## Possible Breaking Change * Reverted regions.json back to RunUO until newer regions are implemented and proper expansion checks are added. ### Other Changes - [X] Adds `Region.IsPartOf<T1, T2>()` to check for multiple types. - [X] Fixes regions.json being wrong - [X] Adds lots of missing regions. **They are not implemented properly yet** - [X] Adds regions.xml -> regions.json (check ModernUO Discord) - [X] Adds expansion specific regions.
50 lines
1.2 KiB
C#
50 lines
1.2 KiB
C#
using System;
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using System.Xml;
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using Server;
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using Server.Regions;
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using Server.Mobiles;
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namespace Server.Engines.Quests;
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public class CancelQuestRegion : BaseRegion
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{
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public CancelQuestRegion(string name, Map map, Region parent, int priority, params Rectangle3D[] area) : base(name, map, parent, priority, area)
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{
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}
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public CancelQuestRegion(string name, Map map, Region parent, params Rectangle3D[] area) : base(name, map, parent, area)
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{
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}
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public Type Quest { get; set; }
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public override bool OnMoveInto(Mobile m, Direction d, Point3D newLocation, Point3D oldLocation)
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{
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if (!base.OnMoveInto (m, d, newLocation, oldLocation))
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{
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return false;
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}
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if (m.AccessLevel > AccessLevel.Player)
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{
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return true;
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}
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if (Quest == null)
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{
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return true;
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}
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if (m is PlayerMobile player && player.Quest != null && player.Quest.GetType() == Quest)
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{
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if (!player.HasGump<QuestCancelGump>())
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{
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player.Quest.BeginCancelQuest();
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}
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return false;
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}
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return true;
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}
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}
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