* Adds `SerializationProperty` - This will generate the private variable for serialization. Also provides an option `useField` to specify your own. Example: ```cs [SerializationProperty(0, useField: nameof(_resource)] ```
208 lines
4.4 KiB
C#
208 lines
4.4 KiB
C#
using System;
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using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(1, false)]
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public abstract partial class BaseLight : Item
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{
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public static readonly bool Burnout = false;
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[SerializableField(0)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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private bool _burntOut;
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[SerializableField(3)]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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private bool _protected;
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[TimerDrift]
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[SerializableField(4, getter: "private", setter: "private")]
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private Timer _burnTimer;
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[DeserializeTimerField(4)]
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private void DeserializeTimer(TimeSpan delay)
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{
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if (_burning && _duration != TimeSpan.Zero)
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{
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DoTimer(delay);
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}
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}
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[Constructible]
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public BaseLight(int itemID) : base(itemID)
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{
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}
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public abstract int LitItemID { get; }
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public virtual int UnlitItemID => 0;
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public virtual int BurntOutItemID => 0;
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public virtual int LitSound => 0x47;
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public virtual int UnlitSound => 0x3be;
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public virtual int BurntOutSound => 0x4b8;
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[SerializableProperty(1)]
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[CommandProperty(AccessLevel.GameMaster)]
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public bool Burning
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{
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get => _burning;
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set
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{
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if (_burning != value)
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{
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_burning = true;
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DoTimer(_duration);
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this.MarkDirty();
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}
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}
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}
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[SerializableProperty(2)]
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[CommandProperty(AccessLevel.GameMaster)]
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public TimeSpan Duration
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{
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get => _duration != TimeSpan.Zero && _burning && _burnTimer != null ? _burnTimer.Next - Core.Now : _duration;
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set
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{
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_duration = value;
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this.MarkDirty();
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}
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}
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public virtual void PlayLitSound()
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{
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if (LitSound != 0)
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{
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var loc = GetWorldLocation();
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Effects.PlaySound(loc, Map, LitSound);
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}
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}
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public virtual void PlayUnlitSound()
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{
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var sound = UnlitSound;
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if (BurntOut && BurntOutSound != 0)
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{
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sound = BurntOutSound;
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}
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if (sound != 0)
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{
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var loc = GetWorldLocation();
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Effects.PlaySound(loc, Map, sound);
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}
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}
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public virtual void Ignite()
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{
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if (!BurntOut)
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{
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PlayLitSound();
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_burning = true;
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ItemID = LitItemID;
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DoTimer(_duration);
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}
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}
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public virtual void Douse()
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{
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_burning = false;
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ItemID = BurntOut && BurntOutItemID != 0 ? BurntOutItemID : UnlitItemID;
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if (BurntOut)
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{
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_duration = TimeSpan.Zero;
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}
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else if (_duration != TimeSpan.Zero)
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{
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_duration = _burnTimer.Next - Core.Now;
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}
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_burnTimer?.Stop();
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this.MarkDirty();
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PlayUnlitSound();
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}
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public virtual void Burn()
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{
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BurntOut = true;
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Douse();
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}
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private void DoTimer(TimeSpan delay)
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{
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_duration = delay;
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_burnTimer?.Stop();
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this.MarkDirty();
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if (delay == TimeSpan.Zero)
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{
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return;
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}
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_burnTimer = new InternalTimer(this, delay);
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_burnTimer.Start();
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this.MarkDirty();
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (_burntOut)
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{
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return;
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}
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if (_protected && from.AccessLevel == AccessLevel.Player)
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{
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return;
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}
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if (!from.InRange(GetWorldLocation(), 2))
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{
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return;
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}
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if (!_burning)
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{
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Ignite();
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}
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else if (UnlitItemID != 0)
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{
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Douse();
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}
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}
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private void Deserialize(IGenericReader reader, int version)
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{
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_burntOut = reader.ReadBool();
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_burning = reader.ReadBool();
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_duration = reader.ReadTimeSpan();
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_protected = reader.ReadBool();
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if (_burning && _duration != TimeSpan.Zero)
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{
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DoTimer(reader.ReadDeltaTime() - Core.Now);
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}
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}
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private class InternalTimer : Timer
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{
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private readonly BaseLight m_Light;
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public InternalTimer(BaseLight light, TimeSpan delay) : base(delay) => m_Light = light;
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protected override void OnTick()
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{
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if (m_Light?.Deleted == false)
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{
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m_Light.Burn();
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}
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}
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}
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}
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