52 lines
1.6 KiB
C#
52 lines
1.6 KiB
C#
using ModernUO.Serialization;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class ScaledSwampDragon : BaseMount
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{
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public override string DefaultName => "a swamp dragon";
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[Constructible]
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public ScaledSwampDragon() : base(0x31F, 0x3EBE, AIType.AI_Melee, FightMode.Aggressor)
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{
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SetStr(201, 300);
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SetDex(66, 85);
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SetInt(61, 100);
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SetHits(121, 180);
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SetDamage(3, 4);
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SetDamageType(ResistanceType.Physical, 75);
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SetDamageType(ResistanceType.Poison, 25);
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SetResistance(ResistanceType.Physical, 35, 40);
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SetResistance(ResistanceType.Fire, 20, 30);
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SetResistance(ResistanceType.Cold, 20, 40);
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SetResistance(ResistanceType.Poison, 20, 30);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.Anatomy, 45.1, 55.0);
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SetSkill(SkillName.MagicResist, 45.1, 55.0);
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SetSkill(SkillName.Tactics, 45.1, 55.0);
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SetSkill(SkillName.Wrestling, 45.1, 55.0);
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Fame = 2000;
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Karma = -2000;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 93.9;
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}
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public override string CorpseName => "a swamp dragon corpse";
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public override bool AutoDispel => !Controlled;
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public override FoodType FavoriteFood => FoodType.Meat;
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public override bool OverrideBondingReqs() => true;
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public override double GetControlChance(Mobile m, bool useBaseSkill = false) => 1.0;
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}
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}
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