ModernUO/Projects/UOContent/Mobiles/Animals/Misc/GreatHart.cs

56 lines
1.5 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.Greathart")]
[SerializationGenerator(0, false)]
public partial class GreatHart : BaseCreature
{
[Constructible]
public GreatHart() : base(AIType.AI_Animal, FightMode.Aggressor)
{
Body = 0xEA;
SetStr(41, 71);
SetDex(47, 77);
SetInt(27, 57);
SetHits(27, 41);
SetMana(0);
SetDamage(5, 9);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 20, 25);
SetResistance(ResistanceType.Cold, 5, 10);
SetSkill(SkillName.MagicResist, 26.8, 44.5);
SetSkill(SkillName.Tactics, 29.8, 47.5);
SetSkill(SkillName.Wrestling, 29.8, 47.5);
Fame = 300;
Karma = 0;
VirtualArmor = 24;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 59.1;
}
public override string CorpseName => "a deer corpse";
public override string DefaultName => "a great hart";
public override int Meat => 6;
public override int Hides => 15;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public override int GetAttackSound() => 0x82;
public override int GetHurtSound() => 0x83;
public override int GetDeathSound() => 0x84;
}
}