0x13F, 0x14B };
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private static readonly int[] cs1 = { 0x244 };
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private static readonly int[] exp = { 0x307 };
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private Timer l_Timer;
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private LampRoomBox m_Box;
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private Region m_LampRoom;
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private List<Item> m_Levers;
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private List<Item> m_Statues;
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private List<Item> m_Teles;
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private List<LeverPuzzleRegion> m_Tiles;
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private Timer m_Timer;
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public LeverPuzzleController() : base(0x1822)
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{
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Movable = false;
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Hue = 0x4c;
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installed = true;
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var i = 0;
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m_Levers = new List<Item>(); /* codes are 0x1 shifted left x # of bits, easily handled here */
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for (; i < 4; i++)
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{
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m_Levers.Add(AddLeverPuzzlePart(TA[i], new LeverPuzzleLever((ushort)(1 << i), this)));
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}
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m_Tiles = new List<LeverPuzzleRegion>();
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for (; i < 9; i++)
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{
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m_Tiles.Add(new LeverPuzzleRegion(this, TA[i]));
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}
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m_Teles = new List<Item>();
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for (; i < 15; i++)
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{
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m_Teles.Add(AddLeverPuzzlePart(TA[i], new LampRoomTeleporter(TA[++i])));
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}
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m_Statues = new List<Item>();
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for (; i < 19; i++)
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{
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m_Statues.Add(AddLeverPuzzlePart(TA[i], new LeverPuzzleStatue(TA[++i], this)));
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}
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if (!installed)
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{
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Delete();
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}
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else
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{
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Enabled = true;
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}
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m_Box = (LampRoomBox)AddLeverPuzzlePart(TA[i], new LampRoomBox(this));
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m_LampRoom = new LampRoomRegion(this);
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GenKey();
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}
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public LeverPuzzleController(Serial serial) : base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public ushort MyKey { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public ushort TheirKey { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public bool Enabled { get; set; }
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public Mobile Successful { get; private set; }
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public bool CircleComplete
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{
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get /* OSI: all 5 must be occupied */
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{
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for (var i = 0; i < 5; i++)
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{
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if (GetOccupant(i) == null)
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{
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return false;
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}
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}
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return true;
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}
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}
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public static void Initialize()
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{
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CommandSystem.Register("GenLeverPuzzle", AccessLevel.Administrator, GenLampPuzzle_OnCommand);
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}
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[Usage("GenLeverPuzzle"), Description("Generates lamp room and lever puzzle in doom.")]
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public static void GenLampPuzzle_OnCommand(CommandEventArgs e)
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{
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var eable = Map.Malas.GetItemsInRange(lp_Center, 0);
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foreach (var item in eable)
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{
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if (item is LeverPuzzleController)
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{
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eable.Free();
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e.Mobile.SendMessage("Lamp room puzzle already exists: please delete the existing controller first ...");
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return;
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}
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}
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eable.Free();
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e.Mobile.SendMessage("Generating Lamp Room puzzle...");
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NetState.FlushAll();
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new LeverPuzzleController().MoveToWorld(lp_Center, Map.Malas);
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e.Mobile.SendMessage(
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!installed ? "There was a problem generating the puzzle." : "Lamp room puzzle successfully generated."
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);
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}
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public static Item AddLeverPuzzlePart(int[] loc, Item newitem)
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{
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if (newitem?.Deleted != false)
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{
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installed = false;
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}
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else
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{
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newitem.MoveToWorld(new Point3D(loc[0], loc[1], loc[2]), Map.Malas);
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}
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return newitem;
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}
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public override void OnDelete()
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{
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KillTimers();
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base.OnDelete();
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}
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public override void OnAfterDelete()
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{
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NukeItemList(m_Teles);
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NukeItemList(m_Statues);
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NukeItemList(m_Levers);
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m_LampRoom?.Unregister();
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if (m_Tiles != null)
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{
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foreach (var region in m_Tiles)
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{
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region.Unregister();
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}
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}
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if (m_Box?.Deleted == false)
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{
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m_Box.Delete();
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}
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}
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public static void NukeItemList(List<Item> list)
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{
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if (list?.Count > 0)
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{
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foreach (var item in list)
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{
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if (item?.Deleted == false)
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{
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item.Delete();
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}
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}
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}
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}
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public virtual PlayerMobile GetOccupant(int index)
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{
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var region = m_Tiles[index];
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if (region?.Occupant?.Alive == true)
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{
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return (PlayerMobile)region.Occupant;
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}
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return null;
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}
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public virtual LeverPuzzleStatue GetStatue(int index)
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{
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var statue = (LeverPuzzleStatue)m_Statues[index];
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return statue?.Deleted == false ? statue : null;
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}
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public virtual LeverPuzzleLever GetLever(int index)
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{
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var lever = (LeverPuzzleLever)m_Levers[index];
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return lever?.Deleted == false ? lever : null;
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}
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public virtual void PuzzleStatus(int message, string fstring = null)
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{
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for (var i = 0; i < 2; i++)
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{
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Item s;
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if ((s = GetStatue(i)) != null)
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{
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s.PublicOverheadMessage(MessageType.Regular, 0x3B2, message, fstring);
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}
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}
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}
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public virtual void ResetPuzzle()
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{
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PuzzleStatus(1062053);
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ResetLevers();
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}
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public virtual void ResetLevers()
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{
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for (var i = 0; i < 4; i++)
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{
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Item l;
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if ((l = GetLever(i)) != null)
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{
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l.ItemID = 0x108E;
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Effects.PlaySound(l.Location, Map, 0x3E8);
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}
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}
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TheirKey ^= TheirKey;
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}
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public virtual void KillTimers()
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{
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if (l_Timer?.Running == true)
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{
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l_Timer.Stop();
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}
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if (m_Timer?.Running == true)
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{
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m_Timer.Stop();
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}
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}
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public virtual void RemoveSuccessful()
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{
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Successful = null;
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}
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public virtual void LeverPulled(ushort code)
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{
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var correct = 0;
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KillTimers();
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/* if one bit in each of the four nibbles is set, this is false */
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if ((TheirKey = (ushort)(code | (TheirKey <<= 4))) < 0x0FFF)
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{
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l_Timer = Timer.DelayCall(TimeSpan.FromSeconds(30.0), ResetPuzzle);
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return;
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}
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if (!CircleComplete)
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{
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PuzzleStatus(1050004); // The circle is the key...
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}
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else
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{
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Mobile player;
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if (TheirKey == MyKey)
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{
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GenKey();
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if ((Successful = player = GetOccupant(0)) != null)
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{
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SendLocationEffect(lp_Center, 0x1153, 0, 60, 1);
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PlaySounds(lp_Center, cs1);
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Effects.SendBoltEffect(player);
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player.MoveToWorld(lr_Enter, Map.Malas);
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m_Timer = new LampRoomTimer(this);
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m_Timer.Start();
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Enabled = false;
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}
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}
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else
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{
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for (var i = 0; i < 16; i++) /* Count matching SET bits, ie correct codes */
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{
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if (((MyKey >> i) & 1) == 1 && ((TheirKey >> i) & 1) == 1)
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{
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correct++;
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}
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}
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PuzzleStatus(Statue_Msg[correct], correct > 0 ? correct.ToString() : null);
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for (var i = 0; i < 5; i++)
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{
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if ((player = GetOccupant(i)) != null)
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{
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new RockTimer(player, this).Start();
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}
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}
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}
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}
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ResetLevers();
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}
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public virtual void GenKey()
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{
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Span<ushort> ca = stackalloc ushort[] { 1, 2, 4, 8 };
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ca.Shuffle();
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for (var i = 0; i < 4; i++)
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{
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MyKey = (ushort)(ca[i] | (MyKey <<= 4));
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}
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}
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private static bool IsValidDamagable(Mobile m) =>
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m?.Deleted == false &&
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(m.Player && m.Alive ||
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m is BaseCreature bc && (bc.Controlled || bc.Summoned) && !bc.IsDeadBondedPet);
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public static void MoveMobileOut(Mobile m)
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{
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if (m != null)
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{
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if (m is PlayerMobile && !m.Alive && m.Corpse?.Deleted == false)
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{
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m.Corpse.MoveToWorld(lr_Exit, Map.Malas);
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}
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BaseCreature.TeleportPets(m, lr_Exit, Map.Malas);
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m.Location = lr_Exit;
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m.ProcessDelta();
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}
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}
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public static bool AniSafe(Mobile m) =>
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m?.BodyMod == 0 && m.Alive && !TransformationSpellHelper.UnderTransformation(m);
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public static IEntity ZAdjustedIEFromMobile(Mobile m, int zDelta) => new Entity(
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Serial.Zero,
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new Point3D(m.X, m.Y, m.Z + zDelta),
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m.Map
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);
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public static void DoDamage(Mobile m, int min, int max, bool poison)
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{
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if (m?.Deleted == false && m.Alive)
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{
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var damage = Utility.Random(min, max);
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AOS.Damage(m, damage, poison ? 0 : 100, 0, 0, poison ? 100 : 0, 0);
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}
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}
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public static Point3D RandomPointIn(Point3D point, int range) => RandomPointIn(
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point.X - range,
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point.Y - range,
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range * 2,
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range * 2,
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point.Z
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);
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public static Point3D RandomPointIn(Rectangle2D rect, int z) =>
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RandomPointIn(rect.X, rect.Y, rect.Height, rect.Width, z);
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public static Point3D RandomPointIn(int x, int y, int x2, int y2, int z) =>
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new(Utility.Random(x, x2), Utility.Random(y, y2), z);
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public static void PlaySounds(Point3D location, int[] sounds)
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{
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foreach (var soundid in sounds)
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{
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Effects.PlaySound(location, Map.Malas, soundid);
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}
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}
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private static void PlayEffect(IEntity from, IEntity to, int itemid, int speed, bool explodes)
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{
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Effects.SendMovingParticles(from, to, itemid, speed, 0, true, explodes, 2, 0, 0);
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}
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private static void SendLocationEffect(Point3D p, int itemID, int speed, int duration, int hue)
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{
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Effects.SendLocationEffect(p, Map.Malas, itemID, speed, duration, hue);
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}
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public static void PlayerSendASCII(Mobile player, int index)
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{
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player.NetState.SendMessage(
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Serial.MinusOne,
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0xFFFF,
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MessageType.Label,
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MsgParams[index][0],
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MsgParams[index][1],
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true,
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null,
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null,
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Msgs[index]
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);
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}
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/* I cant find any better way to send "speech" using fonts other than default */
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public static void POHMessage(Mobile from, int index)
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{
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Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(Msgs[index])].InitializePacket();
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var eable = from.Map.GetClientsInRange(from.Location);
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foreach (var state in eable)
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{
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var length = OutgoingMessagePackets.CreateMessage(
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buffer,
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from.Serial,
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from.Body,
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MessageType.Regular,
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MsgParams[index][0],
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MsgParams[index][1],
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true,
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null,
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from.Name,
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Msgs[index]
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);
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if (length != buffer.Length)
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{
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buffer = buffer.SliceToLength(length); // Adjust to the actual size
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}
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state.Send(buffer);
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}
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eable.Free();
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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m_Levers.Tidy();
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writer.Write(m_Levers);
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m_Statues.Tidy();
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writer.Write(m_Statues);
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m_Teles.Tidy();
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writer.Write(m_Teles);
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writer.Write(m_Box);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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m_Levers = reader.ReadEntityList<Item>();
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m_Statues = reader.ReadEntityList<Item>();
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m_Teles = reader.ReadEntityList<Item>();
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m_Box = reader.ReadEntity<LampRoomBox>();
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m_Tiles = new List<LeverPuzzleRegion>();
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for (var i = 4; i < 9; i++)
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{
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m_Tiles.Add(new LeverPuzzleRegion(this, TA[i]));
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}
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|
|
m_LampRoom = new LampRoomRegion(this);
|
|
Enabled = true;
|
|
TheirKey = 0;
|
|
MyKey = 0;
|
|
GenKey();
|
|
}
|
|
|
|
public class RockTimer : Timer
|
|
{
|
|
private readonly Mobile m_Player;
|
|
private int Count;
|
|
private LeverPuzzleController m_Controller;
|
|
|
|
public RockTimer(Mobile player, LeverPuzzleController controller)
|
|
: base(TimeSpan.Zero, TimeSpan.FromSeconds(.25))
|
|
{
|
|
Count = 0;
|
|
m_Player = player;
|
|
m_Controller = controller;
|
|
}
|
|
|
|
private int Rock() => 0x1363 + Utility.Random(0, 11);
|
|
|
|
protected override void OnTick()
|
|
{
|
|
if (m_Player == null || m_Player.Map != Map.Malas)
|
|
{
|
|
Stop();
|
|
}
|
|
else
|
|
{
|
|
Count++;
|
|
if (Count == 1) /* TODO consolidate */
|
|
{
|
|
m_Player.Paralyze(TimeSpan.FromSeconds(2));
|
|
Effects.SendTargetEffect(m_Player, 0x11B7, 20, 10);
|
|
PlayerSendASCII(m_Player, 0); // You are pinned down ...
|
|
|
|
PlaySounds(m_Player.Location, !m_Player.Female ? fs : ms);
|
|
PlayEffect(ZAdjustedIEFromMobile(m_Player, 50), m_Player, 0x11B7, 20, false);
|
|
}
|
|
else if (Count == 2)
|
|
{
|
|
DoDamage(m_Player, 80, 90, false);
|
|
Effects.SendTargetEffect(m_Player, 0x36BD, 20, 10);
|
|
PlaySounds(m_Player.Location, exp);
|
|
PlayerSendASCII(m_Player, 1); // A speeding rock ...
|
|
|
|
if (AniSafe(m_Player))
|
|
{
|
|
m_Player.Animate(21, 10, 1, true, true, 0);
|
|
}
|
|
}
|
|
else if (Count == 3)
|
|
{
|
|
Stop();
|
|
|
|
Effects.SendTargetEffect(m_Player, 0x36B0, 20, 10);
|
|
PlayerSendASCII(m_Player, 1); // A speeding rock ...
|
|
PlaySounds(m_Player.Location, !m_Player.Female ? fs2 : ms2);
|
|
|
|
var j = Utility.Random(6, 10);
|
|
for (var i = 0; i < j; i++)
|
|
{
|
|
IEntity m_IEntity = new Entity(Serial.Zero, RandomPointIn(m_Player.Location, 10), m_Player.Map);
|
|
|
|
var eable = m_IEntity.Map.GetMobilesInRange(m_IEntity.Location, 2);
|
|
var mobiles = new List<Mobile>();
|
|
mobiles.AddRange(eable);
|
|
eable.Free();
|
|
|
|
for (var k = 0; k < mobiles.Count; k++)
|
|
{
|
|
if (IsValidDamagable(mobiles[k]) && mobiles[k] != m_Player)
|
|
{
|
|
PlayEffect(m_Player, mobiles[k], Rock(), 8, true);
|
|
DoDamage(mobiles[k], 25, 30, false);
|
|
|
|
if (mobiles[k].Player)
|
|
{
|
|
POHMessage(mobiles[k], 2); // OUCH!
|
|
}
|
|
}
|
|
}
|
|
|
|
PlayEffect(m_Player, m_IEntity, Rock(), 8, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public class LampRoomKickTimer : Timer
|
|
{
|
|
private readonly Mobile m;
|
|
|
|
public LampRoomKickTimer(Mobile player)
|
|
: base(TimeSpan.FromSeconds(.25)) =>
|
|
m = player;
|
|
|
|
protected override void OnTick()
|
|
{
|
|
MoveMobileOut(m);
|
|
}
|
|
}
|
|
|
|
public class LampRoomTimer : Timer
|
|
{
|
|
public int level;
|
|
public LeverPuzzleController m_Controller;
|
|
public int ticks;
|
|
|
|
public LampRoomTimer(LeverPuzzleController controller)
|
|
: base(TimeSpan.FromSeconds(5.0), TimeSpan.FromSeconds(5.0))
|
|
{
|
|
level = 0;
|
|
ticks = 0;
|
|
m_Controller = controller;
|
|
}
|
|
|
|
protected override void OnTick()
|
|
{
|
|
ticks++;
|
|
var mobiles = m_Controller.m_LampRoom.GetMobiles();
|
|
|
|
if (ticks >= 71 || m_Controller.m_LampRoom.GetPlayerCount() == 0)
|
|
{
|
|
foreach (var mobile in mobiles)
|
|
{
|
|
if (mobile?.Deleted == false && !mobile.IsDeadBondedPet)
|
|
{
|
|
mobile.Kill();
|
|
}
|
|
}
|
|
|
|
m_Controller.Enabled = true;
|
|
Stop();
|
|
}
|
|
else
|
|
{
|
|
if (ticks % 12 == 0)
|
|
{
|
|
level++;
|
|
}
|
|
|
|
foreach (var mobile in mobiles)
|
|
{
|
|
if (IsValidDamagable(mobile))
|
|
{
|
|
if (ticks % 2 == 0 && level == 5)
|
|
{
|
|
if (mobile.Player)
|
|
{
|
|
mobile.Say(1062092);
|
|
if (AniSafe(mobile))
|
|
{
|
|
mobile.Animate(32, 5, 1, true, false, 0);
|
|
}
|
|
}
|
|
|
|
DoDamage(mobile, 15, 20, true);
|
|
}
|
|
|
|
if (Utility.Random((int)(level & ~0xfffffffc), 3) == 3)
|
|
{
|
|
mobile.ApplyPoison(mobile, PA2[level]);
|
|
}
|
|
|
|
if (ticks % 12 == 0 && level > 0 && mobile.Player)
|
|
{
|
|
mobile.SendLocalizedMessage(PA[level][0], null, PA[level][1]);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (var i = 0; i <= level; i++)
|
|
{
|
|
SendLocationEffect(RandomPointIn(lr_Rect, -1), 0x36B0, Utility.Random(150, 200), 0, PA[level][2]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|