ModernUO/Projects/UOContent/Mobiles/Animals/Mounts/FrenziedOstard.cs

51 lines
1.5 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class FrenziedOstard : BaseMount
{
public override string DefaultName => "a frenzied ostard";
[Constructible]
public FrenziedOstard() : base(0xDA, 0x3EA4, AIType.AI_Melee)
{
Hue = Race.Human.RandomHairHue() | 0x8000;
BaseSoundID = 0x275;
SetStr(94, 170);
SetDex(96, 115);
SetInt(6, 10);
SetHits(71, 110);
SetMana(0);
SetDamage(11, 17);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 25, 30);
SetResistance(ResistanceType.Fire, 10, 15);
SetResistance(ResistanceType.Poison, 20, 25);
SetResistance(ResistanceType.Energy, 20, 25);
SetSkill(SkillName.MagicResist, 75.1, 80.0);
SetSkill(SkillName.Tactics, 79.3, 94.0);
SetSkill(SkillName.Wrestling, 79.3, 94.0);
Fame = 1500;
Karma = -1500;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 77.1;
}
public override string CorpseName => "an ostard corpse";
public override int Meat => 3;
public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish | FoodType.Eggs | FoodType.FruitsAndVegies;
public override PackInstinct PackInstinct => PackInstinct.Ostard;
}
}