47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
using ModernUO.Serialization;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class DesertOstard : BaseMount
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{
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public override string DefaultName => "a desert ostard";
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[Constructible]
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public DesertOstard() : base(0xD2, 0x3EA3, AIType.AI_Animal, FightMode.Aggressor)
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{
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BaseSoundID = 0x270;
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SetStr(94, 170);
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SetDex(56, 75);
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SetInt(6, 10);
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SetHits(71, 88);
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SetMana(0);
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SetDamage(5, 11);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 15, 20);
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SetResistance(ResistanceType.Fire, 5, 15);
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SetSkill(SkillName.MagicResist, 25.1, 30.0);
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SetSkill(SkillName.Tactics, 25.3, 40.0);
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SetSkill(SkillName.Wrestling, 29.3, 44.0);
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Fame = 450;
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Karma = 0;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 29.1;
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}
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public override string CorpseName => "an ostard corpse";
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public override int Meat => 3;
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public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
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public override PackInstinct PackInstinct => PackInstinct.Ostard;
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}
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}
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