ModernUO/Server/Serial.cs

146 lines
3.2 KiB
C#

/***************************************************************************
* Serial.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
namespace Server
{
public struct Serial : IComparable, IComparable<Serial>
{
public static Serial LastMobile { get; private set; } = Zero;
public static Serial LastItem { get; private set; } = 0x40000000;
public static readonly Serial MinusOne = new Serial( -1 );
public static readonly Serial Zero = new Serial( 0 );
public static Serial NewMobile
{
get
{
while ( World.FindMobile( LastMobile = (LastMobile + 1) ) != null );
return LastMobile;
}
}
public static Serial NewItem
{
get
{
while ( World.FindItem( LastItem = (LastItem + 1) ) != null );
return LastItem;
}
}
private Serial( int serial )
{
Value = serial;
}
public int Value { get; }
public bool IsMobile => ( Value > 0 && Value < 0x40000000 );
public bool IsItem => ( Value >= 0x40000000 && Value <= 0x7FFFFFFF );
public bool IsValid => ( Value > 0 );
public override int GetHashCode()
{
return Value;
}
public int CompareTo( Serial other )
{
return Value.CompareTo( other.Value );
}
public int CompareTo( object other )
{
if ( other is Serial serial )
return CompareTo( serial );
if ( other == null )
return -1;
throw new ArgumentException();
}
public override bool Equals( object o )
{
if ( !(o is Serial serial) )
return false;
return serial.Value == Value;
}
public static bool operator == ( Serial l, Serial r )
{
return l.Value == r.Value;
}
public static bool operator != ( Serial l, Serial r )
{
return l.Value != r.Value;
}
public static bool operator > ( Serial l, Serial r )
{
return l.Value > r.Value;
}
public static bool operator < ( Serial l, Serial r )
{
return l.Value < r.Value;
}
public static bool operator >= ( Serial l, Serial r )
{
return l.Value >= r.Value;
}
public static bool operator <= ( Serial l, Serial r )
{
return l.Value <= r.Value;
}
/*public static Serial operator ++ ( Serial l )
{
return new Serial( l + 1 );
}*/
public override string ToString()
{
return $"0x{Value:X8}";
}
public static implicit operator int( Serial a )
{
return a.Value;
}
public static implicit operator Serial( int a )
{
return new Serial( a );
}
}
}