ModernUO/Projects/UOContent/Mobiles/Animals/Mounts/Horse.cs

64 lines
1.6 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[TypeAlias(
"Server.Mobiles.BrownHorse",
"Server.Mobiles.DirtyHorse",
"Server.Mobiles.GrayHorse",
"Server.Mobiles.TanHorse"
)]
[SerializationGenerator(0, false)]
public partial class Horse : BaseMount
{
private static readonly int[] m_IDs =
{
0xC8, 0x3E9F,
0xE2, 0x3EA0,
0xE4, 0x3EA1,
0xCC, 0x3EA2
};
public override string DefaultName => "a horse";
[Constructible]
public Horse() : base(0xE2, 0x3EA0, AIType.AI_Animal, FightMode.Aggressor)
{
var random = Utility.Random(4);
Body = m_IDs[random * 2];
ItemID = m_IDs[random * 2 + 1];
BaseSoundID = 0xA8;
SetStr(22, 98);
SetDex(56, 75);
SetInt(6, 10);
SetHits(28, 45);
SetMana(0);
SetDamage(3, 4);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 15, 20);
SetSkill(SkillName.MagicResist, 25.1, 30.0);
SetSkill(SkillName.Tactics, 29.3, 44.0);
SetSkill(SkillName.Wrestling, 29.3, 44.0);
Fame = 300;
Karma = 300;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 29.1;
}
public override string CorpseName => "a horse corpse";
public override int Meat => 3;
public override int Hides => 10;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
}
}