ModernUO/Projects/Server/Network
2025-05-17 21:25:48 -07:00
..
Firewall fix: Fixes TCPServer accept async, makes Firewall/IP Limiter multithreaded (#2134) 2025-02-27 22:19:38 -08:00
NetState fix: Reverts change for trade window that causes an exploit (#2189) 2025-05-17 21:25:48 -07:00
Packets fix: Fixes empty spellbooks with EA client on Pre-AOS (#2131) 2025-02-25 20:46:20 -08:00
EncodedPacketHandler.cs chore: Updates copyright (#1448) 2023-08-09 09:09:26 -07:00
EncodedReader.cs feat: Adds a memory mirrored ring buffer for networking. (#1533) 2023-10-09 00:57:53 -07:00
IPRateLimiter.cs fix: Fixes TCPServer accept async, makes Firewall/IP Limiter multithreaded (#2134) 2025-02-27 22:19:38 -08:00
MovementThrottle.cs fix: Fixes stalled connections and infinite throttle (#1796) 2024-05-27 21:32:55 -07:00
NetworkCompression.cs chore: Cleans up unused imports (#1550) 2023-10-15 11:45:42 -07:00
PacketHandler.cs fix: Fixes crashing due to bad packet assumptions. (#1829) 2024-06-07 18:08:07 -07:00
PacketUtilities.cs fix: Fixes sending packets and sidesteps a major issue with stackalloc and PGO in .NET 8 (#1607) 2023-11-21 12:18:20 -08:00
PingServer.cs fix: Fixes networking issues (#1958) 2024-09-19 16:54:49 -07:00
Pipe.cs feat: Adds a memory mirrored ring buffer for networking. (#1533) 2023-10-09 00:57:53 -07:00
ServerInfo.cs chore: Updates copyright (#1448) 2023-08-09 09:09:26 -07:00
TcpServer.cs fix: Fixes Freeshard Protocol (UOGateway) support. (#2183) 2025-05-12 12:24:24 -07:00