* Adds 0.25s for all spells for SA+ Era * Fixes Summon Creature & Blade Spirits cast delay * Fixes minimum cast delay for chivalry spells * Fixes poison strike and wither spells
47 lines
1.7 KiB
C#
47 lines
1.7 KiB
C#
using Server.Items;
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namespace Server.Spells.Necromancy
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{
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public abstract class NecromancerSpell : Spell
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{
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public NecromancerSpell(Mobile caster, Item scroll, SpellInfo info) : base(caster, scroll, info)
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{
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}
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public abstract double RequiredSkill { get; }
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public abstract int RequiredMana { get; }
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public override SkillName CastSkill => SkillName.Necromancy;
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public override SkillName DamageSkill => SkillName.SpiritSpeak;
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public override bool ClearHandsOnCast => false;
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// Necromancer spells are not affected by fast cast items, though they are by fast cast recovery
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public override double CastDelayFastScalar => Core.SE ? base.CastDelayFastScalar : 0;
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public override int ComputeKarmaAward()
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{
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// TODO: Verify this formula being that Necro spells don't HAVE a circle.
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// int karma = -(70 + (10 * (int)Circle));
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var karma = -(40 + (int)(10 * (CastDelayBase.TotalSeconds / CastDelaySecondsPerTick)));
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// Pub 36: "Added a new property called Increased Karma Loss which grants higher karma loss for casting necromancy spells."
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if (Core.ML)
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{
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karma += AOS.Scale(karma, AosAttributes.GetValue(Caster, AosAttribute.IncreasedKarmaLoss));
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}
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return karma;
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}
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public override void GetCastSkills(out double min, out double max)
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{
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min = RequiredSkill;
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max = Scroll != null ? min : RequiredSkill + 40.0;
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}
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public override bool ConsumeReagents() => base.ConsumeReagents() || ArcaneGem.ConsumeCharges(Caster, 1);
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public override int GetMana() => RequiredMana;
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}
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}
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