ModernUO/Projects/UOContent/Mobiles/Animals/Mounts/DesertOstard.cs

47 lines
1.3 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class DesertOstard : BaseMount
{
public override string DefaultName => "a desert ostard";
[Constructible]
public DesertOstard() : base(0xD2, 0x3EA3, AIType.AI_Animal, FightMode.Aggressor)
{
BaseSoundID = 0x270;
SetStr(94, 170);
SetDex(56, 75);
SetInt(6, 10);
SetHits(71, 88);
SetMana(0);
SetDamage(5, 11);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 15, 20);
SetResistance(ResistanceType.Fire, 5, 15);
SetSkill(SkillName.MagicResist, 25.1, 30.0);
SetSkill(SkillName.Tactics, 25.3, 40.0);
SetSkill(SkillName.Wrestling, 29.3, 44.0);
Fame = 450;
Karma = 0;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 29.1;
}
public override string CorpseName => "an ostard corpse";
public override int Meat => 3;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public override PackInstinct PackInstinct => PackInstinct.Ostard;
}
}