- [X] Removes network pause/resume - [X] Adds back packet profiler - [X] Adds state machine to keep track and trace netstates - [X] Changes NetState.Running back to using an interlock exchange - [X] Adds preliminary packet throttling support ### Packet Throttling - `[GetThrottle <packetId>` to get the delay in milliseconds for that packet - `[SetThrottle <packetId> <delay>` to set the delay in milliseconds for that packet The settings are saved to `Configuration/throttles.json`
227 lines
8.4 KiB
C#
227 lines
8.4 KiB
C#
using System;
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using System.Diagnostics;
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using System.IO;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Misc
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{
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public static class ClientVerification
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{
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private static bool m_DetectClientRequirement;
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private static OldClientResponse m_OldClientResponse;
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private static TimeSpan m_AgeLeniency;
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private static TimeSpan m_GameTimeLeniency;
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public static ClientVersion Required { get; set; }
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public static bool AllowRegular { get; set; } = true;
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public static bool AllowUOTD { get; set; } = true;
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public static bool AllowGod { get; set; } = true;
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public static TimeSpan KickDelay { get; set; }
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public static void Configure()
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{
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m_DetectClientRequirement = ServerConfiguration.GetOrUpdateSetting("clientVerification.enable", true);
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m_OldClientResponse =
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ServerConfiguration.GetOrUpdateSetting("clientVerification.oldClientResponse", OldClientResponse.Kick);
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m_AgeLeniency = ServerConfiguration.GetOrUpdateSetting("clientVerification.ageLeniency", TimeSpan.FromDays(10));
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m_GameTimeLeniency = ServerConfiguration.GetOrUpdateSetting(
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"clientVerification.gameTimeLeniency",
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TimeSpan.FromHours(25)
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);
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KickDelay = ServerConfiguration.GetOrUpdateSetting("clientVerification.kickDelay", TimeSpan.FromSeconds(20.0));
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}
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public static void Initialize()
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{
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EventSink.ClientVersionReceived += EventSink_ClientVersionReceived;
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if (m_DetectClientRequirement)
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{
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var path = Core.FindDataFile("client.exe", false);
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if (File.Exists(path))
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{
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var info = FileVersionInfo.GetVersionInfo(path);
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if (info.FileMajorPart != 0 || info.FileMinorPart != 0 || info.FileBuildPart != 0 ||
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info.FilePrivatePart != 0)
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{
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Required = new ClientVersion(
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info.FileMajorPart,
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info.FileMinorPart,
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info.FileBuildPart,
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info.FilePrivatePart
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);
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}
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}
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}
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if (Required != null)
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{
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Utility.PushColor(ConsoleColor.White);
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Console.WriteLine(
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"Restricting client version to {0}. Action to be taken: {1}",
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Required,
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m_OldClientResponse
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);
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Utility.PopColor();
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}
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}
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private static void EventSink_ClientVersionReceived(NetState state, ClientVersion version)
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{
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string kickMessage = null;
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if (state.Mobile?.AccessLevel != AccessLevel.Player)
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{
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return;
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}
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if (Required != null && version < Required && (m_OldClientResponse == OldClientResponse.Kick ||
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m_OldClientResponse == OldClientResponse.LenientKick &&
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DateTime.UtcNow - state.Mobile.CreationTime > m_AgeLeniency &&
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state.Mobile is PlayerMobile mobile &&
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mobile.GameTime > m_GameTimeLeniency))
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{
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kickMessage = $"This server requires your client version be at least {Required}.";
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}
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else if (!AllowGod || !AllowRegular || !AllowUOTD)
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{
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if (!AllowGod && version.Type == ClientType.God)
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{
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kickMessage = "This server does not allow god clients to connect.";
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}
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else if (!AllowRegular && version.Type == ClientType.Regular)
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{
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kickMessage = "This server does not allow regular clients to connect.";
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}
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else if (!AllowUOTD && state.IsUOTDClient)
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{
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kickMessage = "This server does not allow UO:TD clients to connect.";
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}
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if (!AllowGod && !AllowRegular && !AllowUOTD)
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{
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kickMessage = "This server does not allow any clients to connect.";
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}
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else if (AllowGod && !AllowRegular && !AllowUOTD && version.Type != ClientType.God)
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{
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kickMessage = "This server requires you to use the god client.";
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}
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else if (kickMessage != null)
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{
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if (AllowRegular && AllowUOTD)
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{
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kickMessage += " You can use regular or UO:TD clients.";
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}
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else if (AllowRegular)
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{
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kickMessage += " You can use regular clients.";
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}
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else if (AllowUOTD)
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{
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kickMessage += " You can use UO:TD clients.";
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}
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}
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}
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if (kickMessage != null)
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{
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state.Mobile.SendMessage(0x22, kickMessage);
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state.Mobile.SendMessage(0x22, "You will be disconnected in {0} seconds.", KickDelay.TotalSeconds);
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Timer.DelayCall(KickDelay, OnKick, state);
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}
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else if (Required != null && version < Required)
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{
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switch (m_OldClientResponse)
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{
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case OldClientResponse.Warn:
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{
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state.Mobile.SendMessage(
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0x22,
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"Your client is out of date. Please update your client.",
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Required
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);
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state.Mobile.SendMessage(
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0x22,
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"This server recommends that your client version be at least {0}.",
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Required
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);
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break;
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}
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case OldClientResponse.LenientKick:
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case OldClientResponse.Annoy:
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{
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SendAnnoyGump(state.Mobile);
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break;
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}
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}
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}
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}
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private static void OnKick(NetState ns)
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{
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if (ns.Connection != null)
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{
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ns.WriteConsole("Disconnecting, bad version");
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ns.Disconnect($"Invalid client version {ns.Version}.");
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}
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}
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private static void KickMessage(Mobile from, bool okay)
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{
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from.SendMessage("You will be reminded of this again.");
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if (m_OldClientResponse == OldClientResponse.LenientKick)
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{
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from.SendMessage(
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"Old clients will be kicked after {0} days of character age and {1} hours of play time",
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m_AgeLeniency,
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m_GameTimeLeniency
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);
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}
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Timer.DelayCall(TimeSpan.FromMinutes(Utility.Random(5, 15)), SendAnnoyGump, from);
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}
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private static void SendAnnoyGump(Mobile m)
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{
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if (m.NetState != null && m.NetState.Version < Required)
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{
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Gump g = new WarningGump(
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1060637,
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30720,
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$"Your client is out of date. Please update your client.<br>This server recommends that your client version be at least {Required}.<br> <br>You are currently using version {m.NetState.Version}.<br> <br>To patch, run UOPatch.exe inside your Ultima Online folder.",
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0xFFC000,
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480,
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360,
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okay => KickMessage(m, okay),
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false
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);
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g.Draggable = false;
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g.Closable = false;
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g.Resizable = false;
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m.SendGump(g);
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}
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}
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private enum OldClientResponse
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{
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Ignore,
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Warn,
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Annoy,
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LenientKick,
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Kick
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}
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}
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}
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