ModernUO/Projects/UOContent/Engines/Quests/Regions/CancelQuestRegion.cs
Kamron Batman 1f778cfacf
fix: Fixes regions having the wrong type (#1260)
## Possible Breaking Change
* Reverted regions.json back to RunUO until newer regions are implemented and proper expansion checks are added.

### Other Changes
- [X] Adds `Region.IsPartOf<T1, T2>()` to check for multiple types.
- [X] Fixes regions.json being wrong
- [X] Adds lots of missing regions. **They are not implemented properly yet**
- [X] Adds regions.xml -> regions.json (check ModernUO Discord)
- [X] Adds expansion specific regions.
2022-11-21 16:47:40 -08:00

50 lines
1.2 KiB
C#

using System;
using System.Xml;
using Server;
using Server.Regions;
using Server.Mobiles;
namespace Server.Engines.Quests;
public class CancelQuestRegion : BaseRegion
{
public CancelQuestRegion(string name, Map map, Region parent, int priority, params Rectangle3D[] area) : base(name, map, parent, priority, area)
{
}
public CancelQuestRegion(string name, Map map, Region parent, params Rectangle3D[] area) : base(name, map, parent, area)
{
}
public Type Quest { get; set; }
public override bool OnMoveInto(Mobile m, Direction d, Point3D newLocation, Point3D oldLocation)
{
if (!base.OnMoveInto (m, d, newLocation, oldLocation))
{
return false;
}
if (m.AccessLevel > AccessLevel.Player)
{
return true;
}
if (Quest == null)
{
return true;
}
if (m is PlayerMobile player && player.Quest != null && player.Quest.GetType() == Quest)
{
if (!player.HasGump<QuestCancelGump>())
{
player.Quest.BeginCancelQuest();
}
return false;
}
return true;
}
}