### Summary - Moves `HonorSelf` gump to the Virtues folder. - Renames `HonorSelf` to `HonorSelfGump` - Makes `HonorSelfGump` a static gump. - Changes the text in the gump to a cliloc. - Collapses some of the checks for honoring to simplify the logic. - Moves the player check higher to fix the wrong error message displaying when trying to honor damaged players.
186 lines
5.4 KiB
C#
186 lines
5.4 KiB
C#
using System;
|
|
using System.Runtime.CompilerServices;
|
|
using Server.Gumps;
|
|
using Server.Mobiles;
|
|
using Server.Regions;
|
|
using Server.Targeting;
|
|
|
|
namespace Server.Engines.Virtues;
|
|
|
|
public static class HonorVirtue
|
|
{
|
|
public static readonly TimeSpan UseDelay = TimeSpan.FromMinutes(5.0);
|
|
|
|
public static void Initialize()
|
|
{
|
|
VirtueGump.Register(107, OnVirtueUsed);
|
|
}
|
|
|
|
private static void OnVirtueUsed(Mobile from)
|
|
{
|
|
if (from.Alive)
|
|
{
|
|
from.SendLocalizedMessage(1063160); // Target what you wish to honor.
|
|
from.Target = new InternalTarget();
|
|
}
|
|
}
|
|
|
|
private static int GetHonorDuration(PlayerMobile from) =>
|
|
VirtueSystem.GetLevel(from, VirtueName.Honor) switch
|
|
{
|
|
VirtueLevel.Seeker => 30,
|
|
VirtueLevel.Follower => 90,
|
|
VirtueLevel.Knight => 300,
|
|
_ => 0
|
|
};
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static bool CanUse(VirtueContext context) => Core.Now - context.LastHonorUse >= UseDelay;
|
|
|
|
private static void EmbraceHonor(PlayerMobile pm)
|
|
{
|
|
var virtues = VirtueSystem.GetVirtues(pm);
|
|
|
|
if (virtues?.HonorActive == true)
|
|
{
|
|
pm.SendLocalizedMessage(1063230); // You must wait awhile before you can embrace honor again.
|
|
return;
|
|
}
|
|
|
|
if (GetHonorDuration(pm) == 0)
|
|
{
|
|
pm.SendLocalizedMessage(1063234); // You do not have enough honor to do that
|
|
return;
|
|
}
|
|
|
|
if (virtues != null)
|
|
{
|
|
var waitTime = Core.Now - virtues.LastHonorUse;
|
|
if (waitTime < UseDelay)
|
|
{
|
|
var remainingTime = UseDelay - waitTime;
|
|
var remainingMinutes = (int)Math.Ceiling(remainingTime.TotalMinutes);
|
|
|
|
// You must wait ~1_HONOR_WAIT~ minutes before embracing honor again
|
|
pm.SendLocalizedMessage(1063240, remainingMinutes.ToString());
|
|
return;
|
|
}
|
|
}
|
|
|
|
pm.SendGump(new HonorSelfGump(pm));
|
|
}
|
|
|
|
public static void ActivateEmbrace(PlayerMobile pm)
|
|
{
|
|
var duration = GetHonorDuration(pm);
|
|
var virtues = VirtueSystem.GetOrCreateVirtues(pm);
|
|
|
|
int usedPoints = virtues.Honor switch
|
|
{
|
|
< 4399 => 400,
|
|
< 10599 => 600,
|
|
_ => 1000
|
|
};
|
|
|
|
VirtueSystem.Atrophy(pm, VirtueName.Honor, usedPoints);
|
|
|
|
virtues.HonorActive = true;
|
|
pm.SendLocalizedMessage(1063235); // You embrace your honor
|
|
|
|
Timer.DelayCall(
|
|
TimeSpan.FromSeconds(duration),
|
|
m =>
|
|
{
|
|
// We get the virtues again, in case it was deleted/dereferenced
|
|
var v = VirtueSystem.GetOrCreateVirtues(m);
|
|
v.HonorActive = false;
|
|
v.LastHonorUse = Core.Now;
|
|
m.SendLocalizedMessage(1063236); // You no longer embrace your honor
|
|
},
|
|
pm
|
|
);
|
|
}
|
|
|
|
private static void Honor(PlayerMobile source, Mobile target)
|
|
{
|
|
if (target is not IHonorTarget honorTarget)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var reg = source.Region.GetRegion<GuardedRegion>();
|
|
var map = source.Map;
|
|
|
|
if (honorTarget.ReceivedHonorContext != null)
|
|
{
|
|
if (honorTarget.ReceivedHonorContext.Source == source)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (honorTarget.ReceivedHonorContext.CheckDistance())
|
|
{
|
|
source.SendLocalizedMessage(1063233); // Somebody else is honoring this opponent
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (Core.ML && target is PlayerMobile)
|
|
{
|
|
source.SendLocalizedMessage(1075614); // You cannot honor other players.
|
|
return;
|
|
}
|
|
|
|
if (target.Hits < target.HitsMax)
|
|
{
|
|
source.SendLocalizedMessage(1063166); // You cannot honor this monster because it is too damaged.
|
|
return;
|
|
}
|
|
|
|
// Allow honor on blue if not in a guarded region or blue in Felucca
|
|
if (target.Body.IsHuman && (target is not BaseCreature cret || !cret.AlwaysAttackable && !cret.AlwaysMurderer) &&
|
|
reg?.IsDisabled() == true && (map?.Rules & MapRules.HarmfulRestrictions) != 0)
|
|
{
|
|
source.SendLocalizedMessage(1001018); // You cannot perform negative acts
|
|
return;
|
|
}
|
|
|
|
source.SentHonorContext?.Cancel();
|
|
|
|
_ = new HonorContext(source, target);
|
|
|
|
source.Direction = source.GetDirectionTo(target);
|
|
|
|
if (!source.Mounted)
|
|
{
|
|
source.Animate(32, 5, 1, true, true, 0);
|
|
}
|
|
}
|
|
|
|
private class InternalTarget : Target
|
|
{
|
|
public InternalTarget() : base(12, false, TargetFlags.None) => CheckLOS = true;
|
|
|
|
protected override void OnTarget(Mobile from, object targeted)
|
|
{
|
|
if (from is not PlayerMobile pm)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (targeted == pm)
|
|
{
|
|
EmbraceHonor(pm);
|
|
}
|
|
else if (targeted is Mobile mobile)
|
|
{
|
|
Honor(pm, mobile);
|
|
}
|
|
}
|
|
|
|
protected override void OnTargetOutOfRange(Mobile from, object targeted)
|
|
{
|
|
from.SendLocalizedMessage(1063232); // You are too far away to honor your opponent
|
|
}
|
|
}
|
|
}
|