* Adds the following configurations: * `movement.delay.npcMinDelay` - 0.1 - Pets or Non-monster NPCs * `movement.delay.npcMaxDelay` - 0.4 - Pets or Non-monster NPCs * `movement.delay.monsterMinDelay` - 0.4 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMaxDelay` - 0.8 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMinDex` - 150 - Dex maximum for delay by dex * `movement.delay.MinDex` - 190 - Dex maximum for delay by dex
90 lines
2.1 KiB
C#
90 lines
2.1 KiB
C#
namespace Server.Items
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{
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public class Coal : Item
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{
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[Constructible]
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public Coal() : base(0x19b9)
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{
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Stackable = false;
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LootType = LootType.Blessed;
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Hue = 0x965;
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}
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public Coal(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "Coal";
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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public class BadCard : Item
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{
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private static readonly int[] m_CardHues = { 0x45, 0x27, 0x3d0 };
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[Constructible]
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public BadCard() : base(0x14ef)
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{
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Hue = m_CardHues.RandomElement();
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Stackable = false;
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LootType = LootType.Blessed;
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Movable = true;
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}
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public BadCard(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber // Maybe next year youll get a better...
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=> 1041428;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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public class Spam : Food
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{
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[Constructible]
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public Spam() : base(0x1044)
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{
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Stackable = false;
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LootType = LootType.Blessed;
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}
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public Spam(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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