ModernUO/Projects/UOContent/Mobiles/Animals/Misc/Goat.cs

48 lines
1.2 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class Goat : BaseCreature
{
[Constructible]
public Goat() : base(AIType.AI_Animal, FightMode.Aggressor)
{
Body = 0xD1;
BaseSoundID = 0x99;
SetStr(19);
SetDex(15);
SetInt(5);
SetHits(12);
SetMana(0);
SetDamage(3, 4);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 5, 15);
SetSkill(SkillName.MagicResist, 5.0);
SetSkill(SkillName.Tactics, 5.0);
SetSkill(SkillName.Wrestling, 5.0);
Fame = 150;
Karma = 0;
VirtualArmor = 10;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 11.1;
}
public override string CorpseName => "a goat corpse";
public override string DefaultName => "a goat";
public override int Meat => 2;
public override int Hides => 8;
public override FoodType FavoriteFood => FoodType.GrainsAndHay | FoodType.FruitsAndVegies;
}
}