* Adds 0.25s for all spells for SA+ Era * Fixes Summon Creature & Blade Spirits cast delay * Fixes minimum cast delay for chivalry spells * Fixes poison strike and wither spells
131 lines
4.2 KiB
C#
131 lines
4.2 KiB
C#
using System;
|
|
using Server.Collections;
|
|
using Server.Items;
|
|
using Server.Mobiles;
|
|
|
|
namespace Server.Spells.Necromancy
|
|
{
|
|
public class WitherSpell : NecromancerSpell
|
|
{
|
|
private static readonly SpellInfo _info = new(
|
|
"Wither",
|
|
"Kal Vas An Flam",
|
|
203,
|
|
9031,
|
|
Reagent.NoxCrystal,
|
|
Reagent.GraveDust,
|
|
Reagent.PigIron
|
|
);
|
|
|
|
public WitherSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
|
|
{
|
|
}
|
|
|
|
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(Core.Expansion switch
|
|
{
|
|
>= Expansion.SA => 1.25,
|
|
>= Expansion.ML => 1.5,
|
|
_ => 1.0
|
|
});
|
|
|
|
public override double RequiredSkill => 60.0;
|
|
|
|
public override int RequiredMana => 23;
|
|
|
|
public override bool DelayedDamage => false;
|
|
|
|
public override void OnCast()
|
|
{
|
|
if (CheckSequence())
|
|
{
|
|
/* Creates a withering frost around the Caster,
|
|
* which deals Cold Damage to all valid targets in a radius of 5 tiles.
|
|
*/
|
|
|
|
var map = Caster.Map;
|
|
|
|
if (map != null)
|
|
{
|
|
using var pool = PooledRefQueue<Mobile>.Create();
|
|
|
|
var cbc = Caster as BaseCreature;
|
|
var isMonster = cbc?.Controlled == false && !cbc.Summoned;
|
|
|
|
var eable = Caster.GetMobilesInRange(Core.ML ? 4 : 5);
|
|
foreach (var m in eable)
|
|
{
|
|
if (Caster == m || !Caster.InLOS(m) || (!isMonster && !SpellHelper.ValidIndirectTarget(Caster, m)) ||
|
|
!Caster.CanBeHarmful(m, false))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (isMonster)
|
|
{
|
|
if (m is BaseCreature bc)
|
|
{
|
|
if (!bc.Controlled && !bc.Summoned && bc.Team == cbc.Team)
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
else if (!m.Player)
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
pool.Enqueue(m);
|
|
}
|
|
|
|
eable.Free();
|
|
|
|
Effects.PlaySound(Caster.Location, map, 0x1FB);
|
|
Effects.PlaySound(Caster.Location, map, 0x10B);
|
|
Effects.SendLocationParticles(
|
|
EffectItem.Create(Caster.Location, map, EffectItem.DefaultDuration),
|
|
0x37CC,
|
|
1,
|
|
40,
|
|
97,
|
|
3,
|
|
9917,
|
|
0
|
|
);
|
|
|
|
while (pool.Count > 0)
|
|
{
|
|
var m = pool.Dequeue();
|
|
|
|
Caster.DoHarmful(m);
|
|
m.FixedParticles(0x374A, 1, 15, 9502, 97, 3, (EffectLayer)255);
|
|
|
|
double damage = Utility.RandomMinMax(30, 35);
|
|
|
|
damage *= 300 + m.Karma / 100 + GetDamageSkill(Caster) * 10;
|
|
damage /= 1000;
|
|
|
|
var sdiBonus = AosAttributes.GetValue(Caster, AosAttribute.SpellDamage);
|
|
|
|
// PvP spell damage increase cap of 15% from an item's magic property in Publish 33(SE)
|
|
if (Core.SE && m.Player && Caster.Player && sdiBonus > 15)
|
|
{
|
|
sdiBonus = 15;
|
|
}
|
|
|
|
damage *= 100 + sdiBonus;
|
|
damage /= 100;
|
|
|
|
// TODO: cap?
|
|
// if (damage > 40)
|
|
// damage = 40;
|
|
|
|
SpellHelper.Damage(this, m, damage, 0, 0, 100, 0, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
FinishSequence();
|
|
}
|
|
}
|
|
}
|