ModernUO/Server/MultiData.cs

589 lines
No EOL
15 KiB
C#

/***************************************************************************
* MultiData.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using System.IO;
namespace Server
{
public static class MultiData
{
private static MultiComponentList[] m_Components;
private static FileStream m_Index, m_Stream;
private static BinaryReader m_IndexReader, m_StreamReader;
public static MultiComponentList GetComponents( int multiID )
{
MultiComponentList mcl;
if ( multiID >= 0 && multiID < m_Components.Length )
{
mcl = m_Components[multiID];
if ( mcl == null )
m_Components[multiID] = mcl = Load( multiID );
}
else
{
mcl = MultiComponentList.Empty;
}
return mcl;
}
public static MultiComponentList Load( int multiID )
{
try
{
m_IndexReader.BaseStream.Seek( multiID * 12, SeekOrigin.Begin );
int lookup = m_IndexReader.ReadInt32();
int length = m_IndexReader.ReadInt32();
if ( lookup < 0 || length <= 0 )
return MultiComponentList.Empty;
m_StreamReader.BaseStream.Seek( lookup, SeekOrigin.Begin );
return new MultiComponentList( m_StreamReader, length / ( MultiComponentList.PostHSFormat ? 16 : 12 ) );
}
catch
{
return MultiComponentList.Empty;
}
}
static MultiData()
{
string idxPath = Core.FindDataFile( "multi.idx" );
string mulPath = Core.FindDataFile( "multi.mul" );
if ( File.Exists( idxPath ) && File.Exists( mulPath ) )
{
m_Index = new FileStream( idxPath, FileMode.Open, FileAccess.Read, FileShare.Read );
m_IndexReader = new BinaryReader( m_Index );
m_Stream = new FileStream( mulPath, FileMode.Open, FileAccess.Read, FileShare.Read );
m_StreamReader = new BinaryReader( m_Stream );
m_Components = new MultiComponentList[(int)(m_Index.Length / 12)];
string vdPath = Core.FindDataFile( "verdata.mul" );
if ( File.Exists( vdPath ) )
{
using ( FileStream fs = new FileStream( vdPath, FileMode.Open, FileAccess.Read, FileShare.Read ) )
{
BinaryReader bin = new BinaryReader( fs );
int count = bin.ReadInt32();
for ( int i = 0; i < count; ++i )
{
int file = bin.ReadInt32();
int index = bin.ReadInt32();
int lookup = bin.ReadInt32();
int length = bin.ReadInt32();
int extra = bin.ReadInt32();
if ( file == 14 && index >= 0 && index < m_Components.Length && lookup >= 0 && length > 0 )
{
bin.BaseStream.Seek( lookup, SeekOrigin.Begin );
m_Components[index] = new MultiComponentList( bin, length / 12 );
bin.BaseStream.Seek( 24 + (i * 20), SeekOrigin.Begin );
}
}
bin.Close();
}
}
}
else
{
Console.WriteLine( "Warning: Multi data files not found" );
m_Components = new MultiComponentList[0];
}
}
}
public struct MultiTileEntry
{
public ushort m_ItemID;
public short m_OffsetX, m_OffsetY, m_OffsetZ;
public int m_Flags;
public MultiTileEntry( ushort itemID, short xOffset, short yOffset, short zOffset, int flags )
{
m_ItemID = itemID;
m_OffsetX = xOffset;
m_OffsetY = yOffset;
m_OffsetZ = zOffset;
m_Flags = flags;
}
}
public sealed class MultiComponentList
{
public static bool PostHSFormat { get; set; }
private Point2D m_Min, m_Max;
public static readonly MultiComponentList Empty = new MultiComponentList();
public Point2D Min => m_Min;
public Point2D Max => m_Max;
public Point2D Center { get; }
public int Width { get; private set; }
public int Height { get; private set; }
public StaticTile[][][] Tiles { get; private set; }
public MultiTileEntry[] List { get; private set; }
public void Add( int itemID, int x, int y, int z )
{
int vx = x + Center.m_X;
int vy = y + Center.m_Y;
if ( vx >= 0 && vx < Width && vy >= 0 && vy < Height )
{
StaticTile[] oldTiles = Tiles[vx][vy];
for ( int i = oldTiles.Length - 1; i >= 0; --i )
{
ItemData data = TileData.ItemTable[itemID & TileData.MaxItemValue];
if ( oldTiles[i].Z == z && (oldTiles[i].Height > 0 == data.Height > 0 ) )
{
bool newIsRoof = ( data.Flags & TileFlag.Roof) != 0;
bool oldIsRoof = (TileData.ItemTable[oldTiles[i].ID & TileData.MaxItemValue].Flags & TileFlag.Roof ) != 0;
if ( newIsRoof == oldIsRoof )
Remove( oldTiles[i].ID, x, y, z );
}
}
oldTiles = Tiles[vx][vy];
StaticTile[] newTiles = new StaticTile[oldTiles.Length + 1];
for ( int i = 0; i < oldTiles.Length; ++i )
newTiles[i] = oldTiles[i];
newTiles[oldTiles.Length] = new StaticTile( (ushort)itemID, (sbyte)z );
Tiles[vx][vy] = newTiles;
MultiTileEntry[] oldList = List;
MultiTileEntry[] newList = new MultiTileEntry[oldList.Length + 1];
for ( int i = 0; i < oldList.Length; ++i )
newList[i] = oldList[i];
newList[oldList.Length] = new MultiTileEntry( (ushort)itemID, (short)x, (short)y, (short)z, 1 );
List = newList;
if ( x < m_Min.m_X )
m_Min.m_X = x;
if ( y < m_Min.m_Y )
m_Min.m_Y = y;
if ( x > m_Max.m_X )
m_Max.m_X = x;
if ( y > m_Max.m_Y )
m_Max.m_Y = y;
}
}
public void RemoveXYZH( int x, int y, int z, int minHeight )
{
int vx = x + Center.m_X;
int vy = y + Center.m_Y;
if ( vx >= 0 && vx < Width && vy >= 0 && vy < Height )
{
StaticTile[] oldTiles = Tiles[vx][vy];
for ( int i = 0; i < oldTiles.Length; ++i )
{
StaticTile tile = oldTiles[i];
if ( tile.Z == z && tile.Height >= minHeight )
{
StaticTile[] newTiles = new StaticTile[oldTiles.Length - 1];
for ( int j = 0; j < i; ++j )
newTiles[j] = oldTiles[j];
for ( int j = i + 1; j < oldTiles.Length; ++j )
newTiles[j - 1] = oldTiles[j];
Tiles[vx][vy] = newTiles;
break;
}
}
MultiTileEntry[] oldList = List;
for ( int i = 0; i < oldList.Length; ++i )
{
MultiTileEntry tile = oldList[i];
if ( tile.m_OffsetX == (short)x && tile.m_OffsetY == (short)y && tile.m_OffsetZ == (short)z && TileData.ItemTable[tile.m_ItemID & TileData.MaxItemValue].Height >= minHeight )
{
MultiTileEntry[] newList = new MultiTileEntry[oldList.Length - 1];
for ( int j = 0; j < i; ++j )
newList[j] = oldList[j];
for ( int j = i + 1; j < oldList.Length; ++j )
newList[j - 1] = oldList[j];
List = newList;
break;
}
}
}
}
public void Remove( int itemID, int x, int y, int z )
{
int vx = x + Center.m_X;
int vy = y + Center.m_Y;
if ( vx >= 0 && vx < Width && vy >= 0 && vy < Height )
{
StaticTile[] oldTiles = Tiles[vx][vy];
for ( int i = 0; i < oldTiles.Length; ++i )
{
StaticTile tile = oldTiles[i];
if ( tile.ID == itemID && tile.Z == z )
{
StaticTile[] newTiles = new StaticTile[oldTiles.Length - 1];
for ( int j = 0; j < i; ++j )
newTiles[j] = oldTiles[j];
for ( int j = i + 1; j < oldTiles.Length; ++j )
newTiles[j - 1] = oldTiles[j];
Tiles[vx][vy] = newTiles;
break;
}
}
MultiTileEntry[] oldList = List;
for ( int i = 0; i < oldList.Length; ++i )
{
MultiTileEntry tile = oldList[i];
if ( tile.m_ItemID == itemID && tile.m_OffsetX == (short)x && tile.m_OffsetY == (short)y && tile.m_OffsetZ == (short)z )
{
MultiTileEntry[] newList = new MultiTileEntry[oldList.Length - 1];
for ( int j = 0; j < i; ++j )
newList[j] = oldList[j];
for ( int j = i + 1; j < oldList.Length; ++j )
newList[j - 1] = oldList[j];
List = newList;
break;
}
}
}
}
public void Resize( int newWidth, int newHeight )
{
int oldWidth = Width, oldHeight = Height;
StaticTile[][][] oldTiles = Tiles;
int totalLength = 0;
StaticTile[][][] newTiles = new StaticTile[newWidth][][];
for ( int x = 0; x < newWidth; ++x )
{
newTiles[x] = new StaticTile[newHeight][];
for ( int y = 0; y < newHeight; ++y )
{
if ( x < oldWidth && y < oldHeight )
newTiles[x][y] = oldTiles[x][y];
else
newTiles[x][y] = new StaticTile[0];
totalLength += newTiles[x][y].Length;
}
}
Tiles = newTiles;
List = new MultiTileEntry[totalLength];
Width = newWidth;
Height = newHeight;
m_Min = Point2D.Zero;
m_Max = Point2D.Zero;
int index = 0;
for ( int x = 0; x < newWidth; ++x )
{
for ( int y = 0; y < newHeight; ++y )
{
StaticTile[] tiles = newTiles[x][y];
for ( int i = 0; i < tiles.Length; ++i )
{
StaticTile tile = tiles[i];
int vx = x - Center.X;
int vy = y - Center.Y;
if ( vx < m_Min.m_X )
m_Min.m_X = vx;
if ( vy < m_Min.m_Y )
m_Min.m_Y = vy;
if ( vx > m_Max.m_X )
m_Max.m_X = vx;
if ( vy > m_Max.m_Y )
m_Max.m_Y = vy;
List[index++] = new MultiTileEntry( (ushort)tile.ID, (short)vx, (short)vy, (short)tile.Z, 1 );
}
}
}
}
public MultiComponentList( MultiComponentList toCopy )
{
m_Min = toCopy.m_Min;
m_Max = toCopy.m_Max;
Center = toCopy.Center;
Width = toCopy.Width;
Height = toCopy.Height;
Tiles = new StaticTile[Width][][];
for ( int x = 0; x < Width; ++x )
{
Tiles[x] = new StaticTile[Height][];
for ( int y = 0; y < Height; ++y )
{
Tiles[x][y] = new StaticTile[toCopy.Tiles[x][y].Length];
for ( int i = 0; i < Tiles[x][y].Length; ++i )
Tiles[x][y][i] = toCopy.Tiles[x][y][i];
}
}
List = new MultiTileEntry[toCopy.List.Length];
for ( int i = 0; i < List.Length; ++i )
List[i] = toCopy.List[i];
}
public void Serialize( GenericWriter writer )
{
writer.Write( (int) 1 ); // version;
writer.Write( m_Min );
writer.Write( m_Max );
writer.Write( Center );
writer.Write( (int) Width );
writer.Write( (int) Height );
writer.Write( (int) List.Length );
for ( int i = 0; i < List.Length; ++i )
{
MultiTileEntry ent = List[i];
writer.Write( (ushort) ent.m_ItemID );
writer.Write( (short) ent.m_OffsetX );
writer.Write( (short) ent.m_OffsetY );
writer.Write( (short) ent.m_OffsetZ );
writer.Write( (int) ent.m_Flags );
}
}
public MultiComponentList( GenericReader reader )
{
int version = reader.ReadInt();
m_Min = reader.ReadPoint2D();
m_Max = reader.ReadPoint2D();
Center = reader.ReadPoint2D();
Width = reader.ReadInt();
Height = reader.ReadInt();
int length = reader.ReadInt();
MultiTileEntry[] allTiles = List = new MultiTileEntry[length];
if ( version == 0 ) {
for ( int i = 0; i < length; ++i )
{
int id = reader.ReadShort();
if ( id >= 0x4000 )
id -= 0x4000;
allTiles[i].m_ItemID = (ushort)id;
allTiles[i].m_OffsetX = reader.ReadShort();
allTiles[i].m_OffsetY = reader.ReadShort();
allTiles[i].m_OffsetZ = reader.ReadShort();
allTiles[i].m_Flags = reader.ReadInt();
}
} else {
for ( int i = 0; i < length; ++i )
{
allTiles[i].m_ItemID = reader.ReadUShort();
allTiles[i].m_OffsetX = reader.ReadShort();
allTiles[i].m_OffsetY = reader.ReadShort();
allTiles[i].m_OffsetZ = reader.ReadShort();
allTiles[i].m_Flags = reader.ReadInt();
}
}
TileList[][] tiles = new TileList[Width][];
Tiles = new StaticTile[Width][][];
for ( int x = 0; x < Width; ++x )
{
tiles[x] = new TileList[Height];
Tiles[x] = new StaticTile[Height][];
for ( int y = 0; y < Height; ++y )
tiles[x][y] = new TileList();
}
for ( int i = 0; i < allTiles.Length; ++i )
{
if ( i == 0 || allTiles[i].m_Flags != 0 )
{
int xOffset = allTiles[i].m_OffsetX + Center.m_X;
int yOffset = allTiles[i].m_OffsetY + Center.m_Y;
tiles[xOffset][yOffset].Add( (ushort)allTiles[i].m_ItemID, (sbyte)allTiles[i].m_OffsetZ );
}
}
for ( int x = 0; x < Width; ++x )
for ( int y = 0; y < Height; ++y )
Tiles[x][y] = tiles[x][y].ToArray();
}
public MultiComponentList( BinaryReader reader, int count )
{
MultiTileEntry[] allTiles = List = new MultiTileEntry[count];
for ( int i = 0; i < count; ++i )
{
allTiles[i].m_ItemID = reader.ReadUInt16();
allTiles[i].m_OffsetX = reader.ReadInt16();
allTiles[i].m_OffsetY = reader.ReadInt16();
allTiles[i].m_OffsetZ = reader.ReadInt16();
allTiles[i].m_Flags = reader.ReadInt32();
if ( PostHSFormat )
reader.ReadInt32(); // ??
MultiTileEntry e = allTiles[i];
if ( i == 0 || e.m_Flags != 0 )
{
if ( e.m_OffsetX < m_Min.m_X )
m_Min.m_X = e.m_OffsetX;
if ( e.m_OffsetY < m_Min.m_Y )
m_Min.m_Y = e.m_OffsetY;
if ( e.m_OffsetX > m_Max.m_X )
m_Max.m_X = e.m_OffsetX;
if ( e.m_OffsetY > m_Max.m_Y )
m_Max.m_Y = e.m_OffsetY;
}
}
Center = new Point2D( -m_Min.m_X, -m_Min.m_Y );
Width = (m_Max.m_X - m_Min.m_X) + 1;
Height = (m_Max.m_Y - m_Min.m_Y) + 1;
TileList[][] tiles = new TileList[Width][];
Tiles = new StaticTile[Width][][];
for ( int x = 0; x < Width; ++x )
{
tiles[x] = new TileList[Height];
Tiles[x] = new StaticTile[Height][];
for ( int y = 0; y < Height; ++y )
tiles[x][y] = new TileList();
}
for ( int i = 0; i < allTiles.Length; ++i )
{
if ( i == 0 || allTiles[i].m_Flags != 0 )
{
int xOffset = allTiles[i].m_OffsetX + Center.m_X;
int yOffset = allTiles[i].m_OffsetY + Center.m_Y;
tiles[xOffset][yOffset].Add( (ushort)allTiles[i].m_ItemID, (sbyte)allTiles[i].m_OffsetZ );
}
}
for ( int x = 0; x < Width; ++x )
for ( int y = 0; y < Height; ++y )
Tiles[x][y] = tiles[x][y].ToArray();
}
private MultiComponentList()
{
Tiles = new StaticTile[0][][];
List = new MultiTileEntry[0];
}
}
}