ModernUO/Projects/UOContent/Engines/Factions/Items/Power Faction Items/StormsEye.cs
Kamron Batman 0925a2d435
fix: Cleans up Point checks and removes statics (#966)
- [X] Removes static freezing/unfreezing. Use other tools for this.
- [X] Cleans up IPoint3D allocations
- [X] Removes IPoint3D constructors since the compiler may not optimize the constructor path and allow allocations.


Note: Instead of `new Point3D(m)`, do something like `new Point3D(m.Location)`. Sorry for the inconvenience. In the long run this will prevent abuse of hot paths that will cause performance issues.
2022-03-20 23:15:59 -07:00

186 lines
4.9 KiB
C#

using System;
using System.Collections.Generic;
using Server.Factions;
using Server.Spells;
using Server.Targeting;
namespace Server
{
public sealed class StormsEye : PowerFactionItem
{
public StormsEye()
: base(3967) =>
Hue = 1165;
public StormsEye(Serial serial)
: base(serial)
{
}
public override string DefaultName => "storms eye";
public override bool Use(Mobile user)
{
if (!Movable)
{
return false;
}
user.BeginTarget(
12,
true,
TargetFlags.None,
(from, obj, stormsEye) =>
{
if (!stormsEye.Movable || stormsEye.Deleted || obj is not IPoint3D pt)
{
return;
}
SpellHelper.GetSurfaceTop(ref pt);
var origin = new Point3D(pt);
var facet = from.Map;
if (facet?.CanFit(pt.X, pt.Y, pt.Z, 16, false, false) != true)
{
return;
}
stormsEye.Movable = false;
Effects.SendMovingEffect(
from,
new Entity(Serial.Zero, origin, facet),
ItemID & 0x3FFF,
7,
0,
false,
false,
Hue - 1
);
Timer.StartTimer(TimeSpan.FromSeconds(0.5), () => OnDelay(from, stormsEye, origin, facet));
},
this
);
return false;
}
private static void OnDelay(Mobile from, StormsEye stormsEye, Point3D origin, Map facet)
{
stormsEye.Delete();
Effects.PlaySound(origin, facet, 530);
Effects.PlaySound(origin, facet, 263);
Effects.SendLocationEffect(
origin,
facet,
14284,
96,
1,
0,
2
);
Timer.StartTimer(TimeSpan.FromSeconds(1.0), () => OnHit(from, origin, facet));
}
private static void OnHit(Mobile from, Point3D origin, Map facet)
{
var eable = facet.GetMobilesInRange(origin, 12);
var targets = new List<Mobile>();
foreach (var m in eable)
{
if (from.CanBeHarmful(m, false) &&
m.InLOS(new Point3D(origin.X, origin.Y, origin.Z + 1)) &&
Faction.Find(m) != null)
{
targets.Add(from);
}
}
eable.Free();
foreach (var mob in targets)
{
var damage = mob.Hits * 6 / 10;
if (!mob.Player && damage < 10)
{
damage = 10;
}
else if (damage > 75)
{
damage = 75;
}
Effects.SendMovingEffect(
new Entity(Serial.Zero, new Point3D(origin.X, origin.Y, origin.Z + 4), facet),
mob,
14068,
1,
32,
false,
false,
1111,
2
);
from.DoHarmful(mob);
SpellHelper.Damage(
TimeSpan.FromSeconds(0.50),
mob,
from,
damage / 3.0,
0,
0,
0,
0,
100
);
SpellHelper.Damage(
TimeSpan.FromSeconds(0.70),
mob,
from,
damage / 3.0,
0,
0,
0,
0,
100
);
SpellHelper.Damage(
TimeSpan.FromSeconds(1.00),
mob,
from,
damage / 3.0,
0,
0,
0,
0,
100
);
Timer.StartTimer(TimeSpan.FromSeconds(0.50), () => mob.PlaySound(0x1FB));
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadEncodedInt();
}
}
}