ModernUO/Projects/UOContent/Items/Aquarium/AquariumState.cs
Kamron Batman 89815ad4d3
feat: Updates to Serialization Generator v2.2 (#1157)
* Adds `SerializationProperty` - This will generate the private variable for serialization. Also provides an option `useField` to specify your own. Example:
  ```cs
  [SerializationProperty(0, useField: nameof(_resource)]
  ```
2022-09-04 08:45:27 -07:00

62 lines
1.4 KiB
C#

using System;
using ModernUO.Serialization;
namespace Server.Items
{
public enum WaterState
{
Dead,
Dying,
Unhealthy,
Healthy,
Strong
}
public enum FoodState
{
Dead,
Starving,
Hungry,
Full,
Overfed
}
[PropertyObject]
[SerializationGenerator(0, false)]
public partial class AquariumState
{
[DirtyTrackingEntity]
private Aquarium _aquarium;
public AquariumState(Aquarium parent) => _aquarium = parent;
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public int State
{
get => _state;
set
{
if (_state != value)
{
_state = Math.Clamp(value, 0, 4);
this.MarkDirty();
}
}
}
[SerializableField(1)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private int _maintain;
[SerializableField(2)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private int _improve;
[SerializableField(3)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private int _added;
public override string ToString() => "...";
}
}