50 lines
1.3 KiB
C#
50 lines
1.3 KiB
C#
using ModernUO.Serialization;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class Gorilla : BaseCreature
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{
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[Constructible]
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public Gorilla() : base(AIType.AI_Animal, FightMode.Aggressor)
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{
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Body = 0x1D;
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BaseSoundID = 0x9E;
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SetStr(53, 95);
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SetDex(36, 55);
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SetInt(36, 60);
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SetHits(38, 51);
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SetMana(0);
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SetDamage(4, 10);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 20, 25);
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SetResistance(ResistanceType.Fire, 5, 10);
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SetResistance(ResistanceType.Cold, 10, 15);
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SetSkill(SkillName.MagicResist, 45.1, 60.0);
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SetSkill(SkillName.Tactics, 43.3, 58.0);
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SetSkill(SkillName.Wrestling, 43.3, 58.0);
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Fame = 450;
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Karma = 0;
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VirtualArmor = 20;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = -18.9;
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}
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public override string CorpseName => "a gorilla corpse";
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public override string DefaultName => "a gorilla";
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public override int Meat => 1;
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public override int Hides => 6;
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public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
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}
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}
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