ModernUO/Projects/UOContent/Items/Skill Items/Camping/Bedroll.cs
Kamron Batman 8903028b5f
fix(core): Tightens the network stack (#479)
- [X] Removes network pause/resume
- [X] Adds back packet profiler
- [X] Adds state machine to keep track and trace netstates
- [X] Changes NetState.Running back to using an interlock exchange
- [X] Adds preliminary packet throttling support


### Packet Throttling
- `[GetThrottle <packetId>` to get the delay in milliseconds for that packet
- `[SetThrottle <packetId> <delay>` to set the delay in milliseconds for that packet
The settings are saved to `Configuration/throttles.json`
2021-02-07 23:30:56 -08:00

137 lines
4.1 KiB
C#

using System;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Items
{
[Flippable(0xA57, 0xA58, 0xA59)]
public class Bedroll : Item
{
[Constructible]
public Bedroll() : base(0xA57) => Weight = 5.0;
public Bedroll(Serial serial) : base(serial)
{
}
public override void OnDoubleClick(Mobile from)
{
if (Parent != null || !VerifyMove(from))
{
return;
}
if (!from.InRange(this, 2))
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
return;
}
if (ItemID == 0xA57) // rolled
{
var dir = PlayerMobile.GetDirection4(from.Location, Location);
if (dir == Direction.North || dir == Direction.South)
{
ItemID = 0xA55;
}
else
{
ItemID = 0xA56;
}
}
else // unrolled
{
ItemID = 0xA57;
if (!from.HasGump<LogoutGump>())
{
var entry = Campfire.GetEntry(from);
if (entry?.Safe == true)
{
from.SendGump(new LogoutGump(entry, this));
}
}
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadEncodedInt();
}
private class LogoutGump : Gump
{
private readonly Bedroll m_Bedroll;
private readonly Timer m_CloseTimer;
private readonly CampfireEntry m_Entry;
public LogoutGump(CampfireEntry entry, Bedroll bedroll) : base(100, 0)
{
m_Entry = entry;
m_Bedroll = bedroll;
m_CloseTimer = Timer.DelayCall(TimeSpan.FromSeconds(10.0), CloseGump);
AddBackground(0, 0, 400, 350, 0xA28);
AddHtmlLocalized(100, 20, 200, 35, 1011015); // <center>Logging out via camping</center>
/* Using a bedroll in the safety of a camp will log you out of the game safely.
* If this is what you wish to do choose CONTINUE and you will be logged out.
* Otherwise, select the CANCEL button to avoid logging out at this time.
* The camp will remain secure for 10 seconds at which time this window will close
* and you not be logged out.
*/
AddHtmlLocalized(50, 55, 300, 140, 1011016, true, true);
AddButton(45, 298, 0xFA5, 0xFA7, 1);
AddHtmlLocalized(80, 300, 110, 35, 1011011); // CONTINUE
AddButton(200, 298, 0xFA5, 0xFA7, 0);
AddHtmlLocalized(235, 300, 110, 35, 1011012); // CANCEL
}
public override void OnResponse(NetState sender, RelayInfo info)
{
var pm = m_Entry.Player;
m_CloseTimer.Stop();
if (Campfire.GetEntry(pm) != m_Entry)
{
return;
}
if (info.ButtonID == 1 && m_Entry.Safe && m_Bedroll.Parent == null && m_Bedroll.IsAccessibleTo(pm)
&& m_Bedroll.VerifyMove(pm) && m_Bedroll.Map == pm.Map && pm.InRange(m_Bedroll, 2))
{
pm.PlaceInBackpack(m_Bedroll);
pm.BedrollLogout = true;
sender.Disconnect("Used a bedroll to log out.");
}
Campfire.RemoveEntry(m_Entry);
}
private void CloseGump()
{
Campfire.RemoveEntry(m_Entry);
m_Entry.Player.CloseGump<LogoutGump>();
}
}
}
}