47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
using ModernUO.Serialization;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class Pig : BaseCreature
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{
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[Constructible]
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public Pig() : base(AIType.AI_Animal, FightMode.Aggressor)
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{
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Body = 0xCB;
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BaseSoundID = 0xC4;
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SetStr(20);
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SetDex(20);
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SetInt(5);
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SetHits(12);
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SetMana(0);
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SetDamage(2, 4);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 10, 15);
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SetSkill(SkillName.MagicResist, 5.0);
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SetSkill(SkillName.Tactics, 5.0);
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SetSkill(SkillName.Wrestling, 5.0);
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Fame = 150;
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Karma = 0;
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VirtualArmor = 12;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 11.1;
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}
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public override string CorpseName => "a pig corpse";
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public override string DefaultName => "a pig";
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public override int Meat => 1;
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public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
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}
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}
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