ModernUO/Projects/UOContent/Mobiles/Animals/Bears/GrizzlyBear.cs

53 lines
1.5 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.Grizzlybear")]
[SerializationGenerator(0, false)]
public partial class GrizzlyBear : BaseCreature
{
[Constructible]
public GrizzlyBear() : base(AIType.AI_Animal, FightMode.Aggressor)
{
Body = 212;
BaseSoundID = 0xA3;
SetStr(126, 155);
SetDex(81, 105);
SetInt(16, 40);
SetHits(76, 93);
SetMana(0);
SetDamage(8, 13);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 25, 35);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 5, 10);
SetResistance(ResistanceType.Energy, 5, 10);
SetSkill(SkillName.MagicResist, 25.1, 40.0);
SetSkill(SkillName.Tactics, 70.1, 100.0);
SetSkill(SkillName.Wrestling, 45.1, 70.0);
Fame = 1000;
Karma = 0;
VirtualArmor = 24;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 59.1;
}
public override string CorpseName => "a grizzly bear corpse";
public override string DefaultName => "a grizzly bear";
public override int Meat => 2;
public override int Hides => 16;
public override FoodType FavoriteFood => FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Bear;
}
}