146 lines
3.2 KiB
C#
146 lines
3.2 KiB
C#
/***************************************************************************
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* Serial.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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namespace Server
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{
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public struct Serial : IComparable, IComparable<Serial>
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{
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public static Serial LastMobile { get; private set; } = Zero;
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public static Serial LastItem { get; private set; } = 0x40000000;
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public static readonly Serial MinusOne = new Serial( -1 );
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public static readonly Serial Zero = new Serial( 0 );
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public static Serial NewMobile
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{
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get
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{
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while ( World.FindMobile( LastMobile = (LastMobile + 1) ) != null );
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return LastMobile;
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}
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}
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public static Serial NewItem
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{
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get
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{
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while ( World.FindItem( LastItem = (LastItem + 1) ) != null );
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return LastItem;
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}
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}
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private Serial( int serial )
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{
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Value = serial;
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}
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public int Value { get; }
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public bool IsMobile => ( Value > 0 && Value < 0x40000000 );
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public bool IsItem => ( Value >= 0x40000000 && Value <= 0x7FFFFFFF );
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public bool IsValid => ( Value > 0 );
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public override int GetHashCode()
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{
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return Value;
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}
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public int CompareTo( Serial other )
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{
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return Value.CompareTo( other.Value );
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}
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public int CompareTo( object other )
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{
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if ( other is Serial serial )
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return CompareTo( serial );
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if ( other == null )
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return -1;
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throw new ArgumentException();
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}
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public override bool Equals( object o )
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{
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if ( !(o is Serial serial) )
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return false;
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return serial.Value == Value;
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}
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public static bool operator == ( Serial l, Serial r )
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{
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return l.Value == r.Value;
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}
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public static bool operator != ( Serial l, Serial r )
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{
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return l.Value != r.Value;
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}
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public static bool operator > ( Serial l, Serial r )
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{
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return l.Value > r.Value;
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}
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public static bool operator < ( Serial l, Serial r )
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{
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return l.Value < r.Value;
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}
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public static bool operator >= ( Serial l, Serial r )
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{
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return l.Value >= r.Value;
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}
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public static bool operator <= ( Serial l, Serial r )
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{
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return l.Value <= r.Value;
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}
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/*public static Serial operator ++ ( Serial l )
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{
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return new Serial( l + 1 );
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}*/
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public override string ToString()
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{
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return $"0x{Value:X8}";
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}
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public static implicit operator int( Serial a )
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{
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return a.Value;
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}
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public static implicit operator Serial( int a )
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{
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return new Serial( a );
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}
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}
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}
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