ModernUO/Projects/UOContent/Mobiles/Animals/Mounts/HellSteed.cs

47 lines
1.5 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class HellSteed : BaseMount
{
public override string DefaultName => "a frenzied ostard";
[Constructible]
public HellSteed() : base(793, 0x3EBB, AIType.AI_Animal, FightMode.Aggressor)
{
SetStats(this);
}
public override string CorpseName => "a hellsteed corpse";
public override Poison PoisonImmune => Poison.Lethal;
private static MonsterAbility[] _abilities = { MonsterAbilities.ChaosBreath };
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
public static void SetStats(BaseCreature steed)
{
steed.SetStr(201, 210);
steed.SetDex(101, 110);
steed.SetInt(101, 115);
steed.SetHits(201, 220);
steed.SetDamage(20, 24);
steed.SetDamageType(ResistanceType.Physical, 25);
steed.SetDamageType(ResistanceType.Fire, 75);
steed.SetResistance(ResistanceType.Physical, 60, 70);
steed.SetResistance(ResistanceType.Fire, 90);
steed.SetResistance(ResistanceType.Poison, 100);
steed.SetSkill(SkillName.MagicResist, 90.1, 110.0);
steed.SetSkill(SkillName.Tactics, 50.0);
steed.SetSkill(SkillName.Wrestling, 90.1, 110.0);
steed.Fame = 0;
steed.Karma = 0;
}
}
}