ModernUO/Projects/UOContent.Tests/Tests/Items/Weapons/FocusPropertyTests.cs
2026-07-10 22:02:14 +02:00

605 lines
19 KiB
C#

using System;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Text;
using Xunit;
namespace UOContent.Tests;
[Collection("Sequential UOContent Tests")]
public class FocusPropertyTests
{
private const int FocusCliloc = 1150018;
private static readonly Point3D TestLocation = new(6200, 500, 0);
public FocusPropertyTests()
{
FocusContext.Configure();
}
[Fact]
public void ExtendedWeaponAttributes_StoresAndDupesFocus()
{
var weapon = new TestKatana();
var dupe = new TestKatana();
try
{
weapon.ExtendedWeaponAttributes.Focus = 1;
weapon.Dupe(dupe);
Assert.Equal(1, weapon.ExtendedWeaponAttributes.Focus);
Assert.Equal(1, dupe.ExtendedWeaponAttributes.Focus);
}
finally
{
weapon.Delete();
dupe.Delete();
}
}
[Fact]
public void FocusContext_IsTransientAndIsNotRestoredByWeaponSerialization()
{
var previousExpansion = Core.Expansion;
var attacker = CreateMobile();
var defender = CreateMobile(location: new Point3D(6201, 500, 0));
var weapon = EquipFocusWeapon(attacker);
var deserialized = new TestKatana();
try
{
Core.Expansion = Expansion.HS;
weapon.OnHit(attacker, defender);
Assert.Equal(1, FocusContext.ActiveContextCount);
var writer = new BufferWriter(true);
weapon.Serialize(writer);
var buffer = new byte[writer.Position];
writer.Buffer.AsSpan(0, (int)writer.Position).CopyTo(buffer);
deserialized.Deserialize(new BufferReader(buffer));
Assert.Equal(1, deserialized.ExtendedWeaponAttributes.Focus);
Assert.Equal(0, FocusContext.GetCurrentModifierForTests(deserialized));
}
finally
{
Core.Expansion = previousExpansion;
FocusContext.ClearAll();
weapon.Delete();
deserialized.Delete();
attacker.Delete();
defender.Delete();
}
}
[Fact]
public void ExtendedWeaponAttributes_GetProperties_GatesFocusTooltipToHighSeas()
{
var previousExpansion = Core.Expansion;
var weapon = new TestKatana();
try
{
weapon.ExtendedWeaponAttributes.Focus = 1;
Core.Expansion = Expansion.HS - 1;
var preHighSeas = new RecordingPropertyList();
weapon.ExtendedWeaponAttributes.GetProperties(preHighSeas);
Assert.DoesNotContain(preHighSeas.Numbers, number => number == FocusCliloc);
Core.Expansion = Expansion.HS;
var highSeas = new RecordingPropertyList();
weapon.ExtendedWeaponAttributes.GetProperties(highSeas);
Assert.Contains(highSeas.Numbers, number => number == FocusCliloc);
}
finally
{
Core.Expansion = previousExpansion;
weapon.Delete();
}
}
[Theory]
[InlineData(false)]
[InlineData(true)]
public void OnHit_UsesTheSameFocusSequenceForPvmAndPvp(bool playerTarget)
{
var previousExpansion = Core.Expansion;
var attacker = CreateMobile();
var defender = CreateMobile(
player: playerTarget,
location: new Point3D(6201, 500, 0),
hitsMax: 5000,
hits: 5000
);
var weapon = EquipFocusWeapon(attacker);
try
{
Core.Expansion = Expansion.HS;
var expectedDamage = new[] { 50, 60, 70, 80, 90, 100, 110, 120, 120 };
foreach (var expected in expectedDamage)
{
var before = defender.Hits;
weapon.OnHit(attacker, defender);
Assert.Equal(expected, before - defender.Hits);
}
Assert.Equal(FocusContext.MaximumDamageModifier, FocusContext.GetCurrentModifierForTests(weapon));
}
finally
{
Core.Expansion = previousExpansion;
FocusContext.ClearAll();
weapon.Delete();
attacker.Delete();
defender.Delete();
}
}
[Fact]
public void OnHit_ChangingTargetResetsToTheNegativeStartingModifier()
{
var previousExpansion = Core.Expansion;
var attacker = CreateMobile();
var firstTarget = CreateMobile(location: new Point3D(6201, 500, 0));
var secondTarget = CreateMobile(location: new Point3D(6202, 500, 0));
var weapon = EquipFocusWeapon(attacker);
try
{
Core.Expansion = Expansion.HS;
var firstBefore = firstTarget.Hits;
weapon.OnHit(attacker, firstTarget);
Assert.Equal(50, firstBefore - firstTarget.Hits);
firstBefore = firstTarget.Hits;
weapon.OnHit(attacker, firstTarget);
Assert.Equal(60, firstBefore - firstTarget.Hits);
var secondBefore = secondTarget.Hits;
weapon.OnHit(attacker, secondTarget);
Assert.Equal(50, secondBefore - secondTarget.Hits);
Assert.Equal(-40, FocusContext.GetCurrentModifierForTests(weapon));
}
finally
{
Core.Expansion = previousExpansion;
FocusContext.ClearAll();
weapon.Delete();
attacker.Delete();
firstTarget.Delete();
secondTarget.Delete();
}
}
[Fact]
public void MissesParriesAndZeroDamageHitsDoNotAdvanceFocus()
{
var previousExpansion = Core.Expansion;
var attacker = CreateMobile();
var defender = CreateMobile(location: new Point3D(6201, 500, 0));
var weapon = EquipFocusWeapon(attacker);
try
{
Core.Expansion = Expansion.HS;
var before = defender.Hits;
weapon.OnHit(attacker, defender);
Assert.Equal(50, before - defender.Hits);
weapon.OnMiss(attacker, defender);
before = defender.Hits;
weapon.OnHit(attacker, defender);
Assert.Equal(60, before - defender.Hits);
weapon.AbsorbAllDamage = true;
WeaponAbility.Table[attacker] = new TestWeaponAbility();
before = defender.Hits;
weapon.OnHit(attacker, defender);
Assert.Equal(before, defender.Hits);
WeaponAbility.Table.Remove(attacker);
before = defender.Hits;
weapon.OnHit(attacker, defender);
Assert.Equal(before, defender.Hits);
weapon.AbsorbAllDamage = false;
before = defender.Hits;
weapon.OnHit(attacker, defender);
Assert.Equal(70, before - defender.Hits);
}
finally
{
Core.Expansion = previousExpansion;
WeaponAbility.Table.Remove(attacker);
FocusContext.ClearAll();
weapon.Delete();
attacker.Delete();
defender.Delete();
}
}
[Fact]
public void OnHit_CombinesFocusOnceWithAnExistingWeaponDamageModifier()
{
var previousExpansion = Core.Expansion;
var attacker = CreateMobile();
var defender = CreateMobile(location: new Point3D(6201, 500, 0));
var weapon = EquipFocusWeapon(attacker);
try
{
Core.Expansion = Expansion.HS;
var before = defender.Hits;
weapon.OnHit(attacker, defender, 2.0);
// Existing +100% bonus and Focus -50% are combined once in the shared percentage stage.
Assert.Equal(150, before - defender.Hits);
}
finally
{
Core.Expansion = previousExpansion;
FocusContext.ClearAll();
weapon.Delete();
attacker.Delete();
defender.Delete();
}
}
[Fact]
public void OnHit_PreHighSeas_DoesNotApplyOrCreateFocusState()
{
var previousExpansion = Core.Expansion;
var attacker = CreateMobile();
var defender = CreateMobile(location: new Point3D(6201, 500, 0));
var weapon = EquipFocusWeapon(attacker);
try
{
Core.Expansion = Expansion.SA;
var before = defender.Hits;
weapon.OnHit(attacker, defender);
Assert.Equal(100, before - defender.Hits);
Assert.Equal(0, FocusContext.ActiveContextCount);
}
finally
{
Core.Expansion = previousExpansion;
FocusContext.ClearAll();
weapon.Delete();
attacker.Delete();
defender.Delete();
}
}
[Fact]
public void OnHit_PlayerTargetsUseTheSameSequenceAndResetOnTargetSwitch()
{
var previousExpansion = Core.Expansion;
var attacker = CreateMobile();
var firstTarget = CreatePlayerMobile(new Point3D(6201, 500, 0));
var secondTarget = CreatePlayerMobile(new Point3D(6202, 500, 0));
var weapon = EquipFocusWeapon(attacker);
try
{
Core.Expansion = Expansion.HS;
var before = firstTarget.Hits;
weapon.OnHit(attacker, firstTarget);
Assert.Equal(50, before - firstTarget.Hits);
before = firstTarget.Hits;
weapon.OnHit(attacker, firstTarget);
Assert.Equal(60, before - firstTarget.Hits);
before = secondTarget.Hits;
weapon.OnHit(attacker, secondTarget);
Assert.Equal(50, before - secondTarget.Hits);
}
finally
{
Core.Expansion = previousExpansion;
FocusContext.ClearAll();
weapon.Delete();
attacker.Delete();
firstTarget.Delete();
secondTarget.Delete();
}
}
[Fact]
public void FocusContext_ClearsWhenWeaponIsUnequippedDeletedOrPropertyRemoved()
{
var previousExpansion = Core.Expansion;
var attacker = CreateMobile();
var defender = CreateMobile(location: new Point3D(6201, 500, 0));
var weapon = EquipFocusWeapon(attacker);
try
{
Core.Expansion = Expansion.HS;
weapon.OnHit(attacker, defender);
Assert.Equal(1, FocusContext.ActiveContextCount);
attacker.RemoveItem(weapon);
Assert.Equal(0, FocusContext.ActiveContextCount);
attacker.AddItem(weapon);
weapon.OnHit(attacker, defender);
Assert.Equal(1, FocusContext.ActiveContextCount);
weapon.ExtendedWeaponAttributes.Focus = 0;
Assert.Equal(0, FocusContext.ActiveContextCount);
weapon.ExtendedWeaponAttributes.Focus = 1;
attacker.AddItem(weapon);
weapon.OnHit(attacker, defender);
Assert.Equal(1, FocusContext.ActiveContextCount);
weapon.Delete();
Assert.Equal(0, FocusContext.ActiveContextCount);
}
finally
{
Core.Expansion = previousExpansion;
FocusContext.ClearAll();
weapon.Delete();
attacker.Delete();
defender.Delete();
}
}
[Fact]
public void FocusContext_ClearsWhenTargetDiesAndWhenAttackerLogsOutOrDies()
{
var previousExpansion = Core.Expansion;
var attacker = CreatePlayerMobile();
var target = CreatePlayerMobile(new Point3D(6201, 500, 0));
var deletedTarget = CreatePlayerMobile(new Point3D(6202, 500, 0));
var secondTarget = CreateMobile(location: new Point3D(6203, 500, 0));
var weapon = EquipFocusWeapon(attacker);
try
{
Core.Expansion = Expansion.HS;
weapon.OnHit(attacker, target);
Assert.Equal(1, FocusContext.ActiveContextCount);
PlayerMobile.PlayerDeathEvent(target);
Assert.Equal(0, FocusContext.ActiveContextCount);
weapon.OnHit(attacker, deletedTarget);
Assert.Equal(1, FocusContext.ActiveContextCount);
deletedTarget.Delete();
Assert.Equal(0, FocusContext.ActiveContextCount);
weapon.OnHit(attacker, secondTarget);
Assert.Equal(1, FocusContext.ActiveContextCount);
EventSink.InvokeLogout(attacker);
Assert.Equal(0, FocusContext.ActiveContextCount);
weapon.OnHit(attacker, secondTarget);
Assert.Equal(1, FocusContext.ActiveContextCount);
PlayerMobile.PlayerDeathEvent(attacker);
Assert.Equal(0, FocusContext.ActiveContextCount);
}
finally
{
Core.Expansion = previousExpansion;
FocusContext.ClearAll();
weapon.Delete();
attacker.Delete();
target.Delete();
deletedTarget.Delete();
secondTarget.Delete();
}
}
[Fact]
public void FocusContext_ClearsOnRealCreatureDeathAndDeletion()
{
var previousExpansion = Core.Expansion;
var attacker = CreateCreature(new Point3D(6200, 500, 0));
var target = CreateCreature(new Point3D(6201, 500, 0));
var deletedTarget = CreateCreature(new Point3D(6202, 500, 0));
var replacementTarget = CreateCreature(new Point3D(6203, 500, 0));
var weapon = EquipFocusWeapon(attacker);
try
{
Core.Expansion = Expansion.HS;
weapon.OnHit(attacker, target);
Assert.Equal(1, FocusContext.ActiveContextCount);
target.Kill();
Assert.Equal(0, FocusContext.ActiveContextCount);
weapon.OnHit(attacker, deletedTarget);
Assert.Equal(1, FocusContext.ActiveContextCount);
deletedTarget.Delete();
Assert.Equal(0, FocusContext.ActiveContextCount);
weapon.OnHit(attacker, replacementTarget);
Assert.Equal(1, FocusContext.ActiveContextCount);
attacker.Kill();
Assert.Equal(0, FocusContext.ActiveContextCount);
}
finally
{
Core.Expansion = previousExpansion;
FocusContext.ClearAll();
weapon.Delete();
attacker.Delete();
target.Delete();
deletedTarget.Delete();
replacementTarget.Delete();
}
}
[Fact]
public void RunicAttributeGeneration_DoesNotRollFocus()
{
var previousExpansion = Core.Expansion;
var weapon = new TestKatana();
try
{
Core.Expansion = Expansion.HS;
BaseRunicTool.ApplyAttributesTo(weapon, false, 0, 25, 100, 100);
Assert.Equal(0, weapon.ExtendedWeaponAttributes.Focus);
}
finally
{
Core.Expansion = previousExpansion;
weapon.Delete();
}
}
private static TestKatana EquipFocusWeapon(Mobile wielder)
{
var weapon = new TestKatana
{
Layer = Layer.OneHanded
};
weapon.ExtendedWeaponAttributes.Focus = 1;
wielder.AddItem(weapon);
Assert.Same(weapon, wielder.Weapon);
return weapon;
}
private static Mobile CreateMobile(
bool player = false,
Point3D location = default,
int hitsMax = 500,
int hits = 500
)
{
var mobile = new Mobile(World.NewMobile)
{
Player = player
};
mobile.DefaultMobileInit();
InitializeHits(mobile, hitsMax, hits);
mobile.MoveToWorld(location == default ? TestLocation : location, Map.Felucca);
return mobile;
}
private static PlayerMobile CreatePlayerMobile(Point3D location = default)
{
var mobile = new PlayerMobile(World.NewMobile);
mobile.DefaultMobileInit();
mobile.RawStr = 200;
mobile.Player = true;
mobile.Hits = mobile.HitsMax;
mobile.MoveToWorld(location == default ? TestLocation : location, Map.Felucca);
return mobile;
}
private static TestCreature CreateCreature(Point3D location)
{
var creature = new TestCreature();
creature.RawStr = 200;
creature.Hits = creature.HitsMax;
creature.MoveToWorld(location, Map.Felucca);
return creature;
}
private static void InitializeHits(Mobile mobile, int hitsMax, int hits)
{
mobile.RawStr = Math.Max(1, (hitsMax - 50) * 2);
Assert.Equal(hitsMax, mobile.HitsMax);
mobile.Hits = hits;
}
private sealed class TestKatana : Katana
{
public bool AbsorbAllDamage { get; set; }
public override int ComputeDamage(Mobile attacker, Mobile defender) => 100;
public override int AbsorbDamage(Mobile attacker, Mobile defender, int damage) => AbsorbAllDamage ? 0 : damage;
public override void AddBlood(Mobile attacker, Mobile defender, int damage)
{
}
}
private sealed class TestWeaponAbility : WeaponAbility
{
}
private sealed class TestCreature : BaseCreature
{
public TestCreature() : base(AIType.AI_Melee, FightMode.Closest, 10, 1)
{
Body = 0xC8;
}
public override void GetSpeeds(out double activeSpeed, out double passiveSpeed)
{
activeSpeed = 0.2;
passiveSpeed = 0.4;
}
}
private sealed class RecordingPropertyList : IPropertyList
{
private string _interpolated = string.Empty;
public List<int> Numbers { get; } = [];
public void Reset()
{
}
public void Terminate()
{
}
public void Add(int number) => Numbers.Add(number);
public void Add(int number, string argument) => Numbers.Add(number);
public void Add(ReadOnlySpan<char> argument) => Numbers.Add(0);
public void Add(int number, ReadOnlySpan<char> argument) => Numbers.Add(number);
public void AddChunked(ReadOnlySpan<char> text) => Numbers.Add(0);
public OplTextBlock TextBlock() => new(this);
public void Add(int number, int value) => Numbers.Add(number);
public void AddLocalized(int value) => Numbers.Add(0);
public void AddLocalized(int number, int value) => Numbers.Add(number);
public void Add(ref IPropertyList.InterpolatedStringHandler handler) => Numbers.Add(0);
public void Add(int number, ref IPropertyList.InterpolatedStringHandler handler) => Numbers.Add(number);
public void InitializeInterpolation(int literalLength, int formattedCount) => _interpolated = string.Empty;
public void AppendLiteral(string value) => _interpolated += value;
public void AppendFormatted<T>(T value) => _interpolated += value;
public void AppendFormatted<T>(T value, string format) =>
_interpolated += value is IFormattable formattable ? formattable.ToString(format, null) : value;
public void AppendFormatted<T>(T value, int alignment) => _interpolated += value;
public void AppendFormatted<T>(T value, int alignment, string format) =>
_interpolated += value is IFormattable formattable ? formattable.ToString(format, null) : value;
public void AppendFormatted(ReadOnlySpan<char> value) => _interpolated += value.ToString();
public void AppendFormatted(ReadOnlySpan<char> value, int alignment, string format = null) =>
_interpolated += value.ToString();
public void AppendFormatted(object value, int alignment = 0, string format = null) => _interpolated += value;
public void AppendFormatted(string value) => _interpolated += value;
public void AppendFormatted(string value, int alignment, string format = null) => _interpolated += value;
}
}